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+ adaptation walking that leaves you negative but gives a heal boost (can be toggled for super or just as another move)
Please, I beg you, fix the Mod, I'm tearing my eyes out with my fingers, I've tried everything to make it run.
Because Tbeans don't want to fix, and our new uploader don't know how to fix.
Actually I can fix that cuz I wrote probably half of the existing codes, but I don't want to cuz there are too much problems, too lazy to do dat.
- moves that should have drag scripts just dont have them
- hitbox sizes and placement are often times beyond reasoning, having entire chunks of open space where nothing would reasonably hit the opponent.
- they start with 5k hp, meaning the opponent can stall out makora if they so pleased (winner via timer is dictated by whoever has the most hp in raw value, rather than percent)
- (this isnt inheritly a big problem but) makora's sprites are around 2-3 pixels inside of the ground)
it is evident that the creator of this mod had absolutely 0 idea how to achieve what they wanted, and flubbed the process almost beyond salvage.
PART 2
- whoever made the mod has absolutely no idea what reasonable frame data is, with framekills at random and other moves having absolutely abysmal recovery.
- infinite airstall via divisions into quick adapt, preserving your momentum and gaining infinite height.
- they have guts for some reason?
- passive healing in neutral. Why
- 90% of their buttons are in their normals for whatever reason.
- help me makora is actionable frame 1
- help me makora uses an xy plot with 0 vertical range instead of a slider
PART 1
HE'S SO BAAACK HE'S BACK WE'RE BACK RAHHH
just maybe
we could get chainsaw man back
Makora has a dictionary in main script which will store his opponents' used movement and the damage reduce ratio.
For example, if Cowboy hit Makora with horiz slash, the skill name will be stored and the ratio will be decreased in a certain amount. So when horiz slash hit Makora for the second time, the ratio will be applied to Makora's damage taken modifier and make him take less damage, also the ratio will be decreased again when get hit again, and take less damage again.
Adaption will be triggered on every hit so multi hit will be adapted easier, as TBeans said.
fuck
All right, time to go back in time.
Might make adaptation Nullify infinite void's effect from that Gojo mod.
So a multi hit skill will be adapted faster.