Space Engineers

Space Engineers

[DEPRECATED] CSD Scattercannon
337 Comments
Mad_Max_TEC 3 Apr, 2022 @ 8:42am 
@darkstar
JWA 2 Sep, 2019 @ 10:42am 
I really like this model, hopefully it gets used again at some point.
Engellus 7 Apr, 2018 @ 3:52pm 
ETA on fix?
NinjaPirate  [author] 15 Mar, 2018 @ 2:24pm 
It's currently broken, yeah. I don't get paid to do these mods, so it's not super high up my list of priorities at the moment. Thanks.
Emperor Autisimo Retardus VII 15 Mar, 2018 @ 12:24pm 
doesnt work http://prntscr.com/irpvtp i have ammo in it but it wont fire, keep saying i have 0 bullets in the gun... http://prntscr.com/irpwkp
Lucas Inácio 28 Feb, 2018 @ 4:20pm 
One of the best weapons series i've ever seen in SE! Great job! Best regards!
HeatLighting 21 Feb, 2018 @ 5:43pm 
@NinjaPirate Thank you so much man, that is much appreaciated for you to dedicate time out of your do to work on a mod like this. Just thought that you should know that your work is appreciated and that hopefully things will be fixed when you find time. :)
=TFA= Butcher 15 Feb, 2018 @ 2:48pm 
legit questioning our future we have people making a fan page on a fucking Space engineers mod
Xecutor 12 Feb, 2018 @ 5:18pm 
everyone stop making broken comments and fix your mod comments he just needs time let him have some
NinjaPirate  [author] 11 Feb, 2018 @ 6:32am 
I'm working on it when I find time. I appreciate your enthusiasm and your support. I'm not holding these mods to ransom, I'm just at a point where I need to be able to financially justify the time I spend working on any given project.
Falcon1882 10 Feb, 2018 @ 5:52pm 
Please fix your mods up. I'm begging you.
Pirate Cat 18 Jan, 2018 @ 1:16pm 
Won't shoot...
JWA 14 Jan, 2018 @ 12:41pm 
Love this model but it doesn't work.
Hexecutive 2 Jan, 2018 @ 2:35am 
All your guns are borked
Vaqxai 28 Dec, 2017 @ 9:19am 
Is broken, won't shoot
Johnald P. Redham 15 Nov, 2017 @ 4:16am 
LoL.
Girthquake 4 Nov, 2017 @ 1:14pm 
Any definitive date on when these will be updated or will this ust be a thing that happens whenever?
Eekeker 27 Oct, 2017 @ 10:24am 
same does not work when i pull the trigger
ShadeTheWolve 7 Oct, 2017 @ 11:17am 
Yay
NinjaPirate  [author] 7 Oct, 2017 @ 8:40am 
Soon™
ShadeTheWolve 6 Oct, 2017 @ 11:36pm 
@Titanius Angelsmith I seem to be having problems too, nothing seems to happen when I pull the trigger.

Hope they get fixed soon.
titanius anglesmith 28 Sep, 2017 @ 8:41am 
sup dawg. your weapons dont seem to be working
Xecutor 14 Sep, 2017 @ 4:57pm 
ok hope to see them working soon :)
NinjaPirate  [author] 12 Sep, 2017 @ 3:33pm 
The models will all be slightly reworked, but they'll still be their familiar old selves. That said, now that I'm up to speed with the process, nothing's to say I can't put time into making really sweet looking models when I find a few hours going spare!
Xecutor 12 Sep, 2017 @ 3:30pm 
yay! :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D

















































































































ps will we see new models for weapons
NinjaPirate  [author] 12 Sep, 2017 @ 11:57am 
Right, over the past week or so I've isolated the problem, learned the tools all over again, reworked my meshes slightly, FIXED the problem, and now have a working production version. Over the course of the next day or so, I'll iron out the kinks and polish the paintwork and hopefully, all going well, we'll have not only functioning, but also updated CSD mods once more. I deeply appreciate the support I've been given, it's beyond encouraging to see that people appreciate my work. Thanks to everyone who's been patient with me about this. Cheers!
Johnald P. Redham 4 Sep, 2017 @ 8:25am 
You did a great job, I'll throw a few dollars your way sir, happy to do so. Got so many hours of enjoyment out of tehse weapon mods, this one, autocannon, batlle cannon. great stuff.

