Crusader Kings III

Crusader Kings III

AGOT Sundry — Essos CoA, Dynamic Clothing & Lore Accuracy
149 Comments
wunsche 24 Jul @ 9:26am 
Worked ok on my save :)
wunsche 24 Jul @ 8:49am 
Save game compatible?
sakonthos  [author] 24 Jul @ 7:31am 
The CoA edits in Westeros (except new dynasties and Wildlings) are now in a separate submod found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3533384292
sakonthos  [author] 24 Jul @ 5:20am 
Fixed the lacking clothes issue that was caused by an AGOT+ update, it's now compatible again
Tureno 21 Jul @ 3:17pm 
Stannis and Cersei also naked along with maesters due to incompatibilities with AGOT+
Sulfur Lau 21 Jul @ 7:13am 
It seems that this mod will make Valyria Steel Sword lose its icon unless it is placed at the top
Sulfur Lau 19 Jul @ 5:25am 
NO! Lord Tywin charged towards the enemy naked!! :steamhappy:
ImperiumViking 18 Jul @ 5:36pm 
@Liberater No need to point out the obvious, Maesters have always been wild & weird bastards Heh & yes like all of the maesters are naked.
Liberater 18 Jul @ 4:49pm 
btw for anyone with naked maesters and septons the latest agot+ update seems to have changed their clothes so for now doesn't work with sundry
asapswifty 18 Jul @ 2:54pm 
nope
nevaRRaven164 14 Jul @ 5:13pm 
Am I the only one who doesnt like the AGOT+ Coa?
ImperiumViking 8 Jul @ 6:09pm 
COA should be optional for this mod, I prefer the AGOT+ coa more then Then AGOT coa, Like I'm not ungrateful about this mod & hel i even like the mod my issue the coa rn is somewhat a mess overall.
Milsugione 1 Jul @ 9:46am 
yikes the coa attitude is not it, they should be entirely optional
LemurKing 24 Jun @ 7:07pm 
Sorry to add to the CoA pile, but do you have an accessible list of which Westerosi CoAs this mod edits / replaces / keeps from vanilla or AGOT+? I think that would just clarify everything, although it's not your job to make things visible like that
Liberater 24 Jun @ 6:14am 
same, would appreciate a version without the changes to the coas, as someone who can't make up their mind and constantly restarts campaigns it'd be nice to not have to manually change everything every time
Miketantinople 23 Jun @ 8:52am 
Is it possible to release a stand-alone mod without the changes to COA? After playing so long with AGOT+'s COA it's so strange to look at the current version. (e.g. some COA has colors that seems out of place) But if it's too much trouble then I wouldn't complain, thank you for this amazing mod.
sakonthos  [author] 22 Jun @ 9:25am 
I've been busy lately and forgot to mention the changes in the last update, sorry about that!

The removal of the game rule is purposeful and will remain the case for now. All emblems are still available in the customizer if you want to manually replace any CoA.

So why the change?
The optional CoA has been difficult to code, particularly clunky in terms of all the personal arms that have to match their progenitors. It gets into muddy territory like changing the History files, i.e the folder where historical characters are stored, which is frequently changed in base mod patches.It causes a lot of issues. I've been solving each one with a bandaid, working through obscure bits of code, but it's not time efficient.

So for now I am staking out a middle way with focus on lore accuracy as well as aesthetics. Most AGOT+ arms are cut out entirely, leaving a select few that are edited to my standard and implemented. If people miss any CoA in particular they're free to let me know!
HotMaciuŚ 19 Jun @ 9:01am 
there is no option to turn off the agot+ Coa
中普网友 17 Jun @ 12:26pm 
now causes some heraldry to display incorrectly
Tureno 16 Jun @ 7:34pm 
A bunch of Westerosi CoAs reverted back to vanilla/Agot+ only. Notably Starks, Bolton, Tyrell, Florent, Arryn and Lannister
Bubba Tamer 16 Jun @ 2:20pm 
Not seeing the gamerule to turn off the new CoA's anymore, could be an issue on my end but just wanted to know if it was intentional or sumn.
Victor Shade 16 Jun @ 2:09pm 
I noticed the option to turn off the AGoT+ CoA has disappeared from the Game Rules. Ran with only AGoT and Sundry, and the option still was not there.
Liberater 16 Jun @ 1:07pm 
would be great to add a game rule or something to not change the agot+ coat of arms
Barracuda 15 Jun @ 7:09pm 
I have noticed that the Wildlings are using Northmen Armor and gear. The Modset I am using is:
A Game of Thrones, AGOT Submod Core, Legacy Of The Dragon, AGOT+, and AGOt Sundry
sakonthos  [author] 15 Jun @ 6:14am 
@SladeWyx Not sure, but the mod doesn't touch religions directly so it should be

@Caudillo87 By texture, do you mean the CoA? The use of the show-sigil is intentional, since it's part of the Sundry CoA for Westeros, which can be activated in the game rules. I would have it dynamically change between the two versions depending on the chosen game rule, but so far I haven't been able to figure out how. If you mean that the armour itself is glitching, can you show a screenshot?
Caudillo87 12 Jun @ 5:47pm 
great mod I love the customization, only thing that I want to point out - rhaegar's armor has the show version 3 headed dragon but the texture has AGOT 3 headed dragon so it looks off. Don't know if this was known, but it makes his armor look silly. Is this intentional?
SladeWyx 10 Jun @ 10:02pm 
Ancient Birthright - More Valyrian Faiths and Flavours compatible?
sakonthos  [author] 9 Jun @ 9:11am 
Sorry for my sluggishness recently, it's now up to date!

