Total War: WARHAMMER III

Total War: WARHAMMER III

Custom Legendary Lords for Vampire Coast - WH3 - Standard Version
12 Comments
Sebbelanian  [author] 13 Jun @ 12:48pm 
@幡沫 I'm happy it worked out! And you are correct, the lords can not be selected in custom battles or be viewed in the unit browser. Although, the special units (such as Beth's Sharpshooters) can be used in custom battles, but none of them are really designed for it.
幡沫 13 Jun @ 11:41am 
Thanks for the reply! I didn’t realize they needed to be recruited — I thought they’d just show up at the start of the campaign, haha. I’ve found them now!

By the way, is it correct that they can’t be selected in custom battles or seen in the unit roster?

P.S. I’ll make sure to add your mod to the required items list as well.
Thanks again for the amazing mod — really love your work!
@Sebbelanian
Sebbelanian  [author] 13 Jun @ 10:08am 
@幡沫 Hello! I'm sorry to hear that you are having problems with my mod, however, I tested both the Standard and Distributed version just now and they are both working properly. It might be something on your end. I can suggest some solutions that might work.

1. Doublecheck that the mod is enabled in the launcher.
2. Only use one of the versions at a time.
3. The lords will only appear on a new game. A save made before enabling the mods won't work.
4. They will appear under "Legendary Admirals" when recruiting a lord.

If all else fail maybe try to verify the game files in steam? (Most unlikely to work, though)

And regarding any translation mods, It sound very cool and I'm all for it! However, I would like to ask you to please provide proper credit in your work. I spend a lot of time and effort making all of my mods. Thank you!
幡沫 13 Jun @ 7:59am 
Hi! I'm a translator from the Chinese Warhammer community. I’d love to localize your mod into Chinese, but I ran into an issue during testing — no matter which version I try, the four legendary lords don't show up in the game, and they’re also missing from the unit roster.

I’m not using any other mods, so I was wondering if you could kindly check if something’s broken?

Your mod looks amazing, and I’d really love to help more players enjoy it in Chinese. Looking forward to your reply — thanks a lot!
@Sebbelanian
Sebbelanian  [author] 15 Mar @ 4:38pm 
@Bionix No wait, that's not how it works. The missions should appear because I did not give the characters a start_pos ID, and that ID is the thing that determines the campaing. And by not having an ID the missions should appear on any campaing.
Sebbelanian  [author] 15 Mar @ 3:49pm 
@Bionix I did not realise it was a whole new map! That would, as you say, make the quest markers not make sense or not work at all causing the missions to break. However, all the quest are defined in the "campaing id" so they will only appear in the immortal empires campaing. So, worst case senario I expect the missions would not trigger at all. I might check this if I get the time.
Bionix 15 Mar @ 9:32am 
@sebbelanian Regardless of the mod, you should check The Old World out. It's a fully redone map that is significantly bigger. I was asking about compatibility because if there are hard set locations in this mod, like perhaps for the quest battles, it might not be compatible.
Sebbelanian  [author] 13 Mar @ 3:48am 
@Bionix I'm unfamilliar with The Old Word Campaing mod so I do not know, but if the pirate faction is left unchanged and the mod only adds thing it should be fine? Maybe? This mod only adds lords to the legendary lord pool at the start of the campaing.
Sebbelanian  [author] 13 Mar @ 3:33am 
@Ar_An Thank you for pointing it out! It caused issues with the general lord skills not applying to the units it should, so I switched out my "_lan" version to the base game ones. They still exist though so they won't disappear. And to be honest... I don't remember why I made my own version, but I've tested using the base game ones a bit and it seemed to work as well. Anyway, it should be fixed now!
Ar_An 13 Mar @ 12:34am 
Hi, thank you for mod.
You forgot add "wh_main_vmp_inf_grave_guard_0_lan" "wh_main_vmp_inf_grave_guard_1_lan" and "wh_main_emp_inf_greatswords_lan" to "unit_set_to_unit_junctions_tables"
Why you don't want use ingame graveguards and greatswords?
Bionix 12 Mar @ 10:25pm 
Compatible with The Old World campaign mod? Possible future compatibility?
混沌矮人 7 Mar @ 4:25am 
cool:steamhappy: