Rivals of Aether

Rivals of Aether

1-1 (from mario)
42 Comments
RegretfulRonin 4 Jun @ 2:19pm 
I wish someone wouldve told me the scroll was bugged before i starting slamming my desk in
Real 6 May @ 10:35pm 
absolute cinema
Wayfinder 2 May @ 11:44pm 
From my understanding of messing around in practice, to "scroll", you need to hit the ground with an attack that is capable of dealing knockback, this includes the pipe, the scrolling occurs in the direction of knockback. Knockback scaling from match settings appears to influence scroll speed. However, it can get rather long when you don't have a character that reliably can trigger the scrolling this way, especially in the flat area after the first three pipes.

Sometimes launching enemies will push the screen in the according direction, though this doesn't work every time and sometimes goes backwards.

This has been very entertaining, keep up the good work. :steamthumbsup:
1000-THR Earthmover 18 Apr @ 5:55am 
i can't scroll
Mr.Blorb 13 Apr @ 8:55am 
oh my god this is amazing! would love to see something based off pvz like this.

maybe versus mode? pick plants and or zombies? that would be awesome! if one person is plants and one is zombies they could battle, or you could just stick with one side, but man it could work!
Minasly 12 Apr @ 6:14pm 
Kinda sad that the other CPU characters (including the base roster) don't understand how to beat this.
Maker Man 1 Apr @ 12:52pm 
1/1, most superb character ever!
leopaof  [author] 26 Mar @ 4:44pm 
I think plant spawning on all pipes works, also because having to trace all player's position each time is a pain performance wise
BatlyDatly 25 Mar @ 9:10pm 
Glad to see improvements. Dittos work, and there's an emphasis on forward launches. Thank you for listening. :)

With 1-1's full CPU potential now unleashed, I wonder how an opponent can win against him?

All 1-1 has to do is throw everything over and over, the end. It's too affordable for him. Players don't stand a chance at any match lasting longer than 45 seconds. And the new continual backwards creep only adds to the impossibility.

I wonder what this troop deploy system would look like, all kinks ironed out? In the meanwhile, some easy-implement fixes could be: remove the continual backwards creep (which doesn't mean "no back creep at all"); Piranha Plant deploy only applies to one pipe on screen, biased towards opponent nearness.

Thank you for updating so quickly, too! Workshop chara's are hard work.
BlueGamer5954 24 Mar @ 4:08pm 
I LOVE the character, and also, if the person isn't moving, you can hit the pipes and floor to move the stage in the direction you hit it.
Ryan 24 Mar @ 3:32pm 
It's really easy to win if you just deploy all the enemies at once and makes the character really unfair to play against. Perhaps you could change it so that when you deploy an enemy, instead of there being a cooldown for the troop you deployed, ALL troops are given a cooldown. This would prevent being able to get an easy win by simply spamming troops.
Snolid Ice 23 Mar @ 8:27pm 
its peak
Jack Astro 23 Mar @ 3:22pm 
Remove the scrolling ability and then its a good character, as of right now though, its impossible to beat an AI playing this character
leopaof  [author] 23 Mar @ 11:16am 
done, I added war to mario
Voltaro 23 Mar @ 4:44am 
Laptop Slayer, I love this 'character' and i find it quite interesting to play as a whole level and be able to use all of the enemies as primary attack. I want to share some notes (not forced for the Author to change it):
- CPU's are easy when playing 1-1 they only try to 'hit' you while you are invincible so they won't focus on reaching the flag, also they keep running into every enemy losing stocks.

