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As stated in the description, this is my best effort to do the behavior. I wouldn't mind if someone else would upload a better version where they don't attack loose props.
INPC does alot of scripts on the npcs, in theory it might just end up them not attacking the prop at all due to overriding "commands" on the npcs.
so I'd say its not recommended, but feel free to try!
My mod just gives AI to the npcs, you can mix it with mods that affect the props. the Simple Prop Damage is just that so props have health and npcs can destroy it. If not installed it they will keep attacking it forever.
So to answer your question, probably it will work. Try it out!
It will probably work since my mod just provides the AI. Not how props are destructible.
Just simply disable simple prop damage - Ultimate Destruction and enable that mod you are referring to. Although i can't gurantee it will work
One thing I've noticed is they'll have problems with props in gaps in them sometimes, the big metal shelves (or short bedframes) can be a bit troubling for them to try and lock onto to get it out of the way
This update lessens the tunnel visioning of npcs on props until it breaks. That does not mean they will ignore loose props, but it will lessen it. (its really unavoidable)
- NPCs will now stop attacking props upon damage taken.
- NPCs will now only help their fellow if they don't see their enemies
- NPCs will now eventually stop attacking a prop and do checks again
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
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▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE INTERNET
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It is highly recommended to do so. Or else the npcs will forever try to destroy props that are indestructible
You probably still have the prop damage mod still on
I'm still thinking of solutions for your mod but if there really aren't any ig you'll have to wait until AI becomes smart enough to do it for you lol
I wish it was that easy. Unfortunately only nextbots, have these functionalities. So i had to do things the hard way in dealing with old npcs.
If your wondering why I wanna deal with old tech npcs, HL2 npcs are the most fun / balanced npcs to play againsts (IMO) and literally dont need to subscribe to any modded npcs.
Anyway, could you make zombies only attack props that happen to be in the way of their node path between you and them?
Problem occurs if a stack of cola cans are blocking their way, it would start blocking them. Setting up Whitelist and Blacklist sounds like a awesome feature, but im trying to keep it a plug-n-play type of addon, keeping it "Simple"
@bigulator
Unfortunately not all props have the same size, one big Metallic container (used on the crane part of hl2) is a single prop that could also block them, they will not detect it.
Thank you so much guys I really appreciate the suggestions!
Im starting to see why no one has created this addon before haha so darn hard to solve this issue
Then again the npcs can easily be blocked off when the player decides to place a map-made prop in a hallway.
Kinda gave up on trying, been testing here and there trying algorithms so that they will still reliably attack barricade and become relentless. While ignoring loose props
If I set it up for them to ignore loose props, they tend to ignore the barricade more often.
If I set up for them to detect barricades better, this current issue happens. Id rather keep my functionality of the mod, than not having it at all.
The way this works is that they constantly check (0.5sec) for props in front of them the check hits two times, it will mark it as a barricade. (They tend to move away from the barricade if i add too much check hits)
If anyone can suggest more ways for barricade detection, im listening
Im Sorry but I forgot. I was just randomly browsing dupes in the menu until i found barricade haha