RimWorld

RimWorld

Darkest Dungeon UI Audio Overhaul
11 Comments
Mythophile 20 Jul @ 5:32am 
Perfect for Anomaly.
Nevik The Storyteller  [author] 10 Jul @ 2:57pm 
Update:
-- Now tagged as compatible with version 1.6.
Ruin has come to our colony...
aztharet 15 May @ 8:15am 
Sustituye la musica original?
Swaggy 25 Apr @ 12:34pm 
It would be really cool if this could trigger on/off dynamically based on the state of "desperation" of your colony. Like after a few people have died, or before a difficult raid.
3044514763 9 Mar @ 11:15pm 
给我干哪来了,这还是环世界吗,为什么我的家族没落了
Nevik The Storyteller  [author] 9 Mar @ 10:55pm 
Update:
-- Added compatibility with RimWorld: Soundscapes Enhanced - Lite so that this mod loads after theirs, allowing one to automatically keep the changes of both.
Nevik The Storyteller  [author] 9 Mar @ 7:22pm 
Update:
-- Various tweaks, adjusted many sound levels, pitches, and distortions to better fit in with each other and create a seamless auditory experience.
Executed with impunity!
Nevik The Storyteller  [author] 8 Mar @ 8:41pm 
Update:
-- Added more pitch and distortion variance to appropriate sounds to dissuade repetition when triggering the same effect multiple times in a row. This also just sounds way cooler.
-- Fixed some sounds being limited to playing only once at a time, e.g. the colonist select sound could only be triggered after the echo of the last sound had faded. All sounds now trigger whenever queried regardless of prior sound dissipation.
RobbyOne 8 Mar @ 1:15pm 
a coll mod , after i sub i hear : "Leave nothing unchecked. There is much to be found in forgotten places."
Baba Evac 8 Mar @ 11:55am 
Ah this is what I had sought, thank you very much Nevik!