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Sometimes launching enemies will push the screen in the according direction, though this doesn't work every time and sometimes goes backwards.
This has been very entertaining, keep up the good work.
maybe versus mode? pick plants and or zombies? that would be awesome! if one person is plants and one is zombies they could battle, or you could just stick with one side, but man it could work!
With 1-1's full CPU potential now unleashed, I wonder how an opponent can win against him?
All 1-1 has to do is throw everything over and over, the end. It's too affordable for him. Players don't stand a chance at any match lasting longer than 45 seconds. And the new continual backwards creep only adds to the impossibility.
I wonder what this troop deploy system would look like, all kinks ironed out? In the meanwhile, some easy-implement fixes could be: remove the continual backwards creep (which doesn't mean "no back creep at all"); Piranha Plant deploy only applies to one pipe on screen, biased towards opponent nearness.
Thank you for updating so quickly, too! Workshop chara's are hard work.
- CPU's are easy when playing 1-1 they only try to 'hit' you while you are invincible so they won't focus on reaching the flag, also they keep running into every enemy losing stocks.
- CPU's can delay their falling upon hit, they do it with spamming *dodge* and can still jump while falling. (Apparently this is also marked as 'suicide' on the results while its technically a kill)
- When characters have lost all their stock in team fights they stay invincible only in a falling never ending state but enemies touching them will randomly die
These are things i experienced playing as and against 1-1. This is only feedback and you did great so don't see anything as offensive. May your day be blessed!
As for 1-ups I did consider making them add stocks at first but I didn't go with it because I forgot
As for dittos, I can make enemies hit eachother, but my question is, how would one player win over the other and also who would control the stage?
Because the stage is a player
As for launch stuff, consider that the stage player is always in the middle of the screen, so moves that send away from you will actually send you back if you hit the stage on the right side
For anyone having trouble to scroll. You not only have to hold down the Strong but also press in either left or right as movement controls to move the stage in that direction, you can utilize this to revert the stage back to the start as 1-1 to prevent opponents getting to the flag. Hope this helps!
When the level gets to the section just before the first Koopa is introduced, the person playing as 1-1 can likely win from not spawning anything. To discourage this, 1-1 should be forced into a slight scroll if it doesn't act for long enough.
It's also tricky to fight 1-1 when the opponent's supposed forward-launching moves boomerang the stage back. For this reason, it's hard for some base fighters to get anywhere (without the Warp Pipe).
1-1 dittos should be completely possible and fun. Opposing Enemies should hit each other. Each player influences the stage to go left or right. Though I wouldn't know what to do for 3- or 4-player matches.
And 1Ups should actually grant players a new stock. I remember getting a Ranno CPU to do a 1UP string on a Koopa, and nothing happened :(
uhh
please optimize this
@VicAdward it does
whoopsies
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He is looking around here.
Copy and paste Billy around steam to make him explore.
this peaks