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Started on a new profile save, with my first hero at level 1, ran through my first obelisk shrine ever and was awarded me a temporary dark curse resistance buff. Obviously this buff isn't going to good use in Forest Level 1, is there a way to prevent this from happening until later levels?
I got working a new NPC that can swap class titles. With a bit of edge case testing, I hope that I can put it out sometime this week so that I can try my next NPC idea
I updated the mod to fix the trinket costs btw
On that note, while truth be told 5 skill choices per level is a bit too strong, I could see a solution where you have three "regular" skill choices per orb like normal, and a fourth bonus choice that is always a random combo perk.
Perhaps you could have an NPC in town that you allocate stars into to unlock the various combo upgrades, and people can control which ones show up with a respec.
No idea if this is all possible to even program or not from a modders perspective. TBH I wish the devs didn't leave combo in such a weak spot to begin with.