Left 4 Dead 2

Left 4 Dead 2

Ak47 with M203 (Vscript)
24 Comments
kurochama  [author] 21 May @ 5:09am 
@Autobot Seaspray , basically if m203 is possible, it should be possible for shotgun attachment as well. But that will need at least Rectus' "Pipe Shotgun" mod as the reference/ base for the shotgun attachment.
Autobot Seaspray 21 May @ 1:13am 
Hey, I was wondering if a "masterkey" feature would be possible. Basically like assault rifles or sniper rifles that have a shotgun attachment, like from the og Modern Warfare 2
kurochama  [author] 26 Apr @ 10:24am 
@Wero !!! , last time I tested, the grenade explosion could still be heard. I wonder if there's a conflict with other mods. I'll try to check again later when I'm online on my laptop.
Wero !!! 26 Apr @ 6:17am 
I don't know if this problem only happens to me, the grenade explosion sound is silent...
Unique Horn 31 Mar @ 3:03pm 
@kurochama :steamhappy::gearthumbsup:
kurochama  [author] 31 Mar @ 9:42am 
@Unique Horn , the awp version is ready. You can check it on "M203 Series" collection.
Unique Horn 29 Mar @ 10:39pm 
@kurochama OK, Thank you!
kurochama  [author] 29 Mar @ 10:34pm 
@Unique Horn , probably I can do it later, as there's already the military sniper version for the template.
Unique Horn 29 Mar @ 9:41pm 
Can you make AWP version pls?
Rachel Ferrier 🏳️‍🌈 27 Mar @ 12:13pm 
There's a mod on the workshop that replaces the AK with AK that has a GP25 under barrel grenade launcher for those who are looking for that
lukepineda42 22 Mar @ 11:13am 
i see, take your time :steamthumbsup:
kurochama  [author] 22 Mar @ 7:35am 
@lukepineda42 , underbarrel shotgun is probably more complicated than m203, as it needs to spawn several pellets along with the pellet spread distance. Actually this can use Rectus's custom weapon, "Pipe Shotgun", as the base/ template for the vscript functions, but that might take time to wrap & simplify them without having to use custom weapon base.
lukepineda42 22 Mar @ 2:36am 
hey i have a script idea, i was thinking about alternative choice for this one, instead of m203 for ak47, how about a underbarrel shotgun? it would be a neat feature.
kurochama  [author] 19 Mar @ 3:49pm 
kurochama  [author] 19 Mar @ 12:33pm 
@Pooshkin , I think the damage & radius can be changed via cfg file, so you can change them freely. & the spas I'm working on is already different enough from the other m203 as it's with a timer (like pipebomb) that can be adjusted via cfg file, & you can see the direction of the projectile just like the original grenade launcher (while the other m203 scripts still have the instant speed to make the projectile arrive to the target in the crosshair in no time).
Pooshkin 19 Mar @ 10:46am 
@kurochama, could you please do something unique with that script? Like maybe increase the default damage or default blast radius or both? I just want the SPAS to be unique from the other m203 scripts, is all c:
kurochama  [author] 19 Mar @ 9:11am 
@Pooshkin , actually I already made the spas with grenade launcher. The grenade launcher projectile has different mechanisms, like, instead of going straight to the crosshair, it will work like a normal gl projectile that can curve. But it will explode only if it hits special infected, tank, witch, or it will explode automatically in 2 seconds after launching. Common infected will be penetrated & instantly killed. Probably I'll also add a feature to modify the countdown timer until the gl projectile explodes after launching.
Pooshkin 19 Mar @ 1:14am 
Another great script, now just gotta find an AK mod with an underbarrel grenade launcher attached to it!

Related to the script mods, do you think of doing something for the SPAS? Would it be like the fullblast script or something unique? Maybe a devastating slug that has infinite penetration power, because the SPAS has the tighter spread between the Tier 2 shotguns? Whatever it is I can't wait to see more of these scripts, really refreshens the gunplay imo.
L_M 18 Mar @ 7:17am 
oh yeah it is,very whack af
maybe next idea vsript is Homing GL, just suggestion :steamhappy:
kurochama  [author] 17 Mar @ 7:20pm 
@L_M , I ever made this one: Napalm Launcher . So, yes, it's basically possible to create GL that burns the ground after explosion.
L_M 17 Mar @ 7:12pm 
another goat

kinda curiuos, can you make script that GL can be homing missile or GL that after explode it become molotov?
Unsants 16 Mar @ 9:08am 
:steamthumbsup:
kurochama  [author] 16 Mar @ 5:19am 
@o_-KILLJOY-_o , thanks :steamhappy:
o_-KILLJOY-_o 16 Mar @ 4:03am 
Epic