Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

HEROES OF LEGEND - ADEPTUS MECHANICUS EDITION (Add-on) - NEW UNITS
276 Comments
Gehrken 20 Jul @ 1:51pm 
I appreciate the quick response though. I shall have to get my friend to pick which one he wants to use.
Devian  [author] 20 Jul @ 10:47am 
Ah, this reassure me :)
Gehrken 20 Jul @ 10:46am 
Without Gladius+, the RAM use went down to 13gb. Definitely Gladius+
Gehrken 20 Jul @ 10:29am 
This is in a match, with 6 AI
Gehrken 20 Jul @ 10:29am 
After some quick tests, Gladius+ and the collection uses the most RAM. Nearly 30gb
Gehrken 20 Jul @ 10:12am 
I might do some more tests to see which ones are using the most RAM. It could be a compounding effect.
Devian  [author] 20 Jul @ 10:09am 
I use TMV too, but not Gladius+. TMV is heavy but i didn't notice anything.
Gehrken 20 Jul @ 10:08am 
I should note, the 8gb of RAM was with those two installed
Gehrken 20 Jul @ 10:07am 
We were using Gladius+ and Too many Voices. Patches included
Devian  [author] 20 Jul @ 10:06am 
The loading time is explained by the HDD then. As for the memory usage, i can't check now but i'll try to see it myself.

Have you have other mods than mine ?
Gehrken 20 Jul @ 10:03am 
He does have a long time loading into games. I assume he has a hard drive. But the memory usage is up for me as well in the menus. I am on SSD
Devian  [author] 20 Jul @ 9:59am 
Its strange indeed.

He have a long loading time berfore getting the menu ?

He have his game installed on a SSD ?
Gehrken 20 Jul @ 9:57am 
I beefed up my RAM recently, so no issues myself. | personally did not even notice. But I tired to play a match with a friend (which included a large map and huge free for all), and he ran out of memory while loading in. Which caused us to look into the usage. With the mods installed, even the main menus was using a ton of RAM. Not enough to crash anyone, but significantly more than the base game. I did not see anyone else mention it, so I assumed I did something wrong with the load order or something.
Devian  [author] 20 Jul @ 9:36am 
It mostly depends of the number of units during a game, huge armies on a huge map with a dozen of players can make the game to be more consumming. Otherwise, my stuff weight as the vanilla models (a bit more sometimes for some units).

I don't have any issue on my side but maybe my specs are enough to deal with. Can't say. Do you have issue(s) during a game ?
Gehrken 20 Jul @ 9:29am 
Tried the mod collection and absolutely love the extra additions to the game. I am curious however, is there a way to reduce the RAM usage with them installed? I went from using 8ish gb of RAM to use 34 gb. Did I install something wrong? Or do these mods just take up that much extra memory?
Pl__xD 7 Jul @ 8:52am 
in game inquisitor martyr you can summon kataphron vanguards, when you play as tech adept, they wield power axes and are just tanky melee version of destroyers i can send you screenshot if you want
Devian  [author] 6 Jul @ 5:16am 
I never heard anything about Kataphron Vanguard, there is only Destroyer and Breacher.
Pl__xD 6 Jul @ 4:25am 
question, will we get kataphron vanguards? basically melee destroyers
hlpss900100 27 Jun @ 10:54am 
Okay, the new Vulcan Gunners are added:lunar2019grinningpig:, but I'm also looking forward to the new giant T'au units.
Devian  [author] 27 Jun @ 4:25am 
I won't add (Imperial) Titans, it would be too hard for balance them. Knights are well enough to fit these role.

