Project Zomboid

Project Zomboid

All Plumbed Up
32 Comments
llSpicell 2 Aug @ 10:43pm 
thank you gunslinger, take your time
gunslinger  [author] 1 Aug @ 11:29pm 
oh boy. ill come back and look at this soon
llSpicell 1 Aug @ 10:19am 
doesn't seem to work for me, tried a new game too
gunslinger  [author] 28 Jul @ 11:53am 
@oanthero i've uploaded a fix. I had it and forgot to upload hopefully it fixes your issues
oanthero 28 Jul @ 2:53am 
Sad to say it’s broken now. My bone-dry sinks are living proof

Still, huge thanks for your work! This MOD makes life way easier for anyone building their base in the middle of nowhere, right next to a lake or river.
gunslinger  [author] 7 Jul @ 9:00pm 
may be new issues with the recent update. i will have time to check on this soon
The Canadian 7 Jul @ 7:57pm 
@gunslinger it dosnt seem to work at all.
The Canadian 7 Jul @ 7:40pm 
Can this be added to existing saves?
Rusin 12 Jun @ 1:07pm 
does not work on existing saves, tried to add it nothing happens I still have no water not even a prompt to add plumbing to the toilets or sinks 2 floors above
The Noble Bandit367 9 Jun @ 1:57am 
@gunslinger Hello! Can this could be added and/or removed from existing saves?
gunslinger  [author] 6 Jun @ 10:17pm 
@irrelevantredundancy from what i remember it is searched for when the object is plumbed then stored and after that will load when the area is reloaded again. then every game minute everything is checked and updated. so kinda
irrelevantredundancy 6 Jun @ 5:41pm 
What's up! @gunslinger -- Is the script that searches for a water running in the background 24/7?
SIMBAproduz 25 May @ 9:32pm 
This tumb was hectic, right?
They even broke the sink in the mess 😂
gunslinger  [author] 25 May @ 4:05pm 
I've fixed the sandbox ranges and tested all of the sinks. i could not find issues with any of them. it checks for a tile property the same as vanilla plumb action
gunslinger  [author] 25 May @ 1:03pm 
the range is probably because the sandbox values dont load in when the file is loaded so it sets to the default. setting the variables to the sandbox value in the code should fix it. the sink is probably because i didnt add that to the object lookup i must've missed it . the context was added so if there are issues everything can be undone and reapplied
🔰 25 May @ 1:01pm 
oh i found a standing sink, that one works for some reason. as does my bathtub
🔰 25 May @ 12:59pm 
also, one more thing, im not sure an un-plumb context menu is really needed considering vanilla doesnt have one either afaik. to unplumb just picking up and placing down again works just as well and that means one less context menu entry (can get pretty crowded in there)
🔰 25 May @ 12:55pm 
i was testing around a bit and changed the default value to the values i wanted and removed the "or defaultnumber" from the file and now the range at least seems to work. my guess is the sandbox values arent applied correctly or at a bad time so the mod defaults to the default values. but i havent gotten around to finding out why sinks dont work. neither the chrome industrial nor the beige one. doesnt matter the distance even
gunslinger  [author] 25 May @ 12:52pm 
i think i might see the issue already. ill test it in a bit, this was working but i must've changed things and broke it and didnt bother to test the range
🔰 25 May @ 12:42pm 
it might have to do with the mod ignoring its sandbox options. i found a place where i can easy plumb a toilet, changed sandbox settings for everything to be 10 tiles bigger, moved it 2 tiles away from where it was before and its not working again. the border seems to the default 10 tiles and not the 20 / 30 i tried.
🔰 25 May @ 12:36pm 
i dont know why but i get the easy plumb option for my toilet but not for the chrome industrial sink. both have same distance to the body of water.
gunslinger  [author] 21 May @ 7:04pm 
@cal1254 it should. It just subtracts from sources and adds clean water to the plumbed object
cal1254 21 May @ 5:48pm 
Does this also clean the water from rain collector barrels?
gunslinger  [author] 8 May @ 1:58pm 
@Inconsistent this should be fixed now
gunslinger  [author] 6 May @ 7:58pm 
@Inconsistent not enough testing was done on this. i will look into when i get the chance
Inconsistent 5 May @ 10:02pm 
hello I am having an issue with plumbing sinks to a water well, I have the barrel and well distance setting to 40 tiles and while it does allow me to plumb the sink to the well it doesn't automatically refill the sink after I use some water but it does refill the water if I un-plumb and re-plumb it. Just wanted to let you know, aside from that issue though you have made a great mod
Needyacheeks 1 May @ 9:42pm 
@gunslinger awesome thank you
gunslinger  [author] 1 May @ 8:53pm 
@Needyacheecks it goes up 4 stories by default but can be set in sandbox
Needyacheeks 1 May @ 7:20pm 
hey so i was wondering if this mod would work for water sources trying to plumbed from the roof of one of the second story houses in rosewood to a toilet and bath in the basement
gunslinger  [author] 13 Mar @ 4:01pm 
@caraea 배관 파이프 렌치를 사용하면 새로운 옵션이 열립니다. "쉬운 배관"

@Labuta No and no, sorry dude
caraea 13 Mar @ 3:17pm 
어떻게 쓰는거야 아직 개발중인거야?
Labuta 12 Mar @ 7:06pm 
Hello, does this mod work on b41 or is there a version for it?