Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Has anybody tested the playability and feeling of settings other than my defaults? I also imagine somebody would want to do a super challenge run by setting the spawns to "stupid". That would be entertaining... and painful!
In the future I may have another update to control more biome spawns.
I also fixed the default settings now.
zombie.iso.IsoObject.removeFromWorldToMeta(IsoObject.java:5403)
zombie.iso.IsoChunk.removeFromWorld(IsoChunk.java:4206)
zombie.iso.IsoChunkMap.Left(IsoChunkMap.java:761)
zombie.iso.IsoChunkMap.LoadLeft(IsoChunkMap.java:562)
zombie.iso.IsoChunkMap.ProcessChunkPos(IsoChunkMap.java:868)
zombie.gameStates.IngameState.updateInternal(IngameState.java:1802)
zombie.gameStates.IngameState.update(IngameState.java:1507)
zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
zombie.GameWindow.logic(GameWindow.java:388)
zombie.GameWindow.frameStep(GameWindow.java:928)
zombie.GameWindow.run_ez(GameWindow.java:821)
zombie.GameWindow.mainThread(GameWindow.java:619)
java.base/java.lang.Thread.run(Unknown Source)
[17-03-25 15:07:01.355] ERROR: General f:496598, t:1742238421355> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: Stored entity mismatch at GameEntityManager.UnregisterEntity(GameEntityManager.java:295).
Stack trace:
zombie.entity.GameEntityManager.UnregisterEntity(GameEntityManager.java:295)
zombie.entity.GameEntity.removeFromWorld(GameEntity.java:619)
zombie.iso.IsoObject.removeFromWorld(IsoObject.java:5371)
As stated in the Mod Forest Spawn zombies work on a different system
I have some ideas and am going to experiment and try to see if I can figure out anything better than just making a bunch of mod files to serve as those options.
Or even randomizing it somehow--some wilderness tiles being populated as much as vanilla, but some having 0, would also be nice.
0 spawns just removes a lot of the tension, even if the current spawns also feel unrealistic.
I think it still makes sense and feels appropriate to have a few zeds roaming in the trees.
Vanilla is way too many, but 0 feels wrong too. Just a few to keep the tension.
It's a zombie survival, so there should always be a chance of a zombie wandering into your camp or surprising when you pass between the trees.