Heroes of Hammerwatch II

Heroes of Hammerwatch II

Two-handers Hit Harder
5 Comments
ValoriousRaph  [author] 29 Mar @ 12:35am 
Yeah, it's not the best situation. Works best on a new profile, I guess.
cocosusprime 28 Mar @ 7:03pm 
Bruh, I thought it was broken as all of my old enchantments disappeared in the enchantment menu, but the mod actually requires me to grind for new blueprints (facepalms) :D
It will need a run or 2 to become properly viable.
ValoriousRaph  [author] 24 Mar @ 10:52am 
Yeah, i realised after falling asleep last night I forgot to write that in the description, my bad!

Also, good point about the crushing and other flat damage mods. Probably worth reverting that.
Daemeous 24 Mar @ 10:29am 
Okay. So it seems, via playing, this is what this mod seems to do: It adds a new category of enchants for two handed weapons. You'll have none of these to start with and you'll have to have them drop again. The enchants on your weapons will not dynamically update, but new weapons will drop with the new, double strength enchants on them.
Daemeous 24 Mar @ 7:51am 
I always thought it was a weird design decision too. Maybe ones that add flat damage shouldn't be doubled? Crushing, Scorching, Chilling, Shocking and Venomous? Because they only apply directly to the weapon itself. Having crushing on an offhand weapon won't make your mainhand attacks do more damage, so doubling that for two handed may be a bit too strong. But I haven't got high enough to see yet.