Arma 3
Quick time events for ACE3
181 kommentarer
Hatsumi For 11 timer siden 
did u figure it out @Matekosh? i am trying to make a arrow quick time event for calling in extract for a helldiver mission and i am so lost lol
Matekosh 11. juli kl. 10:44 
No worries about the docs, that link was more than enough :cozybethesda:
Appreciate the help!
diwako  [ophavsmand] 10. juli kl. 23:10 
@Matekosh
Yeah you can make your own QTEs using the function "qte_ace_main_fnc_runQTE"
params are here

https://github.com/diwako/qte_ace/blob/master/addons/main/functions/fnc_runQTE.sqf#L11-L23

no documentation because i am lazy
Matekosh 10. juli kl. 21:22 
Hello, I have a question... Can I create quick time events with actions added from the editor using ace_interact_menu_fnc_createAction to an object?

For example, I add an action to hack a laptop, is there any way to add QTE to it and have it execute a custom code on completion?
Jake.ly 15. maj kl. 12:41 
Yes, I was thinking maybe you could make the revive interaction a quick time event. Thanks for answering btw
diwako  [ophavsmand] 15. maj kl. 0:55 
Do you mean the official compat mod that disables the medical component in ace? I think that should just work as it removes the interactions and so on for medical things anyways.
Jake.ly 14. maj kl. 11:53 
Hey, love this mod, will you consider making one for the ace no medical?
diwako  [ophavsmand] 6. maj kl. 0:31 
just use the spacebar.
Haruko 5. maj kl. 20:47 
for some reason i cant type the "_"
diwako  [ophavsmand] 2. maj kl. 0:13 
OH nah, that was not your mistake. I snuck that in as I noticed I also had some media keys on my keyboard, which i never use and thus totally forgot about. Turns out any media key on my keyboard was the number 128 such as the one you have.

Effectively I used my own debug feature to figure that one out, as this key is not documented by the official game documentation.

Either way, that one is fixed now and if someone runs into similar issues, there is a debug feature now to figure that out pretty fast.
FiveF [13FPSGaming] 1. maj kl. 14:01 
Well. It seems to be working now. Apparently Steam didn't download the previous update for me but Arma Launcher showed me the latest date in Last Update.
But after pressing the previously mentioned buttons this is printed: 128: Unknown Key 128 | SHIFT: false | CTRL: false | ALT: false.
Sorry for my mistake...
diwako  [ophavsmand] 1. maj kl. 12:21 
Mod updated with debug option.

Please enable the debug setting from the Addon Options menu with the "main" sub menu for this mod. Start a QTE hit the buttons that do not work, close the QTE and paste the results here.
diwako  [ophavsmand] 1. maj kl. 9:24 
will push an update today or tomorrow with some debug diagnostic flags. so it is easier to debug these kind of issues.
FiveF [13FPSGaming] 1. maj kl. 9:03 
yeah, latest version. from 28/04/2025.
diwako  [ophavsmand] 1. maj kl. 8:12 
Just checked the code. I am ignoring media keys that are documented by BI. Guess there are more, even with the same function then.

are you on the latest version? if yes, i might need to do some debugging with your help to catch all the rouge keys.
FiveF [13FPSGaming] 30. apr. kl. 9:32 
Media_Prev, Media_Play_Pause, Media_Next, Volume_Mute, Volume_Down, Volume_Up.
diwako  [ophavsmand] 30. apr. kl. 8:27 
There are a bunch of keys including (hopefully) all media keys ignored. if not, then please report which keys are not ignored. I recently added some more keys to that ignore like, including the keys F16 to F24.
FiveF [13FPSGaming] 30. apr. kl. 6:59 
Multimedia keys should not be taken into account i guess.
diwako  [ophavsmand] 28. apr. kl. 23:36 
It can be, a dedicated server does not need it as it is all interactions, and only players can do those.
Res 28. apr. kl. 21:05 
Heyo, I've been playing around with this mod, and I have to say, I love it.
By chance, is this mod a Client side mod?
diwako  [ophavsmand] 28. apr. kl. 7:56 
New update
Fix spelling mistakes in word lists
Fix KAM full body stitching
Fix f16 to f24 keys
diwako  [ophavsmand] 28. apr. kl. 6:06 
I will need help recreating the issue. What are the setting for the QTE mod, which setting are set for ACE medical and KAM?

