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I also lowered the deadliness of some traits.
I'm still trying to make the perfect balance for character health, but I think I got the pregnancies down to a good point.
In the file "00_defines" there is a line that goes
BASE_NR_OF_CHILDREN_PER_COUPLE = { 1 1 2 3 5 5 } # Based on tier of character or parents; whichever is higher Unlanded, Baron, Count, ..., Emperor
Which means, unlanded characters get 1 kid, barons get 1, count get 2, duchy get 3, kings 5 emperors 5.
And then there is a few external modifiers that can increase and decrease it, but for a normal couple the max is (emperor title) 5 kids + 2 (player) + 2 (title) = 9.
It's also why you see you suddenly get children again when one of your children dies.
But changing the numbers to 10 or 15 would be interesting.
If anyone reads the AGoT books, they'll see how many twins there is in that series lmao.
The issue right now, is in vanilla, if a character doesn't have a title they can MAX get 3 children, the amount of children characters get is hardcoded. In vanilla you'll never see a couple have more than x children (unless player, who can get +2 or if more than 1 wife).
I changed it so a rulers brothers and sisters also have a chance to produce more children, which should in theory stablize it more?
But if you only want a lower life expectancy and deadly wounds, you can change the files yourself, its only a few lines.
But it is a fair concern, I'm about to start a playthrough and see how likely it is.