Europa Universalis IV

Europa Universalis IV

Peace Treaties Expanded Anbennar Continued
5 Comments
Windoo 28 Jun @ 6:15pm 
it is working fine now :) :steamthumbsup:

btw I continued playing without the mod and now reactivated it again, had no issues all along, so from my side it is safe to load and unload during a campaign (it also remembered that I enabled all options) nice work! same to the original mod author, but I guess it isn't easy making it compatible for a mod like anbennar as well, so your effort is much appreciated!
Krollbotid  [author] 28 Jun @ 10:00am 
@Windoo Should be fixed now.
Damn EU4 coding, why replacing code in different places works so different?)
Pls check, and write if bug is still present. Looks like I shouldn't trust my own tests now
Windoo 28 Jun @ 9:41am 
unfortunately with the new update no nation can improve relation or form alliances... in the tooltip says I am escanni culture or greentide as reason, but I am Khetarat... I checked other nations, only prescripted alliances do exist

I clicked the bottom to enable all options at the start of the campagne.
I loaded the save just without your mod and alliances are reenabled... sorry for no more detailed info, I hope this helps to fix it anyway, as this mod is mandatory! many thanks as well :)
Krollbotid  [author] 26 Apr @ 4:55am 
For all who experienced optimisation issues: new update v1.2.2 - should fix optimisation issues, at least at the beginning of game.
I'm working on decision which allows you to enable/disable CBs/Peace Treaties, which should further decrease lags

Race compatibilty checks were disabled for "Enforce marriage" peace treaty to decrease lags, but that doesn't mean that you may marry incompatible race. It means that you taking this peace treaty will be useless in that case and you'll just lose your warscore :)
Check if your race is compatible via diplomatic actions window before taking this peace treaty.

If there will be complaints, I'll return compatibilty checks.
Eon.e 30 Mar @ 2:29am 
Nice!