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I find the purely visual recoil distracting because it only adds a cosmetic kickup that throws off aiming because the point the player shoots doesn't change, but the crosshair is kicked up, too, leading to confusion in directing your fire.
I probably have asked this (many times) before, but will this MP5 (and the future player-usable MP5s) going to have their worldmodels turned up? The reason why it was at a slightly downward angle in Black Mesa was to accomodate the Human gun-using animations (particularly those of the HECU) which needed such a compensation to look good.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3490724227
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3419035604
The border-world, Xen, is in our control, for the time being, thanks to you. Quite a nasty piece of work you managed over there; I am impressed. 2
That's why I'm here, Mr. Freeman. I have recommended your services to my... employers, and they have authorized me to offer you a job. They agree with me that you have limitless potential. 2
You've proved yourself a decisive man so I don't expect you'll have any trouble deciding what to do. If you're interested, just step into the portal and I will take that as a yes. 2
Otherwise, well, I can offer you a battle you have no chance of winning. Rather an anticlimax after what you've just survived. 2
Sorry, but I can't make player models.
Благодарю сердеШно