Half-Life 2

Half-Life 2

Volkolak's HL:A Missing Assets
7 Comments
JackOof  [author] 10 Mar @ 6:34pm 
I made a proof of concept of like if the maps were edited and designed to be made with these assets in mind but other than that I can't do much, here's that proof of concept: https://images.steamusercontent.com/ugc/58088580062384016/815294364DCC67F15181A77D59546F0D02B59ABB/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
dustbowlgaming2007 10 Mar @ 6:33pm 
ok
JackOof  [author] 10 Mar @ 6:32pm 
> how about the TV model seen in the Apartments?

Volkolak has not ported the TV model from HL:A so no
dustbowlgaming2007 10 Mar @ 6:28pm 
how about the TV model seen in the Apartments?
JackOof  [author] 9 Mar @ 8:13pm 
>Nice, that reminds me, can you replace the missing model from Jay's Project Borealis port (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3439510792) where the supply crate model was not included called "item_beacon_crate" from ep2? Here is the picture: https://ibb.co/dHY9b8Q

I didn't make these models nor did i port them, Volkolak made these but these assets are missing from the current version of his HL:A Assets Port. I believe Jay will most likely do that themselves.
CJTech01 9 Mar @ 7:45pm 
Nice, that reminds me, can you replace the missing model from Jay's Project Borealis port (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3439510792) where the supply crate model was not included called "item_beacon_crate" from ep2? Here is the picture: https://ibb.co/dHY9b8Q
eidonabramm 9 Mar @ 10:54am 
I love this thank you for merging them together