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Thank you, glad to hear that!
Good idea to implement it as small grid.
The battery is necessary because the original game thinks, "oh that block has no logic and is to far away, it must be trash so I'm gonna delete it".
It's a separate grid so it can spawn on top or in a prefab at a random point.
I'm going to think about that. Small grid version is very good, because it's harder to find then! The drop pod idea is great too.
Kind regards!
an observation/feedback: when the lootboxes spawn its literally just a non-static large grid battery and a crate(unless another mod i'm using is interfereing, haven't tested that yet). It works but it can look silly sometimes. have you thought about small grid implementation?
You could probably re-skin lockable crates to use barrels or other small grid containers then the mod could implement drop pods that deploy once the mission is completed with the mission rewards and a little bonus? just a thought if that fits in to the vision of your mod, could be more immersive vs spawning rewards in inventory. Otherwise, great work on the mod and glad it works with the missions :)