Total War: WARHAMMER III

Total War: WARHAMMER III

Berry's Chaos Dwarf Regiments of Renown
16 Comments
ThePlayer1 8 Jun @ 5:33am 
Hi, could we get the Unit IDs please?
Rorrim Eluc 21 May @ 9:09am 
Is there any chance you'd make a version where they can gain ranks? I realize RoRs gaining ranks isn't the most balanced thing in the world, but fun is subjective after all. Anyway, I ask because the RoR rank up mod I'm using doesn't seem to affect these units. Thanks for your time and consideration!
freakymojo 19 May @ 2:15pm 
mechanically and visually these are great, but the names are a little off. You're over-using alliteration a little to the detriment of the mod
SirBerry  [author] 19 Apr @ 12:21am 
@Norym Sure! Feel free to take anything you'd like, maybe just post a link back to here so they can check out anything I make in the future. Glad to hear you enjoy them, the scorchers were one of my favorite! :)
@Sleith Thanks for the positive comments! I did add extended lore for each unit when you hover over them in the unit browser, maybe you'll like what I came up with for them. I think I'll make some more in the future, I plan to do Kislev next but I'd love to hear some recommendations. Seeing all the positive feedback has encouraged me to come back and check out what everyone has been saying!
Sleith 17 Apr @ 9:25am 
thanks a lot, all of these units are fun, unique and cool-looking. I think The Charred Chosen are my favorite... do you have plans on doing something for othere races?
Norym 15 Apr @ 11:53pm 
Hey man, can you please let me use your assets to make a standalone non-ror hexfire scorcher? (or maybe you can if you want) sure having loads of them isn't lore friendly but warpfire effect + armor rend + fire weakness really compliments the chad defensive infantry-based plays style
SirBerry  [author] 14 Apr @ 11:44pm 
@DASSBEAR Thanks for the coverage, I appreciate it! :)
DASSBEAR 10 Apr @ 4:16pm 
Great Mod! Gave this a spotlight over on YouTube! https://youtu.be/tGBe5D8Fi_I?si=2T1XpYhHDRFubVKp
SirBerry  [author] 20 Mar @ 10:30pm 
I'll look into the Pyrborn Reapers, not too familiar with why the red tree wouldn't work for them so I'll check it out. As for some other questions, I think I'll do Kislev next but it may take a bit longer as I'm a bit worn out after this project. If anyone has some ideas for Kislev RoRs feel free to post, think I'm gonna focus on vanilla units (not DLC).
richard.c.beattie 20 Mar @ 8:32am 
For some reason, the Pyreborn Reapers have worse stats than the other K'Daai Fireborn in my army (-20 armour, -4 speed, -20 weapon strength and -12 charge bonus). I think this is maybe because the red-line tree skill that affects rank 7+ K'daai units isnt affecting this RoR? It also does not have the 'flammable' contact effect that is given to rank 7+ k'daai units from a tech tree upgrade.
Also, did you give them a unique animation? Ive seen your RoR k'daai chuck their hellblades into the ground for a bit before picking them back up, which Ive never seen the normal k'daai do
✯Lunion✯ 19 Mar @ 1:53pm 
Love your take, do you plan to do others races like greenksin etc...
Nukular Power 18 Mar @ 6:22pm 
Very nice, thank you!
Mesmerion 18 Mar @ 10:19am 
thanks a lot, love ROR mods, hope for more :D
thelefthandofawesome 18 Mar @ 3:28am 
Awesome man! My only thing is that I would reduce the number of 'the' in the titles, just leave the lower tier ones with only the names.
KermitXBL 17 Mar @ 12:35pm 
Looks great - giving this a go in my next CHORF run :steamhappy:
Sin 17 Mar @ 8:13am 
I like things being "strong" but just not overly "OP", being too "balanced" will feel bad and weak sometimes when compared to other factions n units especially "power creep" DLC units

I plan to do a CHORF Campaign Twutch stream soon so I can test these "soon tm"

Love modders who add more ROR tho, very little modders are willing to do more of this and alot of factions lack fun n interesting RORs