tModLoader

tModLoader

WHummus' Calamity/Thorium Balancing
61 Comments
Wardrobe Hummus  [author] 31 Jul @ 12:40pm 
@Arcane- Not to worry this is intentional. Considering the way the weapon works it is still overall a big upgrade to the original in buffs and DPS
Wardrobe Hummus  [author] 31 Jul @ 12:38pm 
@DragonIce·FrostFire The long term plan is that weapons that have fatigue will slowly be swapped out to have ambush attacks instead one by one, so the end goal is for every thorium and calamity throwing/rogue weapon to have ambush attacks instead of fatigue. Can't put a time on this but it is in active development.

Weapons that don't consume fatigue or don't have ambush attacks currently have a 1.75 velocity and damage boost on ambush for now as a placeholder but these too will get full ambush attacks eventually
Arcane- 31 Jul @ 12:07pm 
it's not the bug that song of the ancients deal less damage than song of ice and fire?
DragonIce·FrostFire 30 Jul @ 7:26pm 
"Will weapons that consume fatigue have ambush attacks? I noticed such weapons are simply modified to deal thief damage, and not all consumables have ambush attacks. Will this be added later?"
liam.hastings1 30 Jul @ 7:24am 
Ok so the recipes will be all fine even with Fargo’s and sots? thanks
Wardrobe Hummus  [author] 30 Jul @ 4:44am 
@liam.hastings1 As of the update just gone (v1.2.4.1) this issue should be fixed unless any further mods than Fargo's or Secrets of the Shadows changing boot recipes, thanks for the report!
liam.hastings1 29 Jul @ 6:30pm 
Are there supposed to be 2 terraspark boots in the crafting tree? One to craft the thorium particle sprinters and another to upgrade the particle sprinters.
Wardrobe Hummus  [author] 28 Jul @ 9:14am 
@Krusty Pope Thank you for the report, just pushed an update now (v1.2.3.3) that should fix this issue, hope the rest of the playthrough goes smoothly!
Krusty Pope 28 Jul @ 6:19am 
So, I figured something out. The bug seems to not affect accessory slots after the celestial onion's, I figured that one out after enabling the mutant pact tweak mod (I'm playing with fargo's too, and it fuses the celestial onion and the mutant's pact accessory slots into one). I'll be playing like this for the time being.
Krusty Pope 27 Jul @ 11:34am 
I don't know why, but having the shields merged causes the Asgard's Valor to bug and make it so I can't move my character at all, even reseting flight time whenever I equip it, deactivate all vanity slots and I think a couple buffs too. This might be a compatibility issue with another mod, but the problem is solved when I turn off the merged shields option in the mod's config, so idk.
KrisDreemurr 19 Jul @ 11:55am 
Underrated
Wildberry 16 Jul @ 1:42pm 
you are doing god's work with this.
thank you
Vtech 15 Jul @ 9:14pm 
but thanks, just made the missing item to get my platforms and sentry back
Vtech 15 Jul @ 9:03pm 
rip my extra sentry and turret platforms
Wardrobe Hummus  [author] 15 Jul @ 8:17pm 
@Vtech Just pushed an update that should fix this, thanks for the report!
Vtech 15 Jul @ 6:00pm 
hmm uh i had a recipe from another mod disappear but the mod itself is not mentioned here as being changed, the mod is Secrets of the Shadows aka SotS and the recipe is for the fortress generator.
带盐人 11 Jul @ 3:10pm 
I see what you mean, I'm just strange the recipe is gone, although Bard is not short of some buff (Because I found that one buff was missing from sorting out Bard potion buffs and wanted to buy it from the alchemist npc, but it didn't exist and there was no recipe):steamhappy:
Wardrobe Hummus  [author] 11 Jul @ 8:19am 
@带盐人 Yeah worry not this is intentional. As Bard across the board has been overly buffed by a lot, thorium bosses reworked adding a potion that just buffs damage we figured it wasn’t necessary for the classes balancing.

