Left 4 Dead 2

Left 4 Dead 2

big wat reverse
18 Comments
CHUÑITAS 7 Jun @ 2:13pm 
los infectados se ven dibujados y le doy 50/50
Roxy Migurdia 18 Mar @ 8:38pm 
Exceso de escaleras pa los infectados (Algunas ni funcionan lol):steamhappy:
A_Kwoun 14 Mar @ 9:48am 
it's fine the problems have been fixed but now I found a new problem on the 4th map.

the last room to the saferoom that has a short ladder to climb, for some reason the bots can't enter the room no matter what I did, it is easy to fix y changing to the difficulty to expert then killing the bots then go to the saferoom that is 10 sec away so it's not too bad.

Thankfully that was the only problem I had.
Vagancia en internet  [author] 13 Mar @ 5:03pm 
After a lot of hard work, the mod is practically finished. If anyone can let me know of any errors, I would be grateful.
Vagancia en internet  [author] 10 Mar @ 8:28pm 
The mod is almost ready, there are only a few things left to modify, at least in the campaign, after finishing I will add more things for the versus, but it still works
Nuclearstomp 10 Mar @ 7:31pm 
Might want to be careful about that because it could spawn too many zombies. I think in campaign it's probably fine as the tank and witches make the map difficult enough.
Vagancia en internet  [author] 10 Mar @ 12:27pm 
I think tanks cancel the horde event, I was testing that and the wave only continues in versus not in campaign, I don't know how to fix the error but I think I'll make more horde event triggers so that every time it goes down the infinite horde restarts
Nuclearstomp 10 Mar @ 12:04pm 
I don't mind that it's different, I just think the changes to CH2 specifically are too extreme.

Otherwise I think it's pretty cool.

Also I forgot to add that it seems like zombies eventually stop spawning in waves on the finale. I'm not sure if you made it a gauntlet or if the radio is just a normal event but it does make the finale a little easy. (Unless a random tank spawns.)
Vagancia en internet  [author] 10 Mar @ 7:46am 
As for the map alterations I did it to make it feel a bit different, I like the idea of ​​it being a reverse but also that it can feel like its own map
Vagancia en internet  [author] 10 Mar @ 7:36am 
Yes, I'm the same author, I just wanted to change everything again because I realized there was a better way to test my updates than uploading something to the workshop over and over again. This is my first map and I'm recording my progress to make a guide in Spanish on how to make maps.
Nuclearstomp 9 Mar @ 9:47pm 
I played through the map. Here are my issues:

CH2: Way too different from the original. I'm not sure why most of the rooms and areas are changed so much. At least bring back the indoors areas and maybe the elevator? The ladder is really hard to climb.

CH3: Maybe put fences instead of invisible walls.

CH4: Same here.

CH5: The ending credits music plays over the finale for some reason. Also, there are RNG tank and witch spawns.

The map just needs some touching up.
Nuclearstomp 9 Mar @ 8:49pm 
Is this a different version or are you the same author as the other one? Because I saw the other reverse big wat got taken down.
Vagancia en internet  [author] 8 Mar @ 8:10pm 
I'm more surprised than you can imagine that that was possible.
LuckyRoot 8 Mar @ 5:57pm 
What A_Kwoun said, but I've also had bots straight up die or get loaded out of the safe room when loading from map 1 to map 2. Hope you can fix it as well:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3441039800
Vagancia en internet  [author] 8 Mar @ 2:09pm 
Thanks, I'll correct it right away
A_Kwoun 8 Mar @ 12:20pm 
here is a few problems but otherwise is a fine map.

1. When you complete the 2nd map and enter the safe room with everyone alive, the 3rd map glitches the alive players out of bounds at the end of the map while those that were dead spawns at the correct safe room. The glitched players are either hanging off a ledge that doesn't exist or are in a wall that they can't die from, team damage is impossible as well.

2. when you reach a safe room and take the medkit, weapons, or melee, they do not spawn on the next map. For me this only affects the 1st map and the 2nd. The 3rd, 4th and finale map are fine tho.

3. When activating the escape call to reach the rescue the survivors escape soundtrack plays during the entire run to the rescue which makes it difficult to hear sound cues for special infected or when the survivors get pounced or pinned. It fixes itself when you reach the end.

These are the only problem so otherwise it's a good map.
Vagancia en internet  [author] 7 Mar @ 5:45pm 
@A_Kwoun problem solved
A_Kwoun 7 Mar @ 1:24pm 
The bridge with the wooden plank for some reason the bots can't cross it becoming a solo game half way through.

Can you do something about this?