I'm over with the Adeptus Mechanicus for now, i moved to the T'au.
hlpss900100 27 Jun @ 4:06am 
I like your modules for each new unit, the design is great. I hope this module can add T10- Emperor-class Titan with dual Vulcan machine guns in the future
クールな女の子 22 Jun @ 12:22pm 
kttttt
Devian  [author] 17 Jun @ 8:33am 
No, the edition is closed for now. Focusing on heroes only at the moment.
Ulrik 17 Jun @ 8:27am 
Is there any new units since the last update ?
Hellbishop 16 Jun @ 10:01am 
And yet like a pebble tossed into a lake its ripples are many which you made sure were positive ones :dwarven:
Devian  [author] 16 Jun @ 9:16am 
Ahah, that was only a little update about a nerf for the Paladin.
Hellbishop 16 Jun @ 8:56am 
Thank you for the latest and greatest update masterful creationist who bringeth the excellence of beauty's truth to our digital reality :admech::coffeeTLD::Pizza::cherrypie:
Devian  [author] 10 Jun @ 12:48pm 
And fixed. Thanks for notice it.
Kelestrixx 10 Jun @ 6:48am 
The exploitation outpost for AdMech currently requires requisition rather than ore to tile clear for the niche points that wireweed etc is adjacent to an exploited outpost.
Devian  [author] 9 Jun @ 4:11pm 
I disabled them (the research is invisible, you can renable it if you want by searching the Rustalker+.xml upgrade and remove the visible="0"in the mod folder) because of the new rustalker unit availble with the new dlc.
Peekaf 9 Jun @ 2:27pm 
Hey devian, what happened to the ruststalker? I spent a long minute looking for them on the research tab and couldnt find them only to realise it was removed lmao
nuzh 9 Jun @ 4:13am 
imba:steamthumbsup:
Devian  [author] 7 Jun @ 3:18pm 
First hero should be available in few days now ! :D
Peekaf 7 Jun @ 3:16pm 
Nice work brother! Cant wait for the new admech heroes and the tau addons! im doing an admech 1v8 rn and im enjoying so much testing all these new units, keep up the good work :)
LivBFG 6 Jun @ 10:28am 
Thank you for all your hard work! Can't wait for more admech heroes!
Aramus 6 Jun @ 9:17am 
Thank you Devian, for your effort to bring the Mechanicus to the best level!
Now there are 50 new units and buildings in your mod, awesome!
The quality is superior and it´s very creative that you produced even some non-canon ones.
Very happy that new heroes are coming
Devian  [author] 6 Jun @ 6:47am 
Armiger Knight Helverin added ! This little walker squad may be the lightest Knight available, but there also the cutest and the fastest !

I think it will be the last unit (at least for now) i'll release for the Adeptus Mechanicus.

It was a tough journey... harder than expected but... damn, what a blast to obtain theses models in the end. I hope you'll have fun with it as much than i had to create them.

Time for some new Adeptus Mechanicus heroes ! And then... we'll move to the TAU !
Gala Player 6 Jun @ 5:17am 
.
[†] Generalseal 3 Jun @ 4:59pm 
yippie
Devian  [author] 3 Jun @ 3:22pm 
Ahah, me too. It will be fresh air :D
Nexus 666 3 Jun @ 3:20pm 
Devian Not a big AdMech fan but these new custom models are amazing This AdMech pack is some of your best work yet I’m looking forward to the Tau rework great job as always Devian
Devian  [author] 3 Jun @ 2:21pm 
A new super heavy unit is available ! The Scapha Lander ! A massive flyer than can transport army to the front and armed with serious weaponry !

The Adeptus Mechanicus lacks aircraft units, so it should be a good addition for late game.

Like the Scorpius Retriever, it's a non-canon unit but i hope you'll enjoy it as much than i do !
Moandor 3 Jun @ 4:08am 
It's about multiple factions, so I guess it would be better on Discord if you don't mind
Devian  [author] 3 Jun @ 4:01am 
If it's short, you can do it here. If it's big, you can contact me on Discord (devian6357).
Moandor 3 Jun @ 3:56am 
Hey mate, all your mods are amazing and I've really been enjoying my games so far :)

Is there a Discord or smt to give some general feedbacks ?
LivBFG 2 Jun @ 3:28am 
That worked, thank you! It's a lot of fun to blow stuff up. Keep up the amazing work!
Devian  [author] 28 May @ 8:46am 
Try to unsub/resub. The workshop can mess up with update sometime.
LivBFG 28 May @ 8:38am 
It was a new game. The research didn't appear.
Devian  [author] 28 May @ 7:48am 
It's a current game or a new one ?

If it's an older game (than the last today update) you'll need to build the vehicule building (for the 1st time) in a city or a new city if all already had a vehicle building. Gladius works like this with new stuff.

During a new game, the unit should be usable as soon the research is done.
LivBFG 28 May @ 7:22am 
I don't see the Asterius available in either research or the vehicle building, where do i find it?