RimWorld

RimWorld

PBs Abzats 12Gauge Machinegun
12 Comments
nonna 20 Apr @ 2:05pm 
This weapon is a demon in metro
PolandBall  [author] 13 Apr @ 7:52am 
My apologies, that was my mistake. The Vanilla environment doesn't require D-lib - keeping it would actually cause issues. So you're absolutely right.
@Solus
Solus 11 Apr @ 2:18am 
@PolandBall Cool, thanks for letting me know! Looking forward to using this weapon in game, it seems like a very effective negotiation tool :)
PolandBall  [author] 11 Apr @ 12:36am 
@Solus Setting D-Library as a prerequisite mod is only for the convenience of management. The vanilla environment does not utilize any of its functions, so including it won't cause any issues.
Solus 11 Apr @ 12:09am 
Sorry if this is a dumb question, but is the (new?) D-FunctionalAmmunition Library dependency required for non-CE users, or will it cause problems instead? I downloaded this mod just the other day (didn't even get/make the gun in game yet lol, but I was looking forward to it) & don't remember that being a requirement, but suddenly RimPy is complaining about missing dependencies & I don't know if I'll run into more errors if I download it or not since it says it's for CE only, & I avoid that mod since so many others aren't compatible...
PolandBall  [author] 31 Mar @ 7:17pm 
Currently, the Abzats in a Combat Extended environment can be adjusted between two RPM modes: low and high.
PolandBall  [author] 31 Mar @ 7:09pm 
@Admiral Zander now this mod is vanilla compatible. but the artist hasn't had time to update the cover for me yet, so the cover still says "CE-only" ;)
Prikov 30 Mar @ 12:07am 
Cant wait to see more metro weapons come from you; I hope Metro mods make a resurgence:mllrsniperround:
mr_sebitor (twitch) 29 Mar @ 5:37pm 
beutiful
Admiral Zander 27 Mar @ 1:00pm 
cool gun idea, but the CE only prevents me from using it sadly.
Scout Gaming 25 Mar @ 5:55am 
Абзац
H.k Hunter 25 Mar @ 12:46am 
:insurgent: