STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Separatist New Republic (EAWX Submod | TR 3.4)
30 Comments
RIPPER767711 30 Jun @ 11:27am 
it crushes on some planets when im trying to do space battles. can i fix this and how? if not thats fine. other than that its a great submod for Thrawns Revenge
wdbittle 14 May @ 3:17am 
am a bit curious are you gonna update this mod to fit with the new FOTR update? like the providence destroyer, new munificent model and other units?
[MG] MalhauY 25 Apr @ 2:00pm 
Can there be the cis as faction?
Ketchup Knight Kyle 20 Apr @ 5:00pm 
Doesn't work for me. Don't know why
navyseals253 13 Apr @ 4:33pm 
lucrehulks seam to crash my game?
Cristianmrvzla 4 Apr @ 9:30pm 
I can't get the CIS fraction in Galactic Conquest?
DrunkAndDisorderly 19 Mar @ 5:00am 
Apparently 4th time was the charm everything works fine now also I am having tons of fun playing with this mod.
DrunkAndDisorderly 18 Mar @ 12:44pm 
So I ive tested this 3 times and it seems that level 3 and 4 space stations don't proved any new ships is this because they've not been implemented yet or is it a glitch?
Fist Full of Crimson 14 Mar @ 11:43pm 
A couple things I have noticed, which kindof crucially affect gameplay in two ways.

Storm Fleet Destroyers you get from Missions don't work and crash the game when deployed.

It also seems that Capital (and maybe dreadnought) shipyards don't spawn their full list of garrisons, basically just one unit and that's it.
Lahgtah 14 Mar @ 8:26pm 
@Ultramarines Veteran
If you want to make the mods work together bett, what you can do is edit the text master file of the highest priority mod to include things from the lower priority. Just a lot of copy/pasting. Likewise, any artwork can be copied over to the higher priority one. Any sort of XML entries shared between the mods will have to have stuff from lower priority copied and pasted into the same file of the higher priority.

The only place things get terrifically difficult is when scripts conflict, or two mods change the same thing in their own way, meaning you'll have to decide which one you prefer. It still takes a lot of time to do, but it's not 'difficult' per se. Give it a try.
Fist Full of Crimson 14 Mar @ 12:47am 
From my experience fighting the NR in fringe situations so far, it seems like the Pentastar Republic mod does kindof work in conjunction, at least partially. Art and text will be missing, but I've experienced no crashes & fought them properly. That said, one mod or the other will need to be priority over the other depending on whichever faction you want to play as, or otherwise that faction is just entirely broken in terms of playing it. Forewarning for anybody else who'd wanna have both sides of the clone wars in their postendor mod, I suppose?
Heavyarms55 13 Mar @ 6:30pm 
I mean, fair enough, I'll pass on this one then. Thanks for answering though. :)
Rcad99 13 Mar @ 12:41pm 
Could you make an addition that lets you just add the units to the roster?
The Italian War Effort  [author] 12 Mar @ 8:32pm 
@Ultramarines Veteran

They are unlikely to work together. I don't have the Pentastar CW mod downloaded so I can't check the files, but I'll assume a lot of the same have been edited.

@Heavyarms55

Creating a faction is a long and repetitive process, even if its just porting one over from another EAWX mod. Making it bare-bones playable in-game? Sure, easy enough. Making it function properly? A pain.
Heavyarms55 12 Mar @ 7:27pm 
If you're gonna do this, why not just ADD the CIS as an additional faction, instead of replacing the NR?
Fist Full of Crimson 11 Mar @ 7:59pm 
Peak if it's compatible with the Pentastar CW challenge mod. As far as I can tell though I'm not sure if they are cross-compatible.
'Jin 外国人 9 Mar @ 11:41pm 
Actually sick
Real HellDiver 3000 9 Mar @ 8:25pm 
Would love to see this brought to skirmish. the amount of mods without skirmish support is really disheartening ngl.
RandomLettersITypeIn 9 Mar @ 4:26pm 
Please do so, the CIS (In my opinion) is the best faction is Star Wars and I would love to play them in Thrawn's Revenge skirmishes, thanks for responding so quickly btw.
The Italian War Effort  [author] 9 Mar @ 2:58pm 
This mod is GC only right now. I might add CIS ships to skirmishes as well at some point.
RandomLettersITypeIn 9 Mar @ 2:42pm 
Is it supposed to just work for GCs or is it supposed to work for Skirmishes as well?
RandomLettersITypeIn 9 Mar @ 2:39pm 
It doesn't appear as though the mod works for skirmish matches, and only seems to work for GCs.
RETtheDroid 9 Mar @ 7:21am 
Yeah, would be awesome for the CSA!
Newb. 9 Mar @ 6:49am 
does this work for skirmish too?
Amazing Mods, finally get to play as CIS. Would love to see them swapped for a faction like CSA, so we can fight rebels and the empire. Maybe bring some CIS heros over too
Vėf 195 9 Mar @ 4:53am 
I agree with Jackal Waggle and Bob the Xeno-Builder. You should make a new mod that does this for Corporate Security Authority.
johnghostman 8 Mar @ 4:19pm 
Brother I have wanted a mod that brings the CIS into Thrawns revengs for so long thank you
Aiel 7 Mar @ 10:44pm 
gods my eyes its so cursed
Jackal Waggle 7 Mar @ 11:18am 
I agree with Bob. this bust for the CSA would be really really cool
Bob the Xeno-Builder 7 Mar @ 11:11am 
Mind doing that but for the CSA? I think it would have made a lot more sense...