Sea Power

Sea Power

OPERATION: SWIFT TIDE (Updated)
93 Comments
ChadSimpKing 4 Aug @ 1:23am 
what submarines are you talking about there are noone in this mission
Shephard 7 Jul @ 1:03pm 
This campaign REALLY taught me how unbelievably annoying American Submarines are haha. Firing torpedoes at my entire fleet and 100+ Sonobuoys aren't enough to detect it lol
Thorn 11 Jun @ 9:29pm 
Excellent scenario — almost no complaints about realism or the overall experience.
The only suggestion: it would be great to add a victory trigger when all enemy surface forces are destroyed, because it takes way too long to sail to the destination point, even at 50x or 100x speed.
Pax  [author] 29 May @ 11:17am 
It is a standalone map without any dependency so it should not matter where you place it
hal3p0 29 May @ 9:25am 
do you have any notes on load order for this mod? everytime i try it the game just crashes. no error msg. just crash to desktop. thanks
Pax  [author] 24 May @ 6:21am 
Thanks for the heads up
Radeghast 24 May @ 12:37am 
I think its the Tomcats problem that I see being worked on they are blocking up the lifts, said there should be a fix soon
IceWalloh 23 May @ 12:19pm 
Is anyone else getting horrible performance right at mission start? I can run relatively heavy missions but this one is stuck at 4fps right at the start and there doesn't seem to be that much going on. Unless there's 1,000 objects that aren't detected, somethings up
cowpooflyby 23 May @ 7:59am 
yo its a problem with the Saratoga with F-4s
if you change carrier and keep its complement of planes it should work
Pax  [author] 19 May @ 2:22pm 
Sorry to hear that I would assume it's a new bug related to CV, make sure to report it to dev team via the menu option
Radeghast 19 May @ 2:01pm 
Tried this mission a couple of times but both times my CV operations come to a halt with my flight deck blocked with a plane not appearing for take off
Ragulsor 18 May @ 4:26pm 
I have played this Mission in my Livestream. Very Good. Thanks
Stirlo 16 May @ 6:08am 
The best mission experience yet!
Pax  [author] 8 May @ 1:59am 
Thanks for the feedback
Diseelturbo 7 May @ 3:47pm 
Good mission. You should not put frigates in CV groups since they cant keep up with the carrier if it is bad weather.
ryu1940 6 May @ 10:19pm 
Fun mission!
224135410 3 May @ 2:40am 
How to open this mission in map editor,I want to add ships from other mods
O B S E R V E R 29 Apr @ 7:05pm 
@Pax I totally forgot that I had to do that. Thanks.
Pax  [author] 28 Apr @ 11:24pm 
@O B S E R V E R It's not automatic. In order for it to show you have to activate it in the mod manager first and then it will show among the scenarios.
O B S E R V E R 28 Apr @ 2:05pm 
I am subscribed to the mission but its not appearing in my scenarios. Does it work with the beta version of the game?
PimpKitty 28 Apr @ 12:39pm 
Amazing mission. I may or may not of misclicked and sent a harpoon at the distress ship. Hopefully no one survived to rat me out
DouglasRoyGod 26 Apr @ 12:46pm 
Challenge accepted. haha.
Pax  [author] 25 Apr @ 1:17pm 
Thanks, noted!
Zog 25 Apr @ 12:09pm 
Hey there! Needs an update since SA-6 and SA-2 radars have been added in the most recent patch, as of now land based AA just doesn't work. Otherwise great mission!
youngy1781 20 Apr @ 8:08am 
Very nice mission. Thanks
Pax  [author] 18 Apr @ 9:18am 
You are not supposed to load it in the mission editor. The asset folder will be resulting as missplaced giving you a null path error. If you want to play it you have to do it via the play scenario menu.
TheCrimsonNose 18 Apr @ 8:07am 
I cant load in the mission editor. Error pops up about path name null
Pax  [author] 14 Apr @ 12:05pm 
Well sir, that hit me hard thanks a lot for taking your time to leave a feedback really. I am very glad you liked them.
LETTLANDER 14 Apr @ 7:17am 
I usually don't left comments. But i got here to admit, that your missions are pure masterpiece. That your thing to do, you are brilliant at it. Keep it up man! :steamthumbsup:
Pax  [author] 11 Apr @ 11:04am 
Yes, unless you talk about mods that modify the unit models I guess. Those tend to be a little bit junky, game is still in a pretty early stage anyway so dumb stuff happens all the time.
Chip Chipperson 11 Apr @ 10:37am 
@Splash2, for sure modders aren't responsible for game bugs. Wasn't aware that bug existed.
Splash2 10 Apr @ 10:45pm 
@Chip Chipperson Yes! That is absolutely what you must do! The game is still in development, so bugs are to be expected. Modders are not responsible for in-game bugs.
Chip Chipperson 10 Apr @ 4:53pm 
"Thanks for the feedback guys. I really appreciate it. I am not responsible for any strange missile behavior as scenarios do not interfere with game models / assets."

