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i like the sniper
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Dezara, yes and no. It works, but BE CAREFUL! Make a copy of your world before using this mod. And whatever you do, DO NOT USE THE AI TURRETS!
That said, is this issue n the stable branch? the dev branch? planetside? asteroid base? large ship? dedicated server? single player?
Please provide a little more information, as it takes a LOT of time getting these things working every time Keen breaks something.
FYI, the conversion tools provided by Keen were created to convert from Dx9-Dx11, and that's exacty what I intend to use them for, especially since no editor I've found is capable of exporting Dx11 textures natively.
If you want a turret that fires auto-exploding shells, your best bet is to use printed torpedoes with a timered/sensored warhead.
At current, I'm fighting with Keen's texture conversion tools not converting some of my textures properly, and the fact that they did something that broke every one of my mods placement data, so they're a pain to place properly until I can figure out what they did and adapt to it.
Thank you for your patience and cooperation.
There was/is a known bug in the modding api for AI turrets that causes a crash in survival, I don't know if it's been fixed yet, but i'm going to guess it has not.
Allow me to reiterate what I told Spades, I cannot reproduce this issue, I have tried it, and it works fine for me.
It's only just ocurred to me what the problem could be, this mod is NOT YET Dx11 ready, I'm working on it, but it's taking time, because the tools are half-broken and aren't converting the textures properly.
@Chrono the mod has not been abandoned, I just havent had much time lately to devote to modding, and over the course of the last 2-3 weeks I've been re-loading most of my software after a drive crash, and moddeling software and the like have been lower priority that some of my other work-related software suites.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=412549517
If you find that you can't load the 'high speed' or 'low speed' rounds into a small ship sniper, check your mod load order, as the 'small ship mega mod pack' has included a copy of the small ship sniper that partially conflicts with this one.
Also, this mod doesn't have the AI turrets, those are in a different mod.
I'm aware of the game bug that causes the audio to stop playing as soon as the 'trigger' is released, there's nothing I can do about it because it's a game bug .