Total War: WARHAMMER III

Total War: WARHAMMER III

Tzeentch - Puppet Units
7 Comments
Totor 5 Apr @ 8:54am 
Thanks for the update!

However can you add the original author's mod link or something please? It's usually better seen to do so, unless the author doesn't care when you asked him. thx again though :)
melta 18 Mar @ 3:55am 
is the eye animated?
Roque the Rogue 16 Mar @ 8:22am 
@Majora
Greetings, the building I'm refering is the building where you recruit Soul Grinders of Tzeentch, its where the puppets were recruited in the mod, they don't spawn for the changeling for some reason and the changeling cannot own settlements, only trickster cults

mods like add fimir warriors, add ushubatji to Tzeentch add to both versions, I also got daemons of Tzeentch, I wonder if they're conflicting

Changelings trickster cult buildings are probably separate things
Majora  [author] 15 Mar @ 5:35pm 
@roque the rogue since im not exactly sure about the path of the building of ur wish, i added both puppets additionaly to the highest tier of the major capital. check if that fits for u. they should also not be restricted for a subfaction.
Roque the Rogue 15 Mar @ 1:11am 
Hey @Majora as a extended feature of the update, could you add the puppets to the changeling's version of the Inchoate Forge? they're not available in the Deceivers of Tzeentch faction trickster cult building chain for me.
☞ PrimarcH ☚ 13 Mar @ 3:26pm 
Finally!! Love great bows tzeentch THKS :BFG2fist::dxmupvote:
Roque the Rogue 13 Mar @ 2:14pm 
It's finally back! thank you this is awesome!