XCOM 2
Viper's Proficiency Geomancer Class
32 Comments
LeoArcticaa 3 Jul @ 6:39am 
Love this class but my one gripe is that, outside missions, they stand like their are holding a invisible gun.

Maybe you should use the Templar idle stance when outside missions, just for immersion sake.

Other than that, I love your classes, Frost Tempest being my fav ^^
ProdDaPrince 11 Jun @ 8:45pm 
Hey just got your mod aand was prompting the soldier to upgraade into this class but everytime i do it crashes. Is there any known mods that conflict with yours?
ScriptGenius12 25 May @ 5:54am 
Does the No Psi Amps mod work with this?
SaintKnight 23 May @ 3:32pm 
yo love your mod, after promoting for the 3rd time, all the skills i have now requires focus and i gained "mist shot" as a skill idk how that started. Iam playing LWOTC.8
Soul 14 May @ 7:55am 
Lmao conflict is the only answer you have each time asked about something with your mods man,I should've expected that again,just gonna switch it off and take elementalist,at least it doesn't interact with other stuff in a weird way. Fill that blank
Dęąth Viper  [author] 13 May @ 9:24pm 
I honestly dont care what you say "bruh." The class works as intended. You have a conflict somewhere. I have multiple friends and myself using my mods so I know that it doesnt change the color of icons xD. Thats literally not how the code works. I dont even do any "real" coding in this project, its as simple as filling in the blanks.
Soul 13 May @ 9:05pm 
Aight,doesn't change the fact lmao,what you want me to say to that bruh.
Dęąth Viper  [author] 13 May @ 8:46pm 
Thats not how class mods work dude.
Soul 13 May @ 5:39pm 
Also To add I tried Psi elementalist,a new class that just came out,and it use the same perks pack as your class and it doesn't change the color,so,yeah its not even a mod conflict or anything on this one.
Soul 13 May @ 5:34pm 
Like I said bro,with your mod on,it change the color,without it,it doesn't,idk what voodoo magic in your config does it,but something in there does it.
Dęąth Viper  [author] 13 May @ 5:18pm 
This is just an ini config mod bro. Nothing in the code touches icons or colors?
Soul 13 May @ 4:57pm 
This mod do something to override Soulfire icon,making it yellow like a normal ability instead of its normal purple color,and yeah I tested by removing this mod mid game and the icon reverted to purple.
If you can Please fix that,cause its just jarring to look at lmao
blasterscope 23 Apr @ 2:13pm 
question will your mod have problems with this one [WOTC] A Better Arsenal just curious? 2 what other mods classes would you recommand that you made looking for something to work along side this class?
Xiziax 22 Apr @ 2:22pm 
Hi.

I'm using this mod (and all of the others from the set) and enjoying them, but I'm having an issue where my Geomancers don't have Avalanche when I deploy them to missions. They have it listed in the base, but it doesn't show on their hotbars.

I've uninstalled and reinstalled the mod and refreshed all of the configs multiple times. Any suggestions would be appreciated.

Thanks
Kafs 18 Apr @ 7:18am 
Why aren't the soldiers using that mod's class promoted? Is the mod itself normal?
blasterscope 15 Apr @ 5:26pm 
Oh I have wotc just wondering that's all.
Dęąth Viper  [author] 15 Apr @ 5:17pm 
No. For sure you should buy and install wotc.
blasterscope 15 Apr @ 2:53pm 
is there a vvanilla verison of this mod or can you place a link to a similar mod please
Gomez 5 Apr @ 12:01am 
@Dęąth Viper Hey i wonder what is the +KillAssistsPerKill for your classes? Yours are the 1st classes where i cant see this in the config and i was wondering if this is ok :D. thanks
Dęąth Viper  [author] 30 Mar @ 11:49am 
Glad to hear it! If you like this one, check out the frost tempest as well :)
B1tter 30 Mar @ 1:59am 
This is what I have been waiting for a long time!
Congratulations on the release!:)
jat11241976 22 Mar @ 2:01pm 
No problem, just happy to help :steamthumbsup:
Dęąth Viper  [author] 22 Mar @ 1:11pm 
Thanks man! I have now implemented the templar armory pose for my psionic weapons, and the primary gauntlet for heavy gunner if you use it.
jat11241976 22 Mar @ 12:10pm 
@Death No no, apologies! I was merely suggesting that using the Templar Gauntlets animation would be a way to have your geomancer class look better, since they're not carrying a vanilala weapon. Similar to how Mr Cloistas Gunslingers look in the armory, as a visual example.
Dęąth Viper  [author] 22 Mar @ 10:40am 
No thats just a pistol slot bug. It won't follow the loadout given in configs. You have to always manually equip the "proper" weapon the first time you promote any of my classes. I can't fix that as its a bug within pistol slot 2.0 itself. I've already reached out to them and probably won't hear back lol.
Kaldin 22 Mar @ 10:25am 
Thanks, Dęąth Viper. So it's a fully custom weapon, but no pistol that's strapped to their body there? Gotcha. Suppose that's prolly from another mod you're using then instead of part of the class?
Dęąth Viper  [author] 22 Mar @ 10:11am 
You want me to give these guys access to gauntlets? That would be interesting. I could do that.
jat11241976 22 Mar @ 9:54am 
Oh wow, thank you for explaining! That's...a lot of classes lol I'll definitely have to try it out. I know that Mr Cloista's Gunslinger class uses Templar Gauntlets For Soldiers Animation Patch by Mitzruti, but I haven't a clue how to incorporate that.
Dęąth Viper  [author] 22 Mar @ 8:38am 
oh and yes, their psi weapons damage scales with their passives too. So you can do a bit of damage with these guys if you properly equip them!
Dęąth Viper  [author] 22 Mar @ 8:35am 
@Kaldin they use a special weapon I made. Had the great idea of making "psionic" weapons for psi classes such as this one. So you have a unique weapon. Only problem is on the armory it looks like they are holding an invisible gun. If someone can tell me how to force tthem to have the templar animation I will. In battle, they use custom animations.

@Jat this is the last "solo" class. Ill be releasing the class pack and the other classes will be exclusive to that pack :) Around 18 soldier classes, 6 hero classes, 3 spark classes, and 10 unique "hero" classes!
jat11241976 22 Mar @ 7:04am 
Curious to what other classes are still coming out. Probaly a Templar pack, maybe a chemthrower class? Either way, looking forward to what else your creating :steamthumbsup:
Kaldin 22 Mar @ 4:37am 
This looks awesome, but I'm wondering what weapons does this class use? There seems to be some kind of Psi attack as main weapon, then I see "Secondary Weapon" and am not sure, is it a Bowcaster or just the Psi-thingy? And there's Sidearm(Pistol) too?