STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Thrawn's Revenge: Unlimited Trade Ports Sub-mod (3.4)
20 Comments
KF-41? 8 Jun @ 9:52pm 
damn bros getting shipped off
Void-Father 12 May @ 1:46pm 
07
khaledjax9 3 May @ 3:29am 
Good luck soldier
Floppa  [author] 24 Apr @ 8:32am 
Unfortunately I have to inform you that there will be no updates in the near future. I am leaving for military service and will not be able to update submods.
Floppa  [author] 18 Apr @ 8:08am 
@Mindlessmrawesome I'm not sure that increasing the price of trade ports to 7500 would be reasonable... It would be easier not to build trade ports at all. A space colony gives a population the size of one new large ship, with which you can conquer the entire galaxy. Trade ports, unlike a space colony, give a small bonus to the economy, which will not appear immediately. If you increase the price to 7500, the player will not be able to benefit at all...
Floppa  [author] 18 Apr @ 8:06am 
please like if you liked it
Mindlessmrawesome 31 Mar @ 12:48pm 
No I totally agree floppa, I would've increased it almost to be the same price as the Golan space colony II (7500) meaning it would take a very long time before paying itself off and wouldn't be useful on worlds that were constantly under threat.

Would also make station popping a super useful tactic to hinder enemy income, since rebuilding would take such a long time, and also would balance larger factions from just being infinitely more powerful because their trade stations would be more susceptible with their larger territories to cover.
Floppa  [author] 30 Mar @ 10:42pm 
@Mindlessmrawesome I didn't increase the price much, only from 2000 to 3000. If I remove the limit and leave the price the same, then everyone will only build trade ports. So, the increased price is now compensated by the fact that you can build an infinite number of trade ports.
Mindlessmrawesome 30 Mar @ 10:19pm 
How much does it increase the price of the trade ports? I entirely agree that the trade limit kinda feels artificial, but this only makes sense if you make the trade ports REALLY expensive else you'd just have a snowballing effect as you get bigger.
Floppa  [author] 30 Mar @ 4:20am 
Floppa  [author] 29 Mar @ 6:28am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3454182452

Updated mod to 3.4, increasing base income of planets
Floppa  [author] 29 Mar @ 1:22am 
perfect submod for giant map
Floppa  [author] 28 Mar @ 6:00am 
please like if you liked it
The_prussian 26 Mar @ 11:09am 
I understand that, but GGC is my jam
Floppa  [author] 26 Mar @ 9:13am 
Well 3.3 version submod outdated, this updated version
The_prussian 26 Mar @ 9:08am 
When using the 3.3 version, planets would merge with other planets placements on the Galactic maps
Floppa  [author] 25 Mar @ 11:08am 
@the_prussian please explain
The_prussian 25 Mar @ 11:01am 
Does this work with either GGCs? Still love the mod
Floppa  [author] 25 Mar @ 9:55am 
If you think it's necessary, I'll make a similar submod for Raven's Revenge