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Also double checked the plate helmet values, and it offers a mere 5% pierce and 3% blunt buff over the simple helmet. At the cost of worse shooting accuracy and worse melee hit chance, I do not see it as being worth the trade-off even if it does protect more of the head than the simple helmet.
The plate helmet is also only a very marginal upgrade to the simple helmet at the cost of vision.
XML format error: Raw text found inside a list element. Did you mean to surround it with list item <li> tags? <li>ManualDumb</li>
for difrent job types.
I deleted the disabled worktypes from Apparel_Headgear.xml but still got one error.
In ThingDefs_Misc/Apparel_Various.xml there's
<modExtensions>
<li Class="VEF.Apparels.ApparelExtension">
<workDisables>
<li>ManualDumb</li>
</workDisables>
</li>
</modExtensions>
and getting rid of that made the errors go away.
XML format error: Raw text found inside a list element. Did you mean to surround it with list item <li> tags? <li>Commoner</li>
While digging for the causer, I found the VFEM2_Apparel_KingsCrown thingDef inside Apparel_Headgear.xml has disabled work types listed that 100% match the sequence of XML errors as they were reported (ManualDumb, Manual Skilled, Violent ... ). But I see that they are all wrapped in list tags, but I figure I'll report it here
Shields should be colorable just like any apparel.
The original Medieval mod had a meat smoker that allowed meat to last a much longer time. I winder why it was removed?
Sarg, Oskar, any chance you could bring back the meat smoker? Or at least give us the old code for it so we can make a mod that adds it back into the game? Maybe do the same for the herbal medicine tree?
1. There is no way to reliably store food. Pemmican is going to be your staple food because nothing else can last long enough.
Just add root cellers or something that provide some kind of refrigeration.
2. Castle walls are serisouly OP compared to base game. They are the late game best option.
Low castle walls are also useless as they are not impassable. Just get embrasures and play with normal walls and you get a better experience.
I suggest that you make low castle walls impassable until they gone below 50% or something.
3. There is a fertility draught but not an infertility draught. Add an infertility draught. I have no idea how this can have been missed.
While the author say this mod is supposed to be a "smooth transition". I have to say this mod fails in fullfilling that goal. It is in fact a rather rough one because of these 3 flaws.
Is there something im doing wrong?
Love your mods by the way, Rimworld just wouldn't be the same without your contributions!
Is it possible to have warbows fire like artillery? Archers would be directed to fire into an area, with a miss radius. Would make them easier to manage and also much less deadly to individuals, making their best use to fire into masses of enemies at choke points.
This would limit their use to softening up big groups, and needing to be used in numbers, fitting the "war" theme. They wouldn't be great at cleaning up individual pawns or firing near allies, giving them natural limitations.
Anyways, not sure of that's even possible, but I'd love to see it if you think the idea has merit.
Thanks again for a great mod
I also noticed that sandstone castle walls are stronger than slate or marble which doesn't make sense to me. Can anyone think of a reason for that or should I patch that too?
<Operation Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="Glowstool"]/plant</xpath>
<value>
<sowTags>
<li>Ground</li>
<li>Hydroponic</li>
</sowTags>
<sowResearchPrerequisites Inherit="False">
<li>VFEM2_Alchemy</li>
</sowResearchPrerequisites>
</value>
</Operation>
To
<Operation Class="PatchOperationReplace">
<xpath>Defs/ThingDef[defName="Glowstool"]/plant/sowResearchPrerequisites</xpath>
<value>
<sowResearchPrerequisites>
<li>RG_MushroomCultivation</li>
<li>VFEM2_Alchemy</li>
</sowResearchPrerequisites>
</value>
</Operation>
<Operation Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="Glowstool"]/plant</xpath>
<value>
<sowTags>
<li>Ground</li>
<li>Hydroponic</li>
</sowTags>
</value>
</Operation>
I will publish one soon.