with default settings I can switch a body part just fine.
Apricot_ale 28. apr. kl. 5:40 
The ACE elements are mostly working well, thank you! It's a great mod.
However, KAM's full stitching doesn't seem to work properly yet at before last update (Because it is sewn according to the progress bar regardless of QTE). (sorry I'm not test yet latest update but change log is nothing related about that I think)
Will this be supported in the future or never?
It would be really great if we could shorten the suturing time, which should take more than 60 sec, by using QTE, but currently all the suturing can't be completed unless we wait for the time-up, and done the QTE is just interrupts it. (Other treatments are working fine! Nice!)
diwako  [ophavsmand] 27. apr. kl. 7:32 
New small update

Fix rounding issue with every tries related setting
Add colors for arrow QTEs
❦dyeness❦ 23. apr. kl. 9:01 
Awesome! This is exactly what I was missing on my server
diwako  [ophavsmand] 20. apr. kl. 23:24 
Best report that to ACE directly as planting a bomb is not covered in this mod.
󠀡󠀡 20. apr. kl. 16:10 
i have a big issue with Ace on Campaign i cant play certain mission like the helicopter mission becuase i need to plant bomb vanilla mode.. etc
diwako  [ophavsmand] 19. apr. kl. 2:15 
Thanks for the report, fix is pushed. Working on the events next. Just fyi, the normal ACE events are still being fired as before.
Xemio 18. apr. kl. 11:16 
when the fnc is called, also found a bug with ace medical if you packing with this on you can break the quick time events and have them instantly complete if they walk away while packing
diwako  [ophavsmand] 18. apr. kl. 6:58 
I mean sure, what did you have in mind. When should these events happen?
Xemio 17. apr. kl. 18:48 
Any chance we can get a fnc that we can hook into, my unit has a custom script that activates an ability and would be kinda cool if we could make it hook into this
diwako  [ophavsmand] 14. apr. kl. 13:14 
gonna keep you up your toes, so you never expect what's next (it is mostly bugfixes)
Smok3 14. apr. kl. 12:16 
Nice mod but daily updates is . . . . . .
Patty 13. apr. kl. 14:50 
What have I done -_-
diwako  [ophavsmand] 13. apr. kl. 14:03 
Added overheating / clear weapon malfunction

Blame Patty for this one!
Rev 10. apr. kl. 14:56 
Thank you! :luv:
diwako  [ophavsmand] 10. apr. kl. 14:17 
Issue found, fix pushed.
diwako  [ophavsmand] 10. apr. kl. 13:31 
I know it remains closed if you fail or pressed escape. Will check
Rev 10. apr. kl. 12:50 
I have just double-checked my ACE Medical Interface settings, can confirm that that it will still remain closed after a medical QTE event. Possibly a bug?
diwako  [ophavsmand] 10. apr. kl. 12:14 
Huh, the medical menu should reopen if the ACE settings are set up like that.
Rev 10. apr. kl. 12:04 
Had the opportunity to try this mod out with a few friends and overall reception is positive. Personally have been enjoying it, only feedback I have is the ACE Medical menu remains closed after a QTE, instead of returning to the menu after the progress bar completes.

Aside from that, amazing mod! :luv:
Soviet Onion 10. apr. kl. 8:01 
damn that was quick thank you
diwako  [ophavsmand] 10. apr. kl. 7:32 
Fix pushed
diwako  [ophavsmand] 10. apr. kl. 7:29 
Dang, thanks for the report, fixing it asap.
Soviet Onion 10. apr. kl. 6:38 
arrows broken. latest update changed the default style to characters + arrows, but when i changed it back to just arrows, it no longer shows properly. just a blob of squares
diwako  [ophavsmand] 9. apr. kl. 2:09 
Another update:

Close inventory on QTE
Fix recursive actions by adding a QTE queue
Fix modded A3 keybinds passing through QTE
diwako  [ophavsmand] 8. apr. kl. 11:21 
The issue happens if you open/create a dialog on the same frame as the ace interaction menu is still open.
Charles B. Punchington 8. apr. kl. 11:12 
I remember running into that bug with another mod. What was causing it, if you don't mind me asking?