Quasimorph

Quasimorph

Expanded Faction Arsenal
51 Comments
Phineus  [author] 5 Aug @ 5:21am 
Thank you for your kind words! New guns are coming very soon. The most difficult part was rebalancing everything for 0.9.5 but that has been done, so we have already gone back to working on the new guns!
tn.rustamov 5 Aug @ 12:16am 
So that game has been updated, whan can we get next update for fallowing weapons? This is the only mode i am looking forward for the update. I love your weapon designs.
Raigir  [author] 4 Aug @ 12:59pm 
Thanks for the heads up. We caught an issue with the item importer we use.
Dex 4 Aug @ 12:13pm 
I think something changed with repairing weapons in the patch. I was trying to repair the High Roller pistol with weapon parts and I couldn't. I could only do it with a repair kit.
Raigir  [author] 1 Aug @ 10:54am 
The new update for version 0.9.5 is ready!

Due to the scope of the changes prior saves from pre-0.9.5 will be incompatible and show a save error.
Raigir  [author] 30 Jul @ 12:56am 
There was a slight mix up with an update. Nothing has changed, yetttt. We're just about ready to release the 9.5 compatible version, but are waiting for it to go live as it will be incompatible with 9.0
23n1nbb 29 Jul @ 7:20pm 
is the newest update about beta 0.9.5?
Raigir  [author] 28 Jul @ 9:04am 
It likely should, yes. But note that currently path of quasimorph is built for the beta version and EFA is not updated for beta just yet, so they'll be incompatible till then.

After the update there should be no issues.
OverTheWave 25 Jul @ 11:27am 
Does this work wit Path of Quasimorph? The one that adds a bit of randomized stats and rarities?
Raigir  [author] 16 Jul @ 8:53am 
It is possible, yes. But the game devs seem to have their own plans for longer term what the upgrade workshop offers to players.
Novemius 11 Jul @ 7:01am 
So as ive seen ur are The Boss of this gym(mods of quasimorph) So i ask thee... how hard it would be to make Luna quasis armour\weapons craftable+altering em in armory and gunnery?
Phineus  [author] 5 Jul @ 5:48am 
Thank you for your feedback! Unfortunately, all of the guns that are on the mod at the moment are the ones that I sprited the longest time ago, so they tend to not be as good as my newer sprites, which haven't made their way into the mod yet (the Beta has changed balancing immensely, and we have been scrambling to redo all of the mod's balance, which has delayed everything we had planned). But, not surprisingly, the Sunlight Coven guns are some of the first ones I made that are in this mod!

I think you'll like the new guns when we are finally able to release them. Some of my older designs that are currently in the mod will also be updated, although I haven't remade any of Sunlight Coven's yet. Perhaps I should look into that next!

Thanks again, and best wishes!
Icevenom 5 Jul @ 4:48am 
You guys are absolute bosses for making this. I will share some feedback (it's just my opinions so feel free to disregard and just do your thing).

Franche designs are your best work (maybe with the exception of the skinnier sniper(?) that is coming next (second column top). Doesn't feel in line with their usually blocky designs.

Sunlight Coven designs are your weakest work here (Exorcist is my favourite gun in the game in terms of looks so maybe i am just being too picky).

Coreward, Church and PlanetBridge are getting in this mod, better looking things then anything they already have in game.

The rest are just on point additions that fit well.

Keep it up.
Raigir  [author] 30 Jun @ 11:00am 
When the next live release of the beta branch happens, we'll be having an update that brings all our current content up to date with the new stuff in the game. Then we'll be returning to 'new' efa content.
tn.rustamov 30 Jun @ 10:46am 
Great mod. When we will see the new update? Can not wait for the new weapons
Негр в панамке 24 May @ 1:27am 
Phineus, Okay. I've created a discussion. Let me know if there is anything unclear. Thank you)
Phineus  [author] 23 May @ 4:39pm 
Could you please send the text file through some other means? If you don't want to use Discord, you could just copy and paste the contents of the text file on a thread in this mod's Steam discussion forums. Thanks again!
Негр в панамке 23 May @ 1:35pm 
Phineus, I uploaded the archive with Russian localization on dropmefiles. I didn't change anything else, just translated the Russian part: https://dropmefiles.com/OqiRK
Phineus  [author] 23 May @ 11:30am 
Certainly! Would you prefer to talk via Discord? we have a thread on the Quasimorph Discord forums: https://discord.com/channels/912012292445593630/1360767379344457928
Негр в панамке 23 May @ 6:38am 
Phineus, Hi, I want to make a Russian localization for this mod and send it to you. Will you add it to your mod?
Phineus  [author] 21 May @ 4:10pm 
The beta has fundamentally changed the balance of many weapons, as well as how things such as weapon traits work. We have to rebalance every weapon we have added so far, as well as every weapon we were planning to add in the next update. We have also gotten word that much of the balance of the beta is likely to change closer to release. Because of that, it is unlikely we'll be able to update the mod while the beta is still in beta (not to mention that would cause problems for people not playing in beta). But it'll be worth the wait :etgpilot:
Balthasar's Thunder 21 May @ 3:32pm 
do you have plans making this compatible with the beta or make a beta version.
Phineus  [author] 18 May @ 4:38am 
We are aware, but thank you for your report. I'll put a warning in the mod description saying it is not compatible with beta 0.9.1 currently
Grizzly 18 May @ 3:00am 
EFA doesn't seems to be compatible with beta 0.9.1. Can't load save made with this mod. I put player.log in the Issues and Bugs thread.
Phineus  [author] 17 May @ 2:47am 
I actually did cooperate with the developers. Three weapons I sprited actually made it into the game, although they were resprited to different degrees. There might have been the possibility of more of my designs making it in, but the developers seem a bit more hesitant to add more weapons, presumably since they already have a couple of their own in the backburner and want to avoid vanilla item bloat.
Stukov81-T.TV 16 May @ 11:36pm 
Hello fellow XCOM2 modder :)
the developers of this mod and the devs of the game are definetly in contact in the discord
Nider001 16 May @ 11:23pm 
Have you ever considered cooperating with developers to add some of your weapons into the game itself? Can't say anything about the stuff you are cooking, but some of the current ones are well deserved to be in vanilla.
Phineus  [author] 16 May @ 1:41pm 
I'm definitely looking forwards to having my newer-sprited weapons (the silhouettes) finally make it in, I think you guys will enjoy them :)
Raigir  [author] 16 May @ 1:03pm 
A fair warning to all using the mod. EFA is currently NOT compatible with the 0.9.1 beta.
Raigir  [author] 16 May @ 12:52pm 
Love the appreciation.

