Stellaris

Stellaris

Hydra's More Cosmic Storms
42 Comments
Emerald_Viper 6 Jul @ 4:44pm 
bummer, i'll start disabling them with the console then
kroun  [author] 6 Jul @ 10:10am 
@Emerald_Viper
No benefits at all.
Emerald_Viper 6 Jul @ 9:54am 
are radioactive storms meant to have no benefits associated with them?
Tseudonym 11 Jun @ 7:24pm 
@Deo
Thank you. You fixed my game.
tzverg 20 May @ 5:42am 
Deo 16 May @ 2:23pm 
If you're having troubles with storms, the debug views menu available in your console commands zone should have something called Cosmic Storms--clickin' that opens up a list of currently active storms and the ability to kill 'em if they're overstaying their welcome.
William de Burge 14 May @ 1:25am 
I'm having the same problem as @Tseudonym is having, just with the Cryostorm.
Tseudonym 11 May @ 4:23pm 
Bug Report: I've got a radioactive storm that is frozen. It won't move, its duration wont decrease, it's just standing there, menacingly. It's been stuck like this for more than double what it's duration was supposed to be.

Furthermore, what should I type into the console to kill a glitched storm?
Cedric Scum 11 May @ 2:12am 
Guys somebody make Russian translate please! Я хочу это!!
Tseudonym 7 May @ 10:06pm 
"Introducing the mod no one asked for!"

I was actually wanting to ask for it. I just never found the time.
JALEN 27 Apr @ 11:00pm 
freakin love this please keep this alive.:steamthumbsup:
卡尔文迪斯梅特 2 Apr @ 9:09pm 
I made a new Chinese localization translation is here.Could you please add a link?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3108330591
Pitlos Tails 2 Apr @ 9:22am 
sure, didnt see your message
kroun  [author] 2 Apr @ 9:20am 
@Pitlos Tails
What is the exact command you use?
Also, would it be possible to continue this in our discord channel in the modding den discord server?
Pitlos Tails 2 Apr @ 9:12am 
and radioactive pollution
Pitlos Tails 2 Apr @ 9:05am 
no, everything works. currently trying to remove irradiated field
kroun  [author] 2 Apr @ 8:19am 
@Pitlos Tails
Does the deposits show other signs of not working, such as missing localisation or having no effects?
Pitlos Tails 2 Apr @ 8:06am 
if it was not obvious, i of course mean your storm deposits. you have not set it up right so removing them does not work using the effect remove_deposit = command
kroun  [author] 2 Apr @ 7:58am 
@Pitlos Tails
I don't understand what this has to do with this mod.
Pitlos Tails 2 Apr @ 7:55am 
the commands to remove deposits do not work
kroun  [author] 21 Mar @ 1:10am 
@GalaxisStark
Should be fixed now!
GalaxisStark 19 Mar @ 3:28pm 
the broken toast is specifically the title, with it being "MESSAGE_MCS_CRYO_STORM_AFTERMATH_TITLE" for a cryogenic
GalaxisStark 19 Mar @ 3:19pm 
@kroun
so far, i've had this happen with cryogenic and radioactive storm, the others haven't spawned near me for me to test
kroun  [author] 19 Mar @ 3:17pm 
@GalaxisStark
Does this happen for all storms, or only a specific storm?
GalaxisStark 19 Mar @ 3:12pm 
hello, me again
when a storm passes over a colony, it leaves an empty modifier and the toast notification is broken. the modifier still says it will expire in 3 years, but when i use debugtooltip, there is no information except the days left.
Coggernaut 16 Mar @ 3:25pm 
@kroun

Do you want to add eachother on discord? We can talk modding! I'm sure you know a lot about the code and that would be very helpful if I get into it. Plus we could build compatibility
kroun  [author] 15 Mar @ 3:21am 
@darlf
Unfortunately I have no experience with any map overlays and such.

@Coggernaut
Sure thing!
And nice to hear about you wanting to make new storms. If you need any help, please tell me.
darlf 15 Mar @ 3:09am 
if you made storm mods... could you make a mod that make storm map work ? ... like it one of the worst map type that paradox made, you cant even see what happedn becuse evrything is grey on it even storms.... it could look so mamazing if stomrs on that map still have colors :D
Coggernaut 14 Mar @ 6:40pm 
Could we have a list of what the new storms do? Some images would be nice :steamhappy:

Mod looks cool! I was wanting to look into making Ethics & Civics Classic include or rework storms, but for now E&C has only adjusted Storm DLC Civics
kroun  [author] 11 Mar @ 5:13pm 
@Ishmael Tibbs
I plan to add that to this mod, but I grew really tired of making stellaris mods while making this so I just postponed it, so no need to also include the storms from this mod. Though, depending on what event you modify/overwrite or other way you enable the missing storms to be created, it would probably be best to make the mods compatible.

Should be easy, though probably best discussed in discord instead of steam comments.
I think you can click on the "Member of The Stellaris Modding Den" text at the bottom of the workshop description to get to the channel I have in the modding den discord server. It's #metals-more-mods.
Hope to see you there! And good luck with the other storms!
Ishmael Tibbs 11 Mar @ 3:34pm 
I'm simultaneously very happy this exists, and frustrated that it means my in-development mod that adds the ability to create the missing storm types has just more than doubled in scope.
CharChaRock 10 Mar @ 6:00am 
Hydra's back and cooked some absolute peak yet again
automatiik 9 Mar @ 3:09pm 
oh very cool will try
GalaxisStark 9 Mar @ 7:43am 
@kroun
yes, that fixed it for me. thanks for the quick response! already loving the one storm i've found XD
kroun  [author] 9 Mar @ 7:20am 
@GalaxisStark
I had forgotten to include the particles for the storms. I just updated the mod. Please tell me if this fixes it.
GalaxisStark 9 Mar @ 7:09am 
yes, or the button that q is a hotkey for, if that makes sense
kroun  [author] 9 Mar @ 7:08am 
@GalaxisStark
By pan via notification, do you mean clicking on the notification and then clicking q to go to the storm?
GalaxisStark 9 Mar @ 6:40am 
hey, just installed this, whenever a storm spawns and i try and pan to it via the notification, the game crashes instantly. this only happens with the new storms.
kroun  [author] 9 Mar @ 4:15am 
@PeachySnail183444
Astral storms improves and hardens shields of ships inside of it, and grants physics research when it leaves. They won't spawn until a few astral rifts have been explored, so don't expect them to show up much before the mid-game.

Cryogenic storms decreases habitability of non-cold worlds and reduces robot upkeep and makes terraforming faster and more costly when it leaves.

Radiation storms mostly just makes your pops grow slower and makes technicians and robots produce less energy.

Temporal storms makes your pops grow and assemble faster and produce more resources. When it leaves it either grants the same bonuses, or invert said bonuses.

Rock storms makes miners produce more minerals.

It should be noted that Rock and Radiation storms cause more devastation than the average storm, and Temporal storms devastate less. Temporal storms also don't spawn that often early on.

They also all can leave behind deposits, and there's also some events that can happen.
PeachySnail183444 9 Mar @ 3:52am 
what do the storms do?
TrueWolves 8 Mar @ 6:07pm 
You're actually insane, considering how much of a pain these are to mod.