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是的,一些技能我觉得写描述的必要性不大,就没有写。
目前有50名英雄有招募任务。招募任务会刷新在派系领袖的附近。如果没有修改MCT设置,那么默认下每5回合就会有一次随机英雄。
It’s very likely a mod conflict. You can try enabling only my mod to see if the issue persists.
不需要,在我的Mod里,多余的技能点会自动隐藏。
This is player-only.
@gz331903 可以使用MCT自己设置,默认设置下没有上限。已经生成过的英雄不会再次生成。
这是萨祖拉赫的战役机制,需要先提升会魔法的传奇英雄的等级,来解锁他的魔法记忆
I haven’t encountered this issue myself, and I haven’t seen other players mention it either, so it’s likely that this bug isn’t caused by my mod.
好的,未来会更新的
Yes, that’s intentional. You can see in his Quest list that Magical Memories can grant him +90% experience. To unlock those memories, you’ll need to level up legendary heroes who can use magic to help Thazurach recover his lost powers.
Have you tried enabling only my mod to see if the issue still happens? That might help figure out if the issue is coming from a mod conflict.
1. Oathbound units now replenish gradually over time. The higher their initial capacity, the faster the replenishment rate. This feature is compatible with existing save files, but only Oathbound that have not yet been unlocked will benefit from this system after unlocking. Already unlocked Oathbound will not replenish.
2. 20 new artefacts have been added, with enhanced synergy between artefacts and Oathbound.
3. Recruitment missions and battles have been added for 2 more heroes.
(There are now a total of 50 heroes with dedicated recruitment missions.)
1. 现在,英雄亲卫会随时间推移缓慢补充。初始容量越高,补充速度越快。兼容旧档,但是仅尚未解锁的英雄亲卫会在解锁后生效,已经解锁的英雄亲卫不会补充。
2. 新增了20款神器装备,且加强了神器与英雄亲卫之间的联动性。
3. 新增了2位英雄的招募任务和战斗。
(现在共有50位英雄有招募任务了)
Glad you're enjoying the mod! That’s because the heroes in this mod don’t need skill point dumps. Any extra skill points are automatically hidden.
In the Warhammer setting, many races aren’t so easily defined as purely “Order” or “Chaos”.
Factions like Vampire Coast, Greenskins, or Tomb Kings don’t clearly belong to either side.
That’s why I chose to give players full control through MCT, allowing you to enable or disable each hero individually, based on your own preferences and sense of lore consistency.
Like if I want to play as Chaos and only want Chaos heroes, etc. I am not a fan of the mixed races joining Tamurkhan and I usually send those heroes away. I prefer something thematic.
Yes, you can use MCT (Mod Configuration Tool) to disable any heroes you don’t want to appear.
If you’re playing an Order faction and prefer not to recruit Chaos-aligned heroes (or the other way around), feel free to toggle them off in the MCT settings.
I respect what you say and I think it's right, but for personal taste, I really want you to add some settings related to replenishment. Oathbound troops are considered a kind of regiments of renown unit connected to the hero of this mod, and it's so frustrating when I accidentally lose a unit(and no more recruitable). Anyway, your mod makes me happy and extends the life of this game, thank you so much!
Right now, Oathbound units can't be replenished or re-recruited once lost — that's by design, at least for the current version. I didn’t want them to completely replace vanilla units in long campaigns.
That said, there are 165 different Oathbound units in total, so you’ll still have plenty of others to choose from as the campaign progresses.
I may consider adding some form of replenishment in a future update.
Have you tried enabling only my mod to see if the issue still happens? That might help figure out if the issue is coming from a mod conflict.
If you're referring to Thazurach, then that's intended. You need to level up other legendary heroes who can use magic to help Thazurach recover his memory. It's part of his storyline.