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However, upon further testing, I do see that the random nature of Melee Dodge Chance often overshadowed the reliably shorter melee cooldowns. I have been enjoyed the Nerfed Version more, overall.
Shooting adjustments with this mod, on the other hand, are functionally identical at level 20 as it is at level 200. Ranged cooldowns are already at 0% when hitting level 20.
Overall, the balance of the game completely shatters in favor of Melee pawns.
Not my coup of tea as I find people trying to balance melee with.. you know.. fire arms the thing that changed warfare completely.
But it's good to have for folks who want it.
However, with this mod, a high-skill Melee Neanderthal is still very likely to deal serious damage with the reduced Melee Cooldowns. Ideally, your melee pawn is also a high enough level to dodge attacks while supporting Shooters focus-fire on the major threat.