Arma 3
Iron Dome (FIXED)
56 Comments
stez  [author] 20 Jul @ 5:30pm 
Iron dome not intercept ballistic missile
⚡ L1ght 15 Jul @ 3:49pm 
Iron Dome do not intercept Ballistic missile, i am using tochka-u. what should i do to change parameters to increase the range and increase speed in editor?
null 28 Jun @ 6:06am 
how do you disable the russian text it sends in chat when its intercepting?
viking80rs 24 Jun @ 1:23pm 
KKKKKKKKKKKK
kao 20 Jun @ 7:03pm 
the mod not working for me its says something with the ace mod
stez  [author] 19 Jun @ 1:14pm 
LORP listen for firstly disable ace default and enable ace 3.18.1 for secondly what types rockets you use? for thirty change parameters increase the range and increase speed
my use to intercept iranian rockets
[_this, 8000, 1, [1100/3.6, 0, 3.5, true, 2, 0.05]] spawn IRON_DOME37_fnc_handleDome;
LORP 19 Jun @ 4:21am 
i encountered a bug with iranian missiles, 20 of them just landed and it did nothing! :steamfacepalm: fix this shit immediately!
Marsh™ 16 Jun @ 1:11am 
removed that ace shit
bombu 13 Jun @ 12:18pm 
love the mod but will you ever fix the ace compat issue?
MacKinnon 10 Jun @ 12:40pm 
I WANT THOSE WALLS
MacKinnon 10 Jun @ 12:07pm 
What are those walls?
Corporal Ray Person 4 Jun @ 12:48am 
aight, no goodnight kiss for you >:(
stez  [author] 4 Jun @ 12:12am 
im too lazy for make it
Corporal Ray Person 3 Jun @ 6:58am 
Okay so this mod is really cool but I've noticed that when spawned the Launchers don't have any ammo? Possible fix? Would also be awesome if it was between OPFOR, BLUFOR and INDFOR for all scenarios
Corporal Ray Person 2 Jun @ 11:01pm 
Would love to use this, has the ACE issue been fixed?
wersal™ 1 Jun @ 12:53pm 
Пока я тестировал свой экстендер для антистази, я заметил что ИИ всё равно стремиться сбить дружественные круизные ракеты, я подозреваю что это происходит из-за того что круизные и антирадиационные ракеты инициализируются в конфиге и из-за этого им не прививается сторона (как в случае с artlleryFired). Может у тебя получиться придумать фикс
stez  [author] 22 May @ 2:06pm 
yooo 0x00 thank you i check it rnow
0x00 22 May @ 10:18am 
Legacy ace dependency shouldn't be necessary btw, here's an easy fix...


if (isClass(configFile >> "CfgPatches" >> "ace_main") && {isServer})then{

["B_SAM_System_01_F", "InitPost", {
params ["_veh"];
if !(typeOf _veh in ["B_SAM_System_01_F_DOME", "B_SAM_System_01_F_DOME_2"]) exitWith {};
for "_i" from 0 to 10 do { _veh addMagazine "ace_missile_manpad_rim116" }; // extra mags for longevity

}, nil, nil, true] call CBA_fnc_addClassEventHandler;

};
stez  [author] 19 May @ 8:46am 
about houthi missile he can intercept missile SCUD from Arma 3 Creator DLC: Global Mobilization - Cold War Germany and from Pook ARTY Pack SCUD and more rocket launchers it's being intercepted
LORP 19 May @ 2:34am 
you had to patch the houthi missile bug where it owuld completely fail to intercept it:steamfacepalm::steamfacepalm:
stez  [author] 17 May @ 2:00pm 
bro just disable ace (default, new) and download ace 3.18.1 and enable it EVERYTHING
Lite Gem 17 May @ 6:51am 
Does this work without ace still?
Jenna Tell Ya 15 May @ 10:30pm 
mod isn't working, i spawn NATO mk49 spartan, run [_this, 3000, 1, [800/3.6, 0, 3, true, 12, 0.05]] spawn IRON_DOME37_fnc_handleDome; in zeus global execute on the mk49, and it doesn't intercept anything or move.

on ace 13.18.1
do you need all of the mods listed in the collection for it to work?
y.micro 9 May @ 1:01pm 
is ace necessary?
stez  [author] 8 May @ 1:01pm 
status: is working with ace 3.18.1 disable new ace
mark 8 May @ 6:25am 
lmao
HebrewHussler 7 May @ 7:20pm 
just update it
HebrewHussler 7 May @ 7:18pm 
Stop being a bitch stez
stez  [author] 2 May @ 1:55pm 
no
SulleyOfficial 1 May @ 8:56pm 
Will this be fixed again to work with the updated version of ace?
Lite Gem 30 Apr @ 5:56am 
Possible to make CRAM work against missiles?
Wiket 23 Mar @ 4:00pm 
So that you can use it on other sides? Not a big deal for me as I used a script to change side.
stez  [author] 23 Mar @ 7:49am 
why?
Wiket 22 Mar @ 10:43pm 
Can we get an Opfor and Independent version?
stez  [author] 17 Mar @ 12:18pm 
just disable ace with actual version and enable ace 3.18.1 in description of mod
cylon14169 16 Mar @ 9:59pm 
am yisrael chai
bushcrab 16 Mar @ 6:18pm 
does ace work with this mod if so is there something i'm doing wrong it wont work when using ace i love this mode but i also have a lot of mods that use ace
KoreKaine 15 Mar @ 5:56pm 
shabat shalom
Zhenja1 15 Mar @ 12:09pm 
I need me some iron dome
parrel 15 Mar @ 9:42am 
finally...
stez  [author] 14 Mar @ 12:39pm 
have bug with intercepting bombs its impossible for arma 3
ροi 14 Mar @ 10:52am 
what about intercept bomb(like mk82 or gbu)
Raio 13 Mar @ 11:33pm 
Amazing! :APTflame:
stez  [author] 13 Mar @ 6:23pm 
Guys im published showcase it shows how the iron dome works
stez  [author] 13 Mar @ 6:09am 
Not always, you can use the alternative ACE 3.18.1
SVDDENDE4TH 13 Mar @ 2:59am 
Do u NEED ace to work?
stez  [author] 7 Mar @ 5:40am 
hayofi 7 Mar @ 4:42am 
also another bug: the Default parameter [_this select 0, 3000, 1, [800/3.6, 0, 3, true, 12, 0.05] doesent work it shows an error when you trying to paste it to the init of the iron dome
hayofi 7 Mar @ 4:39am 
its in the mods: Community Factions Project (CFP) and project offor in both of them are the same cars with the mlrs
stez  [author] 7 Mar @ 4:00am 
use mlrs from rhs or cup or vanilla