Come to think about it, would still be buyable from alchemist npc, but yeah, especially considering the mods instrument specific accessories that are also very strong, Bard should be strong enough without 👌
带盐人 10 Jul @ 8:36am 
Thank you very much for the changes. Also when making potions last night, I found that the recipe for the Deathsinger Potion(Thorium Bosses Work) was missing.
(He uses Bottled Water x1 Marine Kelp x1 OpalOpal x1
made In anPlaced Bottle):steamthumbsup:
Wardrobe Hummus  [author] 10 Jul @ 7:59am 
@带盐人 That was absolutely a bug but as of the update just released (1.1.10.1) the issue should now be resolved, thank you very much for the report!
带盐人 9 Jul @ 8:48pm 
Hello, after loading your balanced mod, Bard's final accessory Omni-Speaker (synthesis in Cosmic Anvil) did not increase my attack speed. On the contrary, it reduced my attack speed by 55%. I'm not sure if this is a bug
Savious Faythe 8 Jul @ 5:52pm 
With just flawless modifier and full sandstone armor with no other buffs (other than silent for stealth gen) the stealth strike consistently drops pre-bosses before EoC down to the 2k HP range and just feels nice all around. :steamthumbsup:
Wardrobe Hummus  [author] 8 Jul @ 12:02pm 
@Savious Faythe Added a stealth strike to the Gel Glove! Still needs work but for now it's a first pass :steamthumbsup:
Savious Faythe 7 Jul @ 11:14am 
buff for the gel glove maybe as it lacks any stealth strike as far as ik of? :greenslime:
Wardrobe Hummus  [author] 4 Jul @ 4:38pm 
@Pudd1ng Thank you so much for the kind words!

As for Ragnarok helmets, as of now the mod instead of outright removing them makes them graveyard recipes for the Cal Bard/Healer helmets, since while those ones are the intended experience, I think if there are people that prefer Ragnarok's take they should still have the option, may make that a config in future to prevent further confusion though.

As for more toggles, unfortunately due to the nature of tPackBuilder (which almost every stat change and recipe made in this mod is done using), I cannot make those toggle-able, so unless that is added in an update there I don't think that will be possible.

However! Since I'm working with the Infernal Eclipse of Ragnarok team on a balancing mod for all the other mods supported by the API (which will also port my work from this mod), I will make sure to request changes being toggle-able since changes in that mod will be hard coded!
Pudd1ng 4 Jul @ 4:12pm 
I really enjoy and say thank you for the merged calamity thorium experience brought by this mod :steamhappy: Right now I feel like there could be two suggestions. The first one is that both Ragnarok and Unofficial Bard Healer add auric (and their components) helmets for bard and healer, and it feels weird to have two helmets to choose from that are made from the same material. The second one is that maybe we could have a config panel to enable/disable part of this mod? For example sometimes I want to play with the modified recipes but I want to keep the weapons or accessories the same as they used to be. Anyway, please don't stop updating this masterpiece :)
Wardrobe Hummus  [author] 3 Jul @ 1:36pm 
@Vtech Just released another update now v1.1.4.1 that should fix the issue, apologies for such a major bug slipping through!
Vtech 3 Jul @ 1:30pm 
I cant use my flinch staff and spear anymore since the update
Wardrobe Hummus  [author] 3 Jul @ 1:22pm 
@TopFox6 Thank you so much for letting me know! Should be fixed now
TopFox6 3 Jul @ 12:10pm 
grappling Hooks stopped working
Wardrobe Hummus  [author] 30 Jun @ 4:03pm 
@Glendening Just fixed! Turns out I forgot CSE doesn't require the Calamity DLC to run so I made a check that called on an item from the DLC when it wasn't available, hence the softlock, all sorted now though it now checks correctly even without it.
Glendening 30 Jun @ 9:19am 
Found an odd conflict between this mod and Community Souls Expansion
With both enabled, I cannot move when any equipment is equipped.
Wardrobe Hummus  [author] 21 Jun @ 12:10pm 
@Hurugitune Thank you so much! Appreciate the suggestion I'll give it a look for next update
Hurugitune 19 Jun @ 5:16am 
I've been using the Lost Oasis weapon a lot, and its self-healing ability feels really strong. Even while taking constant damage from bosses, I can survive much longer than expected just by relying on it. Might be worth a look for balance. Just wanted to share my experience. I really love the mod!
Wardrobe Hummus  [author] 14 May @ 2:09pm 
@ClayWarTheOne Made a change for the Soul Anchor!
Wardrobe Hummus  [author] 13 May @ 2:29pm 
@ClayWarTheOne Talking about that one internally with Akira from Infernal Eclipse of Ragnarok as we speak, expect a change in an upcoming update sometime
ClayWarTheOne 13 May @ 2:04pm 
Have you tried balancing the Soul Anchor? That thing is OP
天地一号 8 May @ 4:03pm 
@City 以前就加过很多mod但是只能一个人玩,联机的话好像有mod限制不能开太多
ChucSon 8 May @ 5:43am 
ty, best mod ever
Wardrobe Hummus  [author] 8 May @ 5:39am 
Yeah and for the merge to work with those respective mods. Generally speaking, if you aren't planning on touching Fargo's Souls or Stars Above alongside this mod, don't worry about them and just enjoy this mod with the dependencies here :)
ChucSon 8 May @ 5:31am 
so just this mod and ragnarok is enough. Star above and Community Souls Expansion is just for UI/UX (see the thrower class) ?
Wardrobe Hummus  [author] 8 May @ 5:27am 
@ChucSon
It's a bit goofy but basically this mod and dependencies (Ragnarok does the Thrower Rogue merge here) on it's own work perfect and are completely merged.

