Barotrauma

Barotrauma

Baroverhaul Enhanced Reactors Patch
8 Comments
RatKing ッ 13 Jun @ 7:11pm 
just a shot in the dark looking through the modfiles there is a possibility of fuel rod tags being named different.
RatKing ッ 13 Jun @ 6:01pm 
has the issue with the Exosuits been looked at? Im still having issues with them cant use them in my campaigns ;-;
Violet 🐕  [author] 1 Jun @ 11:48am 
@ThousandFields I had to remove the throwable bit to make it work with the fissile launcher. When it doesn't work in the fissile launcher people want it changed to work with it, so the only way I can fix it is to remove the throwable part. I'll try to figure out why it can't be contained in other things though.
ThousandFields 31 May @ 10:15pm 
oh right, and the fuel rods aren't throwable anymore, but thats more of a minor inconvenience
ThousandFields 31 May @ 10:14pm 
after the update, it appears that fuel rods cannot be put into exosuits or any modded items that use fuel rods in their slots (e.g. industrial exoskeleton from EHAFFE)
Krev 27 May @ 10:35am 
Thank you for updating! Issue has been fixed :3
Krev 25 May @ 3:08am 
24th May update of Enhanced Reactors broke this patch

From the changelog:
- Changed the identifiers of the all fuel rods. This change was made for compatibility with existing items like exosuits and RFA weapons. Now if there are items loaded that contain a vanilla fuel rod, it will check where it is contained and convert to the appropriate fuel type. This will result in a one-time refresh of all your fuel rods in an ongoing campaign. Basically a one-time free extra fuel.

With the Patch installed i'm getting non-functional duplicates of fuel rods and recipes
NO/BLESS 28 Mar @ 2:31am 
maybe add radiation sickness/contamination resistance to baroverhaul's diving suits and exosuits?