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the last room to the saferoom that has a short ladder to climb, for some reason the bots can't enter the room no matter what I did, it is easy to fix y changing to the difficulty to expert then killing the bots then go to the saferoom that is 10 sec away so it's not too bad.
Thankfully that was the only problem I had.
Otherwise I think it's pretty cool.
Also I forgot to add that it seems like zombies eventually stop spawning in waves on the finale. I'm not sure if you made it a gauntlet or if the radio is just a normal event but it does make the finale a little easy. (Unless a random tank spawns.)
CH2: Way too different from the original. I'm not sure why most of the rooms and areas are changed so much. At least bring back the indoors areas and maybe the elevator? The ladder is really hard to climb.
CH3: Maybe put fences instead of invisible walls.
CH4: Same here.
CH5: The ending credits music plays over the finale for some reason. Also, there are RNG tank and witch spawns.
The map just needs some touching up.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3441039800
1. When you complete the 2nd map and enter the safe room with everyone alive, the 3rd map glitches the alive players out of bounds at the end of the map while those that were dead spawns at the correct safe room. The glitched players are either hanging off a ledge that doesn't exist or are in a wall that they can't die from, team damage is impossible as well.
2. when you reach a safe room and take the medkit, weapons, or melee, they do not spawn on the next map. For me this only affects the 1st map and the 2nd. The 3rd, 4th and finale map are fine tho.
3. When activating the escape call to reach the rescue the survivors escape soundtrack plays during the entire run to the rescue which makes it difficult to hear sound cues for special infected or when the survivors get pounced or pinned. It fixes itself when you reach the end.
These are the only problem so otherwise it's a good map.
Can you do something about this?