Arma 3
Impasse Total War - Carentan
6 Comments
maskedbehemoth 2 May @ 6:31am 
ah i see, but most of the times are just ally heli swarms on contested areas like apache and wildcats just circling, even sometimes just hovering idling. yeah some of them paradrop infantries but not always for transport helis. i hope the next update can add ticket values for both helos and planes to balance it out.
Skull  [author] 1 May @ 8:00am 
Also, if there are limited land routes, or if the enemy bases are too far away so that the AI can't route themselves there, then I use air transport. Car and heli transport are almost free ticket wise, so they can spawn very frequently. So if you are seeing a lot of helis, maybe it's because the bases are too far apart or separated by water or mountains. These transport vehicles should drop off the infantry and then return. They don't stay in the area fighting like the attack vehicles will.
Skull  [author] 1 May @ 8:00am 
The mission does more than just quantity values for the vehicle types, it also uses a ticket system to keep them from spawning too quickly. If it was just quantity, then killing a tank will just cause another to respawn. When I played and knew that, then suddenly it's more tactical to leave a tank that's stuck on a tree where it is since killing it just spawns another. So I added a time/ticket type think in there too. When I added the "fewwer,few,lot,even more" type of option, I adjust both the ticket rate gain and the max number of that vehicle that can be on the battlefield at once.

Adding quantity values can also be confusing because factions without helicopters may get planes added into the helicopter tickets and stuff like that, so it often won't be those exact numbers.
maskedbehemoth 30 Apr @ 10:59pm 
aight, sounds good. cause ive seen massive npc air battles like Random Infantry Skirmish where they’ll just spawn planes far away but already airborne heading towards the enemy. i think you can implement that also? or like an option to disable the need for airport capture to spawn planes. and besides splitting the helis and planes, can you add the quantity values for each of them? my maps looks like charlie dont surf from cod 4 lol
Skull  [author] 30 Apr @ 8:44am 
I'll add it to my list. The planes can be limited by airports. You have to have a captured zone nearer to an airport than the other side to allow you to spawn airplanes. Maybe the option would be to disable that. Maybe I'll break up the 'aircraft' parameter into one for helis and one for planes, and the planes one can include disabling the need for captured airports. Also I'll add an option for even higher rates of spawn. How does that sound?
maskedbehemoth 30 Apr @ 1:02am 
i have a suggestion based on my time playing, can you make the planes spawn more often? like much more in quantities cause like during peak match it only spawns around 1-3 which makes it a lost potential for a massive dogfights and ground attacks. i have set the aircraft amount to the max but it only spawns helicopters 90% and the 10% are planes which sometimes is below that. i had this one time where the skies are just helicopters and theres just 1 plane circling the AO.