- CPU's can delay their falling upon hit, they do it with spamming *dodge* and can still jump while falling. (Apparently this is also marked as 'suicide' on the results while its technically a kill)

- When characters have lost all their stock in team fights they stay invincible only in a falling never ending state but enemies touching them will randomly die

These are things i experienced playing as and against 1-1. This is only feedback and you did great so don't see anything as offensive. May your day be blessed!
Noli 23 Mar @ 4:34am 
CHARACTER YAH-HO
leopaof  [author] 23 Mar @ 3:37am 
This truly is the laptop slayer (this is as optimised as it gets, best I could do are some smaller tweaks here and there but they're not going to improve performance substantially. The only major change would be making enemies as hitboxes instead of articles, however hitboxes don't have hit scripts do I would still have to do collision checks every frame which in turn would make the change worse)

As for 1-ups I did consider making them add stocks at first but I didn't go with it because I forgot

As for dittos, I can make enemies hit eachother, but my question is, how would one player win over the other and also who would control the stage?
Because the stage is a player

As for launch stuff, consider that the stage player is always in the middle of the screen, so moves that send away from you will actually send you back if you hit the stage on the right side
Voltaro 22 Mar @ 10:27pm 
Mario Bros 35. as a character? Subscribing immediately! Joke aside:

For anyone having trouble to scroll. You not only have to hold down the Strong but also press in either left or right as movement controls to move the stage in that direction, you can utilize this to revert the stage back to the start as 1-1 to prevent opponents getting to the flag. Hope this helps!
BatlyDatly 22 Mar @ 5:54pm 
This is a great and funny idea, but it needs help.

When the level gets to the section just before the first Koopa is introduced, the person playing as 1-1 can likely win from not spawning anything. To discourage this, 1-1 should be forced into a slight scroll if it doesn't act for long enough.

It's also tricky to fight 1-1 when the opponent's supposed forward-launching moves boomerang the stage back. For this reason, it's hard for some base fighters to get anywhere (without the Warp Pipe).

1-1 dittos should be completely possible and fun. Opposing Enemies should hit each other. Each player influences the stage to go left or right. Though I wouldn't know what to do for 3- or 4-player matches.

And 1Ups should actually grant players a new stock. I remember getting a Ranno CPU to do a 1UP string on a Koopa, and nothing happened :(
gibus pyro 22 Mar @ 3:45pm 
The Laptop Slayer
uhh
please optimize this
@VicAdward it does
Tipo 22 Mar @ 1:10pm 
annnnnd the universe imploded

whoopsies
Tipo 22 Mar @ 1:09pm 
finally... I can play 1-1 ON 1-1!!!!!!!!!!!!!!!!
11 22 Mar @ 12:41pm 
we can't scroll oof
KingLIAM! 22 Mar @ 7:19am 
i cant scroll???
Needlewind 22 Mar @ 6:13am 
Some character can't efficiently hit the stage to progress without enemies. Maybe attacking the stage border should push it forward?
elijahwren13 22 Mar @ 4:48am 
is there a sonic one?
[THE_CLOWN] 21 Mar @ 7:42pm 
Can't scroll stage?
momo 21 Mar @ 4:54pm 
y nappa?
D YellowMadness 21 Mar @ 3:49pm 
Now we have 1-1 as a character & Dr. Mario as a stage.
ioanaciompec 21 Mar @ 11:29am 

-|-
/\
He is looking around here.
Copy and paste Billy around steam to make him explore.
average american 21 Mar @ 9:40am 
down strong does nothing, even if i'm not being hit
welovehomeschool 21 Mar @ 7:58am 
can this also be a stage as well
leopaof  [author] 21 Mar @ 6:02am 
no idea
VicAdward 21 Mar @ 4:29am 
doesn't MUGEN have something like this lol
Exie 20 Mar @ 11:53pm 
what. what the fuck.
Erans 20 Mar @ 9:09pm 
finally a optimal counter pick
champagne.daniel 20 Mar @ 4:29pm 
you have to give this guy ai
Furscorns 20 Mar @ 2:24pm 
had to do a double check seeing this being listed as a character
this peaks
TheSmashWaffle #savetf2 20 Mar @ 1:36pm 
Workshop peaked here
MikeYokite 20 Mar @ 1:25pm 
so retro!!
ATalksToSelf  [author] 20 Mar @ 1:21pm 
Peak workshop
MuttDud 20 Mar @ 12:46pm 
dun dun, dun, dun dun, dun, DUN