Adding Community Souls Expansion will change the classes in game name to Thrower, but it functions 100% identically, anything in here that says Rogue will work for the whole Thrower/Rogue lineup.

With stars above added however, due to the way that checks items for what class damage they should be doing, for that to work 100% (things like damage numbers, stealth and such will work but specific accessory checks may not) Community Souls Expansion is required there.

With all these mods doing separate checks it's a bit confusing but it does work so hope this helps!
ChucSon 8 May @ 4:38am 
i read ur old message, so in short if i want the thrower class from thorium "perfectly" compatible with calamity rogue, i need to install both star above or just Community Souls Expansion is enough ?
Wardrobe Hummus  [author] 7 May @ 2:56am 
@City
The known issue at the moment for that tPackBuilder has issues with enemies spawning in multiplayer worlds, however that is being worked on so should be fixed in one of it’s upcoming updates (tPackBuilder is version 1.2.0 at the time of writing).

Alongside that the best course of action if the world isn’t opening at all is to trail and error groups of mods at a time and you should be able to eventually find the most mods you can pack in with multiplayer working. Worst case too many mods on a multiplayer world has been known to cause issues with performance so be mindful of that too. Hope this helps!
Cutie 7 May @ 1:30am 
part 3:
player ping ui
pets overhaul calamity addon
fargo's music mod
calamity fables
thorium chest loot tweaks
unofficial calamity bard & healer
Ragnarok
Thorium Bosses Reworked
Calamity Crossmod Vulnerabilities
fargos souls more cross mod
Cutie 7 May @ 1:30am 
part 2: Pets Overhaul
Player Location Saving
Presents and Goodie Bags [No Event]
Quality of Terraria
Shards of Life
Simple NPC Customizer
Spirit classic
Squintly's Furniture Mod
Starvation Mod
Subworld Library
Summoner's Association
Super Dummy
Terrarchitect
Terraria Overhaul
Terraria3D
The Stars Above
Thorium Mod
True Tooltips
Vacuum Ore Bag
Vanilla+ QOL
Visual Accessories
Weapon Augments
Weapon Enchantments
Wombat's General Improvement
World Link
Yoshi Eggs!
absoluteAquarian Utilities
androLib
chitter chatter
better communication
player interaction
spooky mod
structure helper
spirit reforged
spirit music mod
terratcg
pokemon pets
rare drop notification
weaponout lite
subworld library
better inventory
spikys lib
vacuum bags
recipe browser
Cutie 7 May @ 1:30am 
Here is the mod list part 1: AlchemistNPC Lite
Better Boss Health Bar
Better Chat
Better Chests
Better Tooltips
Block's Info Accessories
Block's Leveling Mod
Boss Checklist
Calamity - Fargo's Souls DLC
Calamity Mod
Calamity Mod Music
Camera Enhancements
Candy's Server List
CeleryMan's More Pets
Census - Town NPC Checklist
Compatibility Checker
Confection REBAKED (Hallow Alternative)
Cooking Expanded
Day Counter
Dialogue Panel Rework
Echoes of the Ancients
Enhanced Buff Display
Expanded Inventory
Expanded Terraria
Extended Equipment Loadouts
Fancy Lighting
Fargo's Mutant Mod
Fargo's Souls Mod
HERO's Mod
Hairstyles Unlock
Homeward Journey
Hotbar QOL (Swap Rows)
Improved Teleporters
Item Display Base
Koko Net Lib
Luminance
Max spawn rate boost
Mech Bosses Rework
Mount and Journey
Orchid Mineshaft
Orchid Mod
Penny Pincher - Savings Tooltip
Persistent Summons
Cutie 7 May @ 1:27am 
I'm really interested in using your mod, however, I can't figure why your mod does not let me load into my world when trying to play multiplayer. I will show you my mod list(all of the mods in my mod list work in multiplayer except your mod).
Wardrobe Hummus  [author] 5 May @ 5:12pm 
@ArcTwik
Separated into seperate mods, should now be safe to disable Catalyst and Hunt of the Old God!
ArcTwik 5 May @ 12:54pm 
that would be great!