As for time tables, the 0.9.1 beta branch has been launched by the devs with a great deal of retooling and adjustment to weapons as a whole. This is something we've been communicating back and forth with the devs on as they steadily refine on their weapons systems, allowing us even greater flexibility for mods.

Upcoming changes and updates to the mod will be as follows:
1. We'll be updating on all the current roster to rebalance them (where needed) to the new standards of 0.9.1
2. We'll be making some backend changes that fixes an outstanding issue on our docket to have the faction weapons sort alongside the native vanilla faction weapons (coreward with coreward, daydream with daydream etc.)
3. Some of the planned new weapons may make it in this pass. Much of the new weapons steer more on the novel side, requiring either new ammo or firemodes to make their concept come to life.
tn.rustamov 16 May @ 12:18pm 
This game has a so much potantial for this kind of mods. You can add almost any weapon and it still will be relevant to the lore. Good job btw
Vympel 16 May @ 9:27am 
Hey guys! Love the mod so far and I really enjoy using them in my run but I've been dying to know what those cool looking silhouettes are, is there an estimate to when the mod expands? Thanks for your work :VBOY:
Laughingskull 29 Apr @ 12:26am 
is there a list of the weapon classes?
Dex 23 Apr @ 5:20pm 
I look forward to seeing what you do with this mod. Very excited for its future!
GamerCake 21 Apr @ 11:23am 
This mod is gonna pop off, I can feel it
Raigir  [author] 21 Apr @ 10:20am 
We still very actively work on the mod and the importer tool behind it. As the game continues to update we will keep the mod up to date with the current game version.
Ranni is my waifu 21 Apr @ 10:15am 
if a new version of the game drops, will the mod deprecate the game, or will it still be able to run in newer versions?
Phineus  [author] 20 Apr @ 6:10am 
@DiFans If you haven't found the weapons in-game, could you check the gear icon in the top right of the main menu screen? (Hovering over it should display what mods you have installed). If it is not there, Steam might have failed to download the mod.
Travalindo 20 Apr @ 5:54am 
i cant find them in the Technology tree, is that intended or did i just messed up something
Lemon caro 19 Apr @ 7:27pm 
dam even the mod's are in early access now a days
Crynano  [author] 19 Apr @ 1:03pm 
Noted!
We are working on custom firemodes and ammo for the new ones, so there's no ETA yet
Nider001 19 Apr @ 1:00pm 
Yoo, that's some good stuff right here, thank you for your hard work! Adding a list of currently implemented weapons into the mod description would be very appreciated though. Also, is there any ETA on the roadmap goals?
soppyamoeba8402 19 Apr @ 7:36am 
I forgot i had the mod installed, then got confused with some of the weapons XD
Duct Tape 18 Apr @ 10:28am 
Wow! These weapons look pretty legit!
Hedrox 13 Apr @ 6:31am 
Excellent work, excited for the melee weapons. :leviathancross:
tn.rustamov 13 Apr @ 2:54am 
Finally. Potential mod. I look forward to your future patches.
Stukov81-T.TV 13 Apr @ 12:10am 
Looks great
Raigir  [author] 12 Apr @ 11:25pm 
It's something we will have to consider. So I can't give a simple answer just yet.
Blak-Dragon 12 Apr @ 10:50pm 
So does this mean that the new Civil Resistance weapons will have a item chip and thus be able to be modified and upgraded via the Engineering ? If it's possible to also allow the other Civil resistance weapons to also have a blueprint as the lack of non-upgrade gear compared to the other factions is problematic.
x VIGILS x 12 Apr @ 8:37pm 
Looks awesome, excited to try out the new stuff