Good luck with Work and real life, carry on~
NinjaPirate  [author] 25 Jul, 2017 @ 4:34pm 
Thanks Obama!
Kharak 25 Jul, 2017 @ 2:13pm 
Thanks a lot for the answer Ninja, take your time, and keep your mods awesome :)
(Unfortunatly I'm too poor to even donate one fucking euro, good job Macron)
NinjaPirate  [author] 25 Jul, 2017 @ 9:52am 
I'm self employed and make my own time, there's just a lot of financial pressure. If I can pay myself, you bet I'll take the time to do it.
=TFA= Butcher 25 Jul, 2017 @ 7:07am 
If you dont have ANY free time to work on these then dont bother because even if you get these (Donations) it wont give you anymore free time ad im sure your not just going to take off work to work on a mod for a game
NinjaPirate  [author] 25 Jul, 2017 @ 3:07am 
All of my mods are currently broken in exactly that way. I'm trying to figure out how I can afford to spend work hours on fixing these. Thanks.

* Donations of course welcome!
Kharak 24 Jul, 2017 @ 1:33pm 
First off, greetings gentlemen and ladies (Poch level: over 9000)

I am having quite of a big trouble:
The guns of all of your collection... I can't place them. No matter what i do, I can't place them. Creative, survival, no matter what, I cannot place them on my ships, even if it's green, even if it's a small ship, doesn't work, it doesn't place itself.
Quite an annoying thing, since your weapons look really awesome.

Anyway, hoping you can help me with it.
NTSFMagellan 31 May, 2017 @ 4:32pm 
Hey, Ninja Pirate, Why not Team up with a lot of other people to create Various Scale Star trek Parts, Like Saucer Curves, And Nacelles, TORPEDOES.
Shroom 22 Feb, 2017 @ 11:57am 
@Steak You could open the SBM file and use your own audio resources if you so choose.
Hillarump 20 Feb, 2017 @ 9:30pm 
Love its looks.but sound effect of this is really loud and anoying,can i fix it??
NinjaPirate  [author] 17 Feb, 2017 @ 11:15am 
Nope, might've been a different mod.
ViccyQ 16 Feb, 2017 @ 7:57pm 
Wasn't there a Gattling or Large Ship version of this?
Hirodripto.rl 3 Feb, 2017 @ 12:47pm 
Oh thats a shame, Thanks anyway.
NinjaPirate  [author] 3 Feb, 2017 @ 7:48am 
Sorry, I'm not making any more of these. I haven't looked recently, but I'm sure there's something out there similar to what you're looking for. Good luck!
Hirodripto.rl 3 Feb, 2017 @ 7:45am 
Could we potentially get a 1x1x1 Largeship variant? it would do good as a area denial system, Like the old one, without the lag explosions.
Shroom 24 Jan, 2017 @ 1:17pm 
Sounds like he's mixed up this mod and Mexpex's old cannons.
NinjaPirate  [author] 24 Jan, 2017 @ 9:32am 
Sorry, triple barrel? I don't believe any of my modded weapons have a triple barrel variant, are you sure it's my mod you're thinking of?
=TFA= Butcher 24 Jan, 2017 @ 8:34am 
my only issues with it is some of the cannons such as the triple barrel wont actually do damage it will fire then dissapear
Shroom 23 Jan, 2017 @ 9:17am 
Mod currently works fine.
NinjaPirate  [author] 21 Jan, 2017 @ 5:30pm 
I haven't played Space Engineers in the best part of a couple of years, so I'm not about to notice when something needs updating. So far I've seen one complaint of incompatibility, followed by a refutal of that claim, stating it's not on me to fix it. That about balances it in my view, and that's all I've seen.

And, hey, on a technicality, this mod isn't dead because it can be neither that nor alive - it's just data! (I'm still not dead though for what it's worth; help me help you and tell me what's wrong and why it needs updating)
=TFA= Butcher 21 Jan, 2017 @ 11:48am 
im guessing this mods dead since it hasnt been uodated
Shroom 16 Dec, 2016 @ 2:43pm 
I do what I can!
NinjaPirate  [author] 16 Dec, 2016 @ 1:42pm 
Thanks, Mushroom. You got my back. You da real MVP!
Shroom 16 Dec, 2016 @ 12:31pm 
@Zarb That's not an issue on his end, it was something Keen broke that they have fixed with the latest update.