@PhoenixOfKaos I think it was the one called AGOT Bookmarked

@Tureno I think the AGOT Pirates section has a blood drop pattern you can use. As for the Trident thing, I've considered it and leaning towards making that change! Thanks for the suggestion
LemurKing 6 Jun @ 4:07pm 
Never mind, false alarm
LemurKing 6 Jun @ 3:56pm 
Can anyone confirm that this mod affects the opinion modifier from astray/evil religions? It seems to be doubling it for me.
Tureno 1 Jun @ 7:47am 
@sakonthos Small request. Could you add a blood drops pattern to the list of COA images? I wanted to add it to the Boltons without needing to put them in one at a time behind the flayed man. Absolutely fine without it as I can still do it manually but I figured I'd ask.

Also, this may be a lore question but could be relative to the mod since you edit culture names. But should the title name for Lord Paramount of the Riverlands be LP/King of the Trident instead of the Riverlands? I can always just change this manually in game which is zero problem but figured I'd ask your thoughts on making the subtle change if you thought it was worth while.
Tureno 30 May @ 1:39pm 
@PhoenixOfKaos seems to work fine with Bookmarked and More Bookmarks but it seems some bookmarks in More Bookmarks are either buggy or broken and have been temporarily removed.
Phoenix0fKaos 29 May @ 8:03pm 
Which Bookmarked mod is compatible? I know of two
stradrat 27 May @ 8:10am 
@sakonthos it would be nice to be able to decide but if it's too hard to do then that's okay i already love this mod a lot! :)
sakonthos  [author] 27 May @ 6:10am 
@stradat One is picked at random, just like other characters when they're created/born. It's possible for me to make the selection in the wardrobe more specific, but my first attempt had huge issues particularly with some of the women's clothing. I'd need to figure out the cause of those to do it. When I have the free time, I might!

@Cercio Thanks so much! I do my best to make each one feel like it has a history behind it, or belongs in the world
Cercio 24 May @ 7:50pm 
I love your custom COA's
stradrat 24 May @ 6:24pm 
are the clothes always random when picking a style or can i choose what type of clothes from that style i want?
sakonthos  [author] 21 May @ 2:58pm 
@Seblove Thanks for letting me know, will add it!
Seblove 21 May @ 9:22am 
I haven't checked with your most recent update by know in one beforehand that in the genes file that included cloaks and leg wear, that you were missing the new northern short fur cloak. This was causing it to not show up in the barbershop.
sakonthos  [author] 20 May @ 5:54am 
@Tureno As soon as they were added, my first instinct was actually to start replacing them, haha. The only thing that's been holding me off from that is the fact that they might just be temporary, and could be quickly replaced for all I know. Since you asked though, I think it's worth doing! Thanks for the suggestion
Tureno 19 May @ 2:19pm 
I have a request if it itsn't too much trouble. Anything you can do about the horrendous COAs for the random landed houses that were added in the recent base update?:steamsad:
sakonthos  [author] 19 May @ 7:17am 
@ryangordon11 This issue is now fixed! Thanks for letting me know
ryangordon11 18 May @ 7:47pm 
Might you give me the coding for Rhaegar's Armour in the genes file, so I can change Rhaegar from the Valyrian armour to his armour
ryangordon11 18 May @ 12:18pm 
I use this and when I play Rhaegar it changes his own default Armour to a Valyrian Armour?
無壹 17 May @ 8:16am 
@sakonthos Oh, well almost all AGOT submods :steamhappy:
sakonthos  [author] 17 May @ 6:59am 
Updated! Everything should be working as intended now, but let me know if I missed anything.
sakonthos  [author] 17 May @ 5:18am 
@無壹 Thanks for the translating! If I'm understanding it right, your mod translates a collection of sub-mods? How many are included?
無壹 15 May @ 7:39pm 
Greeting ! I am fan of your mods , I want more Chinese player to use your mod, so I've translated your mod and could you add a link in description?

Here's my Chinese translation: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2965154314
jaimin 15 May @ 11:21am 
@sakonthos, no problem! Thx for the quick fix.
sakonthos  [author] 15 May @ 11:12am 
I am going to revert to last version which is more stable, but it won't include the new clothing introduced in latest AGOT update until I've updated Sundry properly. Sorry for the inconvenience!