Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Functional Solar Generators
9 Comments
sir Evans 5 Aug @ 6:05am 
Doable. You could have a small building called "power converter" that would produce batteries with speed based on connected number of solar pannels, similar to buff for rail gun.
yoh_sl 8 Jun @ 4:34am 
I quite like this. What I'd like to see is if you could connect several panels together and have it act as a single large generator. So that you can have large panel arrays.
DD 14 Mar @ 7:50am 
i came twice when i saw this
narnall 11 Mar @ 8:01pm 
im going to cum
jarqi peninsula at karkand jr  [author] 11 Mar @ 12:36pm 
@Lu a cable mod is not required, but either Cable Age Continued or TAF - Cable Age have patched I created for them run in both Linux and windows with no crashes
Lu 11 Mar @ 11:47am 
great mod, but please provide mroe infol which cable mod i need, it either doenst work or crash
decrofull 8 Mar @ 7:26am 
Nice, the graphics seem much better than the ones i used. :steamthumbsup:
jarqi peninsula at karkand jr  [author] 8 Mar @ 4:38am 
@decrofull I just updated the mod to add a bunch of different size solar parts. It should fulfill that need.
decrofull 7 Mar @ 3:23pm 
Would it be okay with you if i published a "fork" of this mod that adds a 2x2 and 4x4 solar panel and nothing else? If not, that's okay.