Heroes of Hammerwatch II

Heroes of Hammerwatch II

Stats Boost
15 Comments
GurraE05 22 Jul @ 10:01am 
Could you make is so you see relevant stats when distributing points at the npc
Gantz 15 Jul @ 7:02am 
Hey, i've just recently subscribed to a bunch of your mods and im enjoying them so far. But i would like to know is there any way to change scaling on skills/spells?
I feel like something like rogues flurry of blades and warrior whirlwind axes should scale of melee/weapon power?
ValoriousRaph  [author] 10 Jun @ 3:57am 
Done!
ValoriousRaph  [author] 9 Jun @ 6:17pm 
Sorry! Hadn't checked notifications in ages. Yes, I can look at that. It may make it a bit OP but it will distinguish it from Strength.
Nightcodex✅ 23 May @ 2:26am 
Could you please make DEX have some minor increased attack speed. Would be superb
ValoriousRaph  [author] 30 Mar @ 7:27pm 
As far as I know, it shouldn't interact with it at all. Meaning that Paladins get Spell Power from Strength and Focus, etc.
YummyPotatoFace 30 Mar @ 8:52am 
How does this affect a class' primary attribute bonus?
ValoriousRaph  [author] 25 Mar @ 5:10pm 
Oh, no, I didn't lower it, as that would require editing a global value in a core file. Yes, it's probably overpowered 😅
El Jefe 25 Mar @ 10:11am 
no i mean 1 point of weapon power and spell power = 0.5% damage boost, or it lowered to have not be overpowered? or how it calculated i cant understand. just i have non modded profile and i compare it with modded. In non modded i have lets say rogue with poison dual dagges with damage 80 and weapon power 122, my damage for dummies ~140-160 non critical.
ValoriousRaph  [author] 24 Mar @ 6:19pm 
@El Jefe

I'm not 100% sure what you mean? Stacking one stat won't give the benefit of stacking two. If you have +200% weapon damage and +50% fire damage, your fire staff *should* have +300% increased damage, not +250%. You talked about enchantments, though, was this meant to be on the Two-Handers Hit Harder?
El Jefe 24 Mar @ 12:36pm 
I tried it too, works great, but it seems to me that weapon power and spell power are not working correctly. I tried weapons with weapon power enchantments and they were inferior in damage to weapons with the same damage and fire, lightning, ice or poison enchantmens. Or its my imagination)
MaskedNightmare 24 Mar @ 8:25am 
Just tried it. Looks like both work together now!
ValoriousRaph  [author] 24 Mar @ 1:40am 
Ironically, the reason for the incompatibility is because Muffin was helping me. They should be uploading a new version that should be compatible.
ValoriousRaph  [author] 24 Mar @ 1:31am 
Ah, correct. Both modify Scripts/Behaviors/Actors/Modifiers/Modifiers.as

I looked into fixes with Muffin before modding was released, but not sure we came up with anything... Dang.
MaskedNightmare 23 Mar @ 11:39pm 
This seems to be not compatible with Things and Stuff 2: Electric Boogaloo. When I load this mod and the one I mentioned, it shows a black screen with some grey blocks. I'm sure there's something that causes it to not play nice with one another, but I felt it was worth mentioning.