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For the most part I think this is what I wanted to handle, but I might someday try to work on the Male sprites.
Also with invisible armor, that I think I had left some of it in an incomplete state during testing.
Thanks all for the patience. c:
Just a matter of finding some time to get this done!
Pussimech had made male Erinyes to look different.
I'll try to account for that in the update, I can probably make it work.
Good luck in your modding! It's very fun to learn c:
Check out the Kitfox Discord if you like, that's the official one for DF and there's a thriving modding community there that can teach you much.
For the male Erinyes, SEEU never designed any unique sprites for them. So yeah they appear odd lol. It should just look like the normal default human with no equipment?
It seems to be a placeholder they put in for them, since they're supposed to be so rare. So far I haven't any plans to make sprites for them, I'm not quite skilled enough to do original ones yet.
But never the less I appreciate it being brought up so I can clarify.
And yeah! I still gotta finish doing the other weapons! I've been putting it off a lot, but I'll try and get around to it today.
@Dubius thank you for the feedback! I believe the mod's original design was only to display the Colossal weapons in one hand, but it should show regardless of which hand it is in. My main goal is to make sure the old mods work as intended, rather than adding any further features.
Still, I did notice a few weapons not displaying properly and I had thought I had at least the colossal ones displaying properly.
I don't currently intend to add additional sprites, but I will look into this issue as I get back into it. #2 especially important, I think #1 would be fine.
As for now, I have been playing DF too much and procrastinating >_>;
Bad me! lol
1) A colossal weapon is graphically held in the right hand, though their inventory says left.
2) A colossal weapon actually held in the right hand, 'multigrasp' or no, has no visual (testable by spawning an erinyes in arena with two extra weapons that they can selectively drop to pick up a colossal weapon in the specific hand).
3) Colossal weapons don't visually reflect their material, but it is possible. The graphic that they use will turn into the specified material wherever there's pure-white pixels, seemingly.
From my earlier efforts, I made a flipped image file for left-handed weilding that I could give you, but I didn't make any pure-white graphics for displaying any material.
Thanks for letting me know.
It the "required id" in the info thingy only recognizes SEEU's version of the mod, if you only have PussiMech's version you can't create a world