Stellaris

Stellaris

FTL Redefined - Subspace Drives Expansion
12 Comments
YoshiWoof22  [author] 7 Jul @ 7:45am 
@Daedwartin

Correct, and that doesn't include the fact that this expansion for FTL:R is not ported to 4.0 yet (and neither is Subwarp Drives itself).

I've not really played Stellaris since 4.0's catastrophic launch, but I got in touch with Jaysus a few days back and we are working on it.
Daedwartin 6 Jul @ 2:33pm 
@Captain_Americana(ttv) That is not a bug. Eager Explorers is explicitly and directly stated to not be compatible with bio ships. The civic breaking when you force it onto a empire using bio ships regardless of this fact is a you problem.
Captain_Americana(ttv) 5 Jul @ 12:26am 
hey there, bug found with this and subspace drives+expansion. doesnt seem to apply eager explorer properly to bioshipsets. shows black box for ship on ethics/civics creation screen, only when bioships selected, and spawns with no ships @ game start. not sure which of the 3 is causing it exactly
Jaysus273 4 Apr @ 5:36am 
@GE0 - FTL Redefined creator here, unfortunately Sector Tech integration isn't currently possible with how ST is written. In future I could possibly either contact the creator to work together on rewriting it for other mods to hook into, or integrate something similar into FTL:R - this'd be a low priority though compared to features I have yet to develop, sorryy!

As for how well this works with FTL:R, don't worry, YoshiWoof worked really hard with me to make sure integration was flawless, from the speed changes right down to the flavour text!
GE0 29 Mar @ 7:48am 
@YoshiWoof22 I don't know how well this mod plays with FTL Redefined and Subwarp Drive, still testing on my end, but Sector Tech looks like it would also play well with these mods.

Really appreciate the patch!
YoshiWoof22  [author] 27 Mar @ 3:46am 
Hotfix v1.1.1 is out now. Thanks for the report @fadookie
Changelog:
- Allow army transports to use the Subspace Drive tree.

Important Note: Due to how Stellaris handles automatic upgrades on civilian ships, empires that start with Subspace Drives (i.e. Eager Explorers civic) will be unable to use regular Hyperdrives on army transports.
fadookie 26 Mar @ 5:15pm 
I have the Eager Explorers civic, and when I build armies the transports are being built without any FTL drive. Is that a bug?
YoshiWoof22  [author] 26 Mar @ 10:24am 
Update v1.1.0 is now out.
Changelog:
- Unbroke the mod again . Cause: "Whoops I didn't test enough and forgot to add a line of code."
- Adjusted tech weights with that in mind.
- Added support for the "Subspace Drive Research" Configuration option. You can access it in FTL Redefined's Mod Options menu, under the Companion Mods category.
SVyrus 26 Mar @ 9:19am 
Oh, thanks for letting me know
Jaysus273 25 Mar @ 12:17pm 
Due to the long cooldowns, they were also intentionally given (slow) hyperlane capabilites ! You must use the fleet order "Jump", along the top row of the selected fleet, in order to use the jump drive on these drives.
SVyrus 25 Mar @ 12:04pm 
I'm not sure if it's a bug, but ships still seem to be using hyperlanes even though I'm using the Eager Explorers civic?
YoshiWoof22  [author] 23 Mar @ 5:06pm 
Hotfix v1.0.1 is out.

Apparently I had some unintended leftover code from an earlier compatibility implementation that broke, whoops.

Apologies for any inconvenience, everything should (from quick testing) work properly now.