Arma 3
Unconscious Collision Disabler
17 Comments
Brominum  [author] 3 Jun @ 11:05am 
Sure. Updated desc
Jaxx - pshoooo 3 Jun @ 10:05am 
is it acceptable to add this to a unit modlist with attribution? no listed license or terms of use
Brominum  [author] 25 Apr @ 6:19pm 
It's normal because the collision is still happening on the server. There's not a simple solution for it other than to avoid standing in the central position of their body
Lord-Wolf 25 Apr @ 4:23pm 
Hi, we were testing this mod on a server, but no matter if it's used on the server or client side, the body is pushed around and doesn't stay in place so can get glitched under buildings. Is that normal ? That happens for AIs at least
Ricky Dickson 28 Mar @ 9:38am 
Common Puotek carry
SkepticJoker 28 Mar @ 7:46am 
Can you make another version of this mod that doesn't require Ace, please.
Brominum  [author] 27 Mar @ 7:37am 
Yes, you can still hit unconscious people with vehicles.
Overlord 27 Mar @ 7:23am 
Do the bodies still collide with vehicles controlled by players/ai?
funless 26 Mar @ 6:46am 
thank u
Puotek  [author] 25 Mar @ 12:28pm 
This is a very nice idea, but I saw that you used PFH so I made it from scratch in a different way, here is my version on ws. Its just

["ace_unconscious", {
params ["_unit", "_state"];
_unit setPhysicsCollisionFlag !_state;
}] call CBA_fnc_addEventHandler;
Brominum  [author] 25 Mar @ 5:58am 
I've had it suggested to use the ace_unconscious EH for this. I haven't had time to work on it and test it but I will soon and if it works then I'll update it.
R. Gonzalez 25 Mar @ 4:25am 
Genius idea my friend, but could I suggest you use eventhandlers as trigger? It's quite preferable over a 'perframe' code

Right now I just can't bring those to you, but later I'll be able to share them easily, if you don't know how to...

If needed, we open a thread and can discuss it better and not flood your comments page
Shitted Hero 24 Mar @ 8:11pm 
сказка, спасибо за мод
24 Mar @ 8:00pm 
bout time
nanner 24 Mar @ 7:06pm 
nice
Guide 24 Mar @ 6:40pm 
short and simple script that solves a problem that's been here for years :steamthumbsup:
SUSOVALORD 24 Mar @ 5:18am 
nice