Starbound

Starbound

[oSB] Armor Augment Slot
15 Comments
Rokuma 14 May @ 1:18am 
That's fine, mostly just wanted you (and others) to be aware of it.
If you can fix it, great. If not, oh well.
You are appreciated either way.
Gamma 13 May @ 8:36pm 
Okay, regardless, thank you for your work!
InActive-Artist  [author] 13 May @ 3:33pm 
Thank you all for the feedback, I'll check it all out soon. @Rokuma and @Gamma, I can't guarantee that I can fix it, but I'll take a look at it.
Gamma 13 May @ 3:11pm 
Incompatibility with Galaxy in Conflict, it appears that this mod prevents installation of GIC trinkets in GIC armor. Not an incompatibility, but GIC trinkets also cannot be installed in non-GIC armor.
Rokuma 9 May @ 2:03pm 
Heads up on an incompatibility.
Using the "Jeweler" profession items from RPG Growth mod on an armor will delete any equipped augments, as well as remove the augment slot entirely.
RPG Growth is basically unfinished and abandoned though.
FiveFingersOfGarlic 22 Apr @ 9:02am 
Hello, love you mod! I honestly think it should be a basegame feature. There are a few armour sets that don't seem to be working. I primarily play the Xi'an and can't seem to fix and EPP modules onto my armour? Any advice? Running FU and a few other mods, but nothing that should effect armour, aside from your mod.
A-Vladimir 25 Mar @ 4:12am 
Now we need the Improved Food Descriptions oSB version that doesn't conflict with mods and works with all mods foods. :P
auhrorae 25 Mar @ 2:10am 
Thanks. Was planning of doing something like this but there's already one, yippee!

:lg:
A-Vladimir 22 Mar @ 7:08am 
The augment stacking didn't work with the other armour augment mods as well, no idea why someone would expect it to work here.
InActive-Artist  [author] 21 Mar @ 12:54pm 
Health 2 and health 3 will stack, but two health 3 wont.
ultragamin 21 Mar @ 12:39pm 
point is it never occurred to me that stacking was even a possibility so i got confused and thought it combinable augments didn't work
ultragamin 21 Mar @ 12:38pm 
sorry i didn't exactly realize what stacking meant in context to augments
as i use combineable augment to make a super augment and it jusyt doesn't do stacking whatever weakest version of an augment it jsorry i didn't exactly realize what stacking meant in context to augments just get's rid of ex if you have a health 2 in the augment and insert a health 3 it just deletes the health 2
ultragamin 21 Mar @ 12:18pm 
like if i combined a for instance an energy 3 and a health 3 the effects won't be happening at the same time or when you say stacking did you mean if the head slot had i don't know health 2 and the chest slot had health 3 or something the health effects won't stack

okay thanks i think i get it now
InActive-Artist  [author] 21 Mar @ 11:46am 
Like what? If we take two augments, that give you, for example 10% elemental resistance, you wont get 20% resistance of this element, you will get only 10%. I think I should clarify this in the description.
ultragamin 21 Mar @ 11:36am 
so like combeable augments doesn't work with this?" just for clarification