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Are you running any other mods?
Check the 'Change Notes' tab for a full list of additions.
Many of the things included in this update, were added to help with the development of the Replacement mod, as i realized certain things were missing from multiple factions, to make it work in the campaign.
It's much harder to do a replacement mod which overhauls vanilla, compared to a regular faction mod.
(not directed at the Author Im just putting the energy out there cause I dunno how to Port Factions to Antistasi Ultimate and am actively too lazy to learn <3)
I chose to keep the MX for the US Army since I still wanted the faction to feel futuristic (that's why they don't use M4s) and since we don't have an XM7 / SPEAR in RHS or Vanilla the MX sorta stands in instead of the XM7.
Is there something else you find weird about them?