Left 4 Dead 2

Left 4 Dead 2

Tower of Sagenscape. [ V1.5 MAJOR UPDATE! ]
31 Comments
Zet_Monster 26 Jun @ 6:20am 
@pisstowel
The jumpscare is absolutely unnecessary...
pisstowel  [author] 5 May @ 2:45pm 
Look behind you.
StarSerena315 5 May @ 2:18pm 
alright bud wheres my fumo
L_M 3 May @ 10:50am 
ahhh fuksake it has jumpscare damn it
L_M 29 Apr @ 10:32am 
damn roguelike

why i always get objective search cola bro, im tired boss:steamsad:
Nick 28 Apr @ 2:18am 
ehhh still normal i guess
pisstowel  [author] 28 Apr @ 2:13am 
Like, 180 MB i think?
Nick 27 Apr @ 10:03pm 
how big was it last time tho
justifiable for the revamp :steamhappy:
pisstowel  [author] 27 Apr @ 6:52pm 
I've seen campaigns with higher sizes.
OniYuca 27 Apr @ 6:28pm 
200 faking megabites oh hell np
pisstowel  [author] 23 Apr @ 4:01pm 
Hmm.. i'll try.
kurochama 22 Apr @ 3:24pm 
You can try to vary the missions. For examples:
- Find some keys
- Collect some gascans
- Find some tools to fix a broken generator
- Hold out for 5 minutes
- Kill 3 witches that spawn somewhere
- Collect cola
- Kill some npc enemies (you created a npc ally in "Catacomb" campaign, so you can also create some npcs here, but as the enemies).
- Destroy a rock blocking the elevator while defending from incoming attacks
- Etc

As there are many floors, you can also try to combine one or some on certain floors to make them less repetitive.
pisstowel  [author] 22 Apr @ 1:50pm 
ill try to make it less repetitive, im unsure how tho
kurochama 22 Apr @ 11:00am 
It's playable, but it's just too repetitive about pressing generators & buttons. Some buttons even don't have glows so it takes more time to search when you miss one of the buttons.
Lugfish 18 Apr @ 4:10am 
有些公式化的地图
重复的弹鬼图 开始被吓到 后期变的很无聊
想法很好但不完善
Red Flavored Soda 10 Apr @ 1:07pm 
nvm
Red Flavored Soda 10 Apr @ 1:07pm 
@pisstowel I don't know what breed is a "teletubby". Is that Irish?
pisstowel  [author] 10 Apr @ 1:01pm 
its a teletubby :postaldude:
Red Flavored Soda 10 Apr @ 12:58pm 
@pisstowel it looked like a cat to me
So, where and when does the jumpscare happen? (I don't wanna get caught off-guard)
pisstowel  [author] 10 Apr @ 9:19am 
i dont know
Red Flavored Soda 10 Apr @ 5:48am 
What is the thing that jump scares you suppose to be? It looks like a cat.
Wait this has a jumpscare?, where?

Also like other dude said, you should add directions towards the eleavator when you activate all generators
tacomaster23 21 Mar @ 3:12pm 
way to confusing and repetitive
Acekoth 20 Mar @ 5:16pm 
must. scream. jumpsare. sary.
Morgan 18 Mar @ 3:31pm 
cool concept, somewhat repetitive. not much complaints other than that, really love the repeating jumpscare, must scream everytime it pops up!!
pisstowel  [author] 16 Mar @ 3:11pm 
i'll try to fix this campaign. hopefuly
Ned 14 Mar @ 7:09am 
waaaay too reptitive, i mean there are some new floors as you go up, but they loop way too much. Hopefully in some other updates we can get some more floors. I guess that might be engine limits that being said.

Two more suggestions
- A finale cutscene? I mean I felt the end was a bit too anticlimatic, so hopefully there could be one for a good payoff
- I think navigation for the box maze level should be adjusted a bit, because its nightmarish to navigate on the first try.
T☢XIE 14 Mar @ 1:51am 
It's a neat concept, but it's EXTREMELY repetitive. I really wish there was more to it than running around huge maps to press buttons and turn on generators. I did four floors before calling it quits, and the fifth one was a repeat of the second. I appreciate the random floor selection but it's pretty flawed. I'm also fairly certain the small one with nothing but random stone walls and generators is broken, because nothing I did would let me progress.
Klei 13 Mar @ 10:03pm 
Ok, I give up, every damn floor is just loop the same set of variants. The idea is great but finding a generator is getting stale real quick.
But don't let my feedback stop you from trying, feel free to finish the tower. If your sanity allows it.
zzz 13 Mar @ 1:15pm 
best map ever