Democracy 4

Democracy 4

USSR
21 Comments
Sapronim 26 Jun @ 12:20pm 
русификатор будет?
james.m.mattes08 10 Jun @ 12:24pm 
Great mod although could you make more policies or ways to fight demographic Crisis
TajemnikTV 30 May @ 4:42am 
@HamHacker;
Oh yeah, my brain already went even further about the things that could be done lol
but generally speaking, ensuring compatibility between your own mods and making them take "less space" (in the limit) is always a great thing to see, so I'm honestly hoping to see more of your content;)
HamHacker  [author] 30 May @ 3:35am 
@TajemnikTV i was mostly thinking about my bundle/overhaul mod for my own mods to allow for more compatibility between them rather than making a modpack with mods from other devs. I will def keep working on this mod as major aspect of geopolitics is still missing but I don't want to keep it too bloated with changes to stuff I don't like in D4 which could be its own standalone mods.
TajemnikTV 30 May @ 1:53am 
@HamHacker;
Yes, definitely! I was thinking the same thing - as to make a one big mod with plenty of other, smaller mods (especially ones that only include one policy/act). That way one could ensure their compatibility and still workaround the limit thingie. (Although copyright could be a thing to look out for)

Also, yesterday I've finally tested your mod (thanks to the tip with the mod limit) and was actually so amazed as to how much content it has! I was not expecting so much fun, especially that by looking at the description I was somewhat sceptical about the amount of things it might be adding. But either way, I still have lots of possibilities to try out thanks to you! Kudos<3
HamHacker  [author] 30 May @ 1:42am 
@TajemnikTV it's UI thing i think, but I have experienced it myself and since the game development is dead i don't think we'll ever get it fixed. Might create bundle mod for my mods as to take less slots in the future.
TajemnikTV 29 May @ 4:36pm 
@HamHacker;
Ah, thanks for letting me know - I was not aware of that... That's a bit weird limitation...
HamHacker  [author] 28 May @ 2:53pm 
@TajemnikTV it should work, but note if you have too many mods in your workshop the old ones can stop working (i think 50 is the limit)
TajemnikTV 27 May @ 2:34pm 
Is it incompatible with D4 Overhaul and Expansion? The countries from the latter mod seem to disappear when this one is installed
HamHacker  [author] 9 May @ 12:44am 
@Tundra C. It doesn't the policy implementation tab is misleading as it shows 0% change to values as negative arrows, while there is two ways the youth income is affected, one for income tax other for flat tax (depending which policy you have one stays zero the other increases)
HamHacker  [author] 9 May @ 12:42am 
Tundra C. 8 May @ 11:45pm 
The youth tax allowance increases and decreases youth income at the same time.
CelestialSword21 8 May @ 9:37pm 
I would also appreciate a change log
Tundra C. 8 May @ 12:38am 
Changelog?
HamHacker  [author] 26 Apr @ 9:30am 
@CelestialSword21 thanks the secret ingredient in my mods is love :steamhappy:
CelestialSword21 22 Apr @ 11:43pm 
I have never played a democracy 4 mod quite like this one, It is an absolutely unique and amazing experience. Every policy is well made, well thought out and beautiful I had a lot of fun playing the USSR, your mods are consistently amazing, thank you for your hard work.
HamHacker  [author] 21 Apr @ 2:31am 
@POTUS Valentine thanks, and your suggestions are welcome. First about unemployment i think that hidden unemployment (ie when people are employed but do little or no productive stuff) could count towards it (happened a lot in some of eastern bloc countries, but also it exists in some private corporations). Yes I have in plans to do cybersyn/OGAS policies to make automation less about taking jobs and more about increasing wages and cutting working week. I plan to spice up the eastern bloc stability with events and dilemmas, potentially negative separatism situations could also be done. You can keep up monetary base up by getting debt level higher, but that will trigger some temporary inflation (as long as you keep deficit up). I'm planning on adding price controls and goods rationing to better simulate Soviet model.
POTUS Valentine 19 Apr @ 4:33pm 
Great mod! By far the best country mod I've tried. A lot of the limitations seem to be tied to the base game which assumes and constrains you to a capitalist economy. For example, you can be stuck with terminally high unemployment even with a centrally planned economy and a 80% state employee population. Some suggestions: I wish there was a way for technology and automation to enhance state planning. Also the union and the eastern bloc feel a little too stable. The baltics especially I feel should be teetering on the edge at game start or not part of the union at all. Maintaining a monetary base with low inflation seems impossible to achieve. I don't get it because in real life the socialist bloc's situation was the inverse--too much money, not enough goods, and suppressed inflation.
HamHacker  [author] 17 Apr @ 3:35am 
@james.m.mattes08 have you restarted the game after turning the mod on? the in game mod selection sometimes requires to do it otherwise it won't work.
Vladimir Lenin 16 Apr @ 1:33am 
Works great, great mod
james.m.mattes08 15 Apr @ 12:58pm 
doesnt seem to work