Ok cool. I'll report as a bug.

Love the scenario though!
Pax  [author] 10 Apr @ 1:34pm 
Thanks for the feedback guys. I really appreciate it. I am not responsible for any strange missile behavior as scenarios do not interfere with game models / assets.
Chip Chipperson 10 Apr @ 12:27pm 
When I go Weapons Free my F-14s shoot Pheonix Missiles at ships over hostile fighters. This didn't happen before the latest version.
MichaelFrazzy 10 Apr @ 11:27am 
Just wanted to say this genuinely might be the best mission I've played across the board so far, fantastic work!
Pax  [author] 9 Apr @ 9:55am 
That pilot does not care, flies through an active war zone, on top of the CSG and refuses to comply
AlfredGW 9 Apr @ 9:38am 
Nearly shot down a civilian airliner, thank god the missiles didint go off even when i gave the order fucker should have identified
Pax  [author] 7 Apr @ 2:25am 
Thanks for the feedback. You can check my collection of scenarios if you enjoyed this I'd suggest to take a look at Operation: Vigil Horizon. Anyways, about the land units it sucks, some people experience that some others don't, probably something related to terrain generation.
wikkus 7 Apr @ 1:13am 
Enjoyed that! More please! :D
CV-6 Supremacy 6 Apr @ 11:01pm 
Great mission, but I had some of the land units levitating over water which made them hard to kill
Pax  [author] 5 Apr @ 12:15am 
Thanks a lot, glad y'all appreciated :)
KOBRA 4 Apr @ 2:52pm 
Glad you got featured bud, this mission is a great one.
Chip Chipperson 3 Apr @ 11:51am 
Cool!
Pax  [author] 3 Apr @ 8:23am 
Thanks for your feedback again Splash! Glad you enjoyed it. Absolutely, will consider it for the next udpate !
Splash2 3 Apr @ 6:03am 
@Pax Another good scenaraio.

Just a suggestion: You can have a trigger which ends the game automatically after all resistance is eliminated because then it is deemed that the convoy with reach Benghazi safely. So, a player doesn't have to wait till it reaches its destination.
Pax  [author] 2 Apr @ 11:05am 
I have updated the mission!

[list]
[*] The UN convoy will take half of the previous time to reach its destination (flank speed) prev time: 2235 actual time: 1400 circa.
[*] MEDCOM now sends intelligence to you and you can keep track in the intelligence window.
[*] There is one side objective available to complete if you want! A vessel in distress is requesting CAS to its location.
[*] Fixed wrong livery showing for cobra helicopters.
[*] Shuffled the starting formations a little bit.
[/list]
Pax  [author] 1 Apr @ 2:39pm 
Testing some new changes, I'll cut down the convoy travel time by half.
a62443166 1 Apr @ 8:51am 
I wiped out everything on the map without a single loss, set the convoy fleet to ahead flank, go out to have my dinner, so that I don't have to sit in front of my computer to wait for the convoy to reach their destination.
stachelbaerre 31 Mar @ 12:52pm 
Thx!