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Weapons that don't consume fatigue or don't have ambush attacks currently have a 1.75 velocity and damage boost on ambush for now as a placeholder but these too will get full ambush attacks eventually
thank you
Come to think about it, would still be buyable from alchemist npc, but yeah, especially considering the mods instrument specific accessories that are also very strong, Bard should be strong enough without 👌
(He uses Bottled Water x1 Marine Kelp x1 OpalOpal x1
made In anPlaced Bottle)
As for Ragnarok helmets, as of now the mod instead of outright removing them makes them graveyard recipes for the Cal Bard/Healer helmets, since while those ones are the intended experience, I think if there are people that prefer Ragnarok's take they should still have the option, may make that a config in future to prevent further confusion though.
As for more toggles, unfortunately due to the nature of tPackBuilder (which almost every stat change and recipe made in this mod is done using), I cannot make those toggle-able, so unless that is added in an update there I don't think that will be possible.
However! Since I'm working with the Infernal Eclipse of Ragnarok team on a balancing mod for all the other mods supported by the API (which will also port my work from this mod), I will make sure to request changes being toggle-able since changes in that mod will be hard coded!
With both enabled, I cannot move when any equipment is equipped.
It's a bit goofy but basically this mod and dependencies (Ragnarok does the Thrower Rogue merge here) on it's own work perfect and are completely merged.
Adding Community Souls Expansion will change the classