Stellaris

Stellaris

Galactic Community Overhaul [4.x]
74 Comments
MeteorJunk 2 Jul @ 7:07pm 
Breaks the UI for whatever reason
Sparble  [author] 15 Jun @ 5:16am 
@Oliveira thank you, will link it!
Oliveira 13 Jun @ 4:58pm 
Hello, Sparble— I created a mod that translates and revises the localization of various Workshop mods. I use your mod in my playthroughs and have translated/revised it here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3498553777
Sparble  [author] 13 Jun @ 2:11pm 
ill check the common ground resolution.
Lava 11 Jun @ 3:30am 
common ground resolution has me in violation of galactic law but im egalitarian and have no slaves?
Luisian320 29 May @ 4:24am 
Seems like a Common Ground Resolution is bugged?
It is supposed to allow Battle Thrall, Domestic Servitude and Indentured Servitude and Sapient Specimens as Slavery Types and Displacement Purging - everything else is supposed to be banned.
Livestock is supposed to be banned except for Pre-Sapient or Zombies or Nerve Stapleds

I currently have Slavery Set to allowed (as I can not narrow it down further) and my Slaves are all Domestic Servitudes
Purging is Displacement Only.

Still shows me as in Violation of Galactic Law.
Naraxa 28 May @ 9:55am 
Would you mind adding some further documentation on what these resolutions would do? I like the idea of these resolutions however I'd rather not get a whole game going until the GalCom is made just to test if the resolutions in this mod are what I'm looking for if I can avoid it
Sparble  [author] 28 May @ 3:08am 
@Aki Zeta-9 fixed game rules.
Nikal 23 May @ 1:08pm 
Not sure why, but I keep getting this error log.

[18:14:59][trigger_impl_species.cpp:471]: Failed to find country for current scope (species *DIFFERENT SPECIES*) in has_living_standard trigger at file: common/casus_belli/gco_casus_belli.txt line: 40
Sparble  [author] 21 May @ 12:28pm 
@Aki Zeta-9 thanks, will fix that.
Aki Zeta-9 21 May @ 9:44am 
There are checks for allowing a fallen hive into galcom.
Sparble  [author] 21 May @ 7:46am 
@Aki Zeta-9 how come? what needs to be changed?
Aki Zeta-9 21 May @ 7:30am 
Game rules need an update
Sparble  [author] 18 May @ 4:49am 
Updated to 4.X
Sparble  [author] 17 May @ 11:55am 
i will update once i figured out how pops planets zones districts jobs and buildigns work, yes.
Nightfall3931 15 May @ 4:28pm 
will you update?
Sparble  [author] 9 May @ 1:04pm 
@Arty Aeterna probably due to it not having been updated so far
Arty Aeterna 8 May @ 2:45am 
Seams to crash the game on start up on 4.0 update?
Aech 7 May @ 1:16pm 
still works ?
Huck 14 Apr @ 1:08pm 
@Myphicbowser I use this whit hydras more resolutions mod and they both work fine
Sparble  [author] 13 Apr @ 9:02am 
@Myphicbowser it should be compatible with Hydra's mod, as long as the latter doesn't overwrite any of the game rules mentioned above
Myphicbowser 7 Apr @ 12:16pm 
I have to assume this is not compatible with Hydra's GalCom mod, but I think I'm gonna go with this one anyway, the ability to disband the imperium is incredibly cool
Sparble  [author] 4 Apr @ 1:12pm 
@Benny galactic market rule was only overwritten so terminators could access it if the resolution allowing them to join has been passed.
@卡尔文迪斯梅特 thanks
@alankraskow thanks
alankraskow 3 Apr @ 9:22am 
@Zoommeeting trash is your attitude mate. You getting free content, which nobody forces you to use and you come here to leave a toxic comment like that?

And ofc you have your profile set to private. You are the epitome of a loser.
Benny 3 Apr @ 8:56am 
Great mod. What's the intended mod behaviour with the galactic market? Does it require the council to be formed first or is it unchanged?
TrueWolves 31 Mar @ 4:12pm 
Thoughts: My biggest complaint with GalCom is that AI behavior influences GalCom but GalCom doesn't usually influence AI behavior. No matter how friendly and diplomatic the AI or how heavy the sanctions, an AI will always use the same banned policies or features even if it's destroying them economically.

I know this would require a lot of overwrites, but does this mod address that at all, and if not, would there be any plans for a sub-mod that does?
A-Sartek 31 Mar @ 12:28pm 
@zoommeeting can you type something that is not stupid? Thanks! :lilimok:
Daniellm 31 Mar @ 2:51am 
@zoommeeting can you sparbleroni pizza?
Sparble  [author] 30 Mar @ 3:42pm 
@Zoommeeting can you do better
daeda 30 Mar @ 3:05pm 
@zoommeeting can you do better
Stepover34 30 Mar @ 3:01pm 
determined exterminators only hate biological species
Zoommeeting 30 Mar @ 2:38pm 
exterminators being able to join is fu_cking stupid and makes absolutely no sense. Trash mod.
R3D_InFyNiTy 30 Mar @ 3:34am 
@Soldaten_112 i'm playing this mod with ACOT and it work well
Xeonzs 30 Mar @ 12:07am 
As someone who plays determined exterminator 99% of the time, I need this.
Soldaten_112 29 Mar @ 6:26pm 
Would this be compatible with ACOT?
Sparble  [author] 29 Mar @ 2:09pm 
@Willem @Xzoi fixed, synthetic age AP added.
Willem 29 Mar @ 2:07pm 
@Sparble No problem.
Sparble  [author] 29 Mar @ 2:06pm 
@Willem thanks!
Willem 29 Mar @ 2:05pm 
I think it is (it can be found in the Ascension_perks folder of the main game under 00_Ascension_Paths)

It's listed as: ap_synthetic_age
Sparble  [author] 29 Mar @ 1:59pm 
@Willem do you by any chance know the code ID for this AP? VS Code doesn't show me Machine Age code snippets yet
Willem 29 Mar @ 1:43pm 
@Sparble Synthetic Age AP.
Sparble  [author] 29 Mar @ 1:34pm 
@Xzoi which perk should the mod check for? I'm not sure about the ID then
Xzoi 29 Mar @ 1:30pm 
"There's a bug I found: A Individualist Machine Empire is in breach of the higher Synthetic Resolutions because it requires the Cybernetic or Synthetic Ascension, but the perk for Individualist Machines is the same as Gestalt Machines so they are in breach of not using the Cybernetic or Synthetic Ascension." i can also confirm this is a bug
Chris 29 Mar @ 11:14am 
Exterminators are able to join the GalCom.

"And now a brief statement from the representative of the Vashlor Exterminators."
"Thank you Mr Speaker. * ahem * You will all be destroyed! Fear our wrath! Also, the Vashlor delegation remains unconvinced by the arguments put forth in support of the motion to permit open trade between Galactic Community members. Your worlds will burn! Your skulls will pave our victory parade! Our spawn will have your bones for playthings!"
Jatßkan 29 Mar @ 10:02am 
so nneither of us are at faault lol. *looks at steam*
Stepover34 29 Mar @ 4:01am 
ok uninstalling and reinstalling fixed it
Stepover34 29 Mar @ 4:00am 
i just installed the mod and it has the same issue, "missing a descriptor file"
Sparble  [author] 29 Mar @ 3:19am 
@Jat and the Giant Autism nope, I'm not. That's on you and your PC
Jatßkan 28 Mar @ 9:53pm 
you mod is missing the descriptor file. not useable.