Door Kickers 2

Door Kickers 2

Nowheraki Special Forces
33 Comments
Seb  [author] 12 Apr @ 7:01am 
@Takeshi nice, thanks
Takeshi, made in Mom 11 Apr @ 6:18pm 
Hi, Expanded Shotgun Breaching Plus supports your shotguns.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3454673734
If you find some problem, don't want my support, or add new shotguns, please tell me.
Seb  [author] 10 Apr @ 10:04am 
@Zastaver Regarding M14 concealability, Atm AKM has -1, M14 -3
It was balaced with the covert ops specialisation in mind, but I agree that it is a good idea to reduce it a bit, added it on the list for ver 2.3
Seb  [author] 10 Apr @ 9:57am 
@PhantomBravo The head model is part of the character model (torso, arms, legs) so SWAT face + Ranger uniform this is not possible unless a completely new model is created. The face is not visibe during normal gameplay so i dont think is worth it.
PhantomBravo 1 Apr @ 5:06pm 
Is it possible to give these spec ops troopers (excluding the advisors) the same head model as that of NWS? Currently their faces appear to be the same as that of the Rangers. Just a minor detail but I think it would improve the aesthetic in free cam mode to have the Nowheraki SF actually look like local Nowheraki people.
Zastaver 31 Mar @ 8:05am 
sees AKMN in arsonal, commander has visions of dominanting the mid range without having to use LMGs useing local guns his team is proud of. notices only cobras. *angry commander noises*

procedes to procurement with this M1014 he found to "Discuss" procurement issues.
Zastaver 30 Mar @ 7:00pm 
@seb, also as its stated that in the north the M14 is common, shouldent it be as "concealable" as a AKM?
faeyan 30 Mar @ 12:17pm 
Better than overpowered units of ARES and IOV.. Good job
'jaybs' 27 Mar @ 12:18pm 
fantastic mod! could you add the M500 shotguns to the assault sappers? that'd be brilliant!
Zsu 27 Mar @ 11:03am 
Very good job on this mod! I am a big fan. We need more mods like this. It is a shame though that there aren't any names for the ranks (apart from Skill 1-2-3...) and no support for this camo selector mod. Apart from that, there is nothing to complain about.
Seb  [author] 27 Mar @ 3:28am 
@Zastaver
lore answer - yes more of a more opertunistic "Procurment"
actual answer - M14 allows for the M1A and M14EBR to fit in which gives more variety options
meanwhile the fal only has one model variant already in the game
Zastaver 27 Mar @ 1:36am 
Seb, question, the Nowereaki milita get a Fal, so why dose the SF get the M14? or is it more of a more opertunistic "Procurment"
Seb  [author] 25 Mar @ 5:26am 
@Xherdos the level III plate performance and coverage is identical to vanilla Rangers & CIA equivalents

The extremely high crit chances of enemies with pistols has nothing to do with my mod, that is simply how pistols currently perform in the vanilla game - there is a mod to nerf them if you do not like it

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3449702645
Xherdos 25 Mar @ 3:21am 
Quite a shame that the plates they have are just so much weaker then Swat because getting nearly one shotted constantly from a Pistol is just extreme.

"Full Vest / Level 3"
HiMAT 23 Mar @ 1:28am 
Great mod, just one weapon suggestion:
How about adding the K2C for the regular guys?
K2C was a relatively common choice among Iraqi special forces during the war on ISIS.
https://www.reddit.com/r/ForgottenWeapons/comments/s74nbs/the_south_korean_k2c_carbine_usage_in_iraq/
Cachapa con queso 22 Mar @ 1:23pm 
whoa they get a buff from advisors? nice to know
Seb  [author] 22 Mar @ 11:39am 
@ricardo7590
The mod is by design harder than vanilla Rangers and CIA.

In terms of aim skill they are equal or better than some of the later NWSWAT attacktypes or just copy Ranger attacktypes, depending on your weapon and doctrine unlocks.

Avoid reckless entry methods and tactics that require aimbot-like skills to pull off and
use the troops together with the advisors, they give a further aim and accuracy improvement.

When it comes to levels, the XP requirements for a level up are identical to vanilla (ranger), by the end you have more doctrine points than SWAT but less than CIA / Ranger. Keep in mind that dead units get no Xp, so if you take high losses you level slowly.
Cachapa con queso 22 Mar @ 10:28am 
thanks for the mod, is nice
BUT

1 its funny how the SPECiAL FORCES of nowheraki get even less stuff than the swat team,
cant have shit in nowheraki x2

2 these guys are even less skilled than regular nowheraki swat , playing them without doctrine points put into rifle skill is a nightmare , they get outclassed by even an insurgent in gunnery, hell, these guys sure are SPECIAL, not even playing with rogue insurgents i had this much difficulty

3 the grind is CRAZY i have to do like 8 or 10 missions just to ge 1 doctrine point and im at level seven
Zastaver 21 Mar @ 5:47pm 
@seb Cant have shit in nowhereaki. but i still go with my idea of it being a battle honor unlock
Cl44 21 Mar @ 11:17am 
Is that fucking Bahadur
Seb  [author] 21 Mar @ 10:20am 
@Zastaver it was a balace consideration at first, but since it is a valid point that several people mentioned I will look at possibly removing the AKM in the next update and give everyone AKMN by default

the reason why there is no suppressed AKM is simple - the vanilla 3d model for the AK rifle does not support it, and I just use vanilla assets to keep the mod small
Zastaver 21 Mar @ 8:32am 
so played this squad alot, loved it. but queston, how come the mainline assault sappers cant get optics on most of there AKs that are compatable with them, there basicly swat sappers who CAN get optics on there AKs and such. the dovetail mounted AK should be a standard for a SF unit, OR should be a unlockable option for the assaultsappers with campain honors, AS should a suppressor for modernised AKs (theres plenty of soviet and aftermarket cans compatable.
Alpha 20 Mar @ 4:08am 
Alright after playing this mod, I can definetly say this is a fun squad. We could use more balanced vanilla-inspired ones. I do wonder though have you considered some support call ins for the commander such as a mortar strike or some other sort of support element like from ARES?
pimpingbunny 18 Mar @ 6:23am 
awesome mode, tho, would be cool if we can get some 50 supply trash militia type to cover the rear
Sgt.Ninja 17 Mar @ 11:38pm 
Looks very cool! Thank you for doing this friend :)!
Lumbago 17 Mar @ 6:58pm 
I have been looking forward to a mod a lot like this, imitating vanilla squads, fantastic work
Seb  [author] 17 Mar @ 6:14pm 
AKMN is availabe for Recon and Commander @al227
The tradeoff between the AKM and AKM with GL is a weapon handling and weight difference.
al227 17 Mar @ 5:58pm 
would be nice to have some kind of sight on the akm, would make it more worth compared to the gl version
Seb  [author] 17 Mar @ 5:38pm 
Yeah i see the issue, "empty" armor was not supposed to be an option, should be fixed now.
Thanks for letting me know @Alpha
Alpha 17 Mar @ 4:15pm 
Playing it a bit, I think the poncho and certain weapons shouldnt make it too easy to disguise. I do think that perhaps the underfolder could work or other shorter weapons and even the SF AKS would work, but it seems strange that they can get away with it.
al227 17 Mar @ 11:57am 
nice :lilith_whoa:
Gene_Solomon 17 Mar @ 10:00am 
So glad this has been revamped for the full release.
Alpha 17 Mar @ 5:36am 
Lets go finally a Nowheraki army SOF!