Barotrauma

Barotrauma

BlackFangV
36 Comments
Syadiya 5 Jul @ 9:57am 
where medbay :steamsad:
arb0 24 May @ 1:02am 
Very sweet ship.
SweetPotato  [author] 23 May @ 2:12am 
Most of them are there for design, only two of them are functional so you did not miss anything
nxfs11 22 May @ 8:01pm 
I noticed you have 7 suit lockers, but all but two are inaccessible. Are those left over design, or did I miss something for being able to use them?
SweetPotato  [author] 9 May @ 4:25am 
Thx, most likely will start making a new one next week
アイズ 8 May @ 8:01pm 
nice sub, sleek design

any plan on making/creating more subs?
jacob 23 Apr @ 8:56pm 
@key you can simply edit the price in submarine editor
Key 22 Apr @ 8:32am 
The price is way too low, is it not? I am relatively new to the game, but if you combine the quality and the high-tech items already stored inside the ship and the fact that there are 3 chain guns with vanilla ships then it seems far stretched.
SweetPotato  [author] 11 Apr @ 2:06pm 
Then check the mods list and try removing them all and then adding one by one to find the exact mod that causes this issue, also it's possible that save file is damaged and you have to create a new one
The cute shark Jade✅ 10 Apr @ 11:02pm 
Well, my case happened before "Calm before the storm" update.
SweetPotato  [author] 10 Apr @ 1:11pm 
The new update released today, so old mod versions may cause conflicts, wait a few days so their creators can update them, until then try vanilla game + submarine
The cute shark Jade✅ 10 Apr @ 12:36pm 
I able loaded this one time. But next time it's doesn't. Are it's have mod any conflicts?
The cute shark Jade✅ 10 Apr @ 12:35pm 
Any ideas why complany crashing why trying load this submarine?
jacob 18 Mar @ 1:22pm 
thanks g appreciate you
SweetPotato  [author] 18 Mar @ 1:16pm 
Yeah that happens sometimes, i've tried almost all possible ways to fight their autistic AI, but it seems that they won this battle anyway xD. Stupid bots are being stupid bots, a classic baro moment here, hope devs will 'improve' them (again) in next update.

Currently if you order them to do a job/follow you they seems to understand the waypoints correctly in most scenarios, but sometimes they can just fall and stuck there for no reason.
The only ultimate way to counter this is to place invisible ladders and link them to the bots waypoints, but this will cause random interactions for player & ruin the QoL so that is why i've decided to keep it as it is.

(and yeah, those sections are made for pumping stations & easy access for hull to repair)
tox 18 Mar @ 12:48pm 
nice, strangely before the ladder adjustment, AI didn't have any issues with the ballast ladder, and i'm not sure if it's deliberate or not, but critters like to get stuck under the top front and bottom rear turret as there's nothing keeping them from doing so, i did notice signage for a water intake there so i figured it was deliberate, perhaps for ease of repair of the hull underneath or something?
SweetPotato  [author] 18 Mar @ 10:19am 
@jacob @tox
Adjusted ballast ladder lengh so now you don't have to worry about it :captainsmooth:
Report any other issues here if you find some
jacob 18 Mar @ 3:04am 
@tox i just edited the ship i extended the ladder slightly and added a few small changes really liking this ship for my trios play through so far
tox 17 Mar @ 12:54pm 
awesome ship btw, i really love the style and the over all vibe it's got going on
tox 17 Mar @ 12:53pm 
i have a similar issue, i think it's likely related to anime mods in some way, but i came up with a stopgap solution of just using a screwdriver to unhook the Relay Component wire and then closing the door once i'm at the top of the ladder
jacob 17 Mar @ 4:32am 
found one small issue when i enter the ballast tank im not able to leave through the ladder I am currently using anime eruopa
SweetPotato  [author] 16 Mar @ 7:27am 
It has the same name BlackFangV as in workshop, mods that you just downloaded are listed in the bottom of the mod list, anyway just use a search bar :p
munkee 16 Mar @ 7:25am 
i was talking about a different sub called the 'sardine,' it's either deleted or my memory isn't right about its name
guess it's a common sub name tho
Skyfinder 15 Mar @ 9:50pm 
hey btw, could you list what the actual mod name is in game, i cant find the sub lmao
SweetPotato  [author] 15 Mar @ 3:17pm 
Nah, i made my sub the way i wanted it to be, ofc some things can be similar with other small subs and some can be different and it is normal. I just tried to form a layout that is comfortable to play in duo/trio (at least i think so xD)
btw "sardine" is still aviable and you can download it from here
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2847437196&searchtext=
munkee 15 Mar @ 2:02pm 
i remember an old sub called the 'sardine' (cant find it, maybe got deleted) and the layout of this is almost identical, is it a remaster or something?
1Esly1n1 15 Mar @ 11:44am 
Fun boat for the small crew and it looks cool.
Kookoorooza 15 Mar @ 9:07am 
it looks cool until you understand that it makes no sense
DefaultString 15 Mar @ 8:36am 
Love it, looks super cool and its simple enough not to get lost in it.
SweetPotato  [author] 15 Mar @ 8:34am 
It just looks cool imo :barotrauma:
Kookoorooza 15 Mar @ 7:51am 
Bro, back tail makes no sense, its like Non-Euclidean geometry
jacob 15 Mar @ 1:55am 
pretty cool ship
SweetPotato  [author] 14 Mar @ 9:42pm 
In active mode coils will identify and trigger at any hostile target automaticly, in passive mode you have to do it yourself by using a button in navigation terminal
Aether♢Astra 14 Mar @ 9:12pm 
passive and active coils does passive mean they will auto trigger or does active and where are they located
. 14 Mar @ 1:41pm 
Gooooooool
< blank > 14 Mar @ 9:28am 
ХУЙ
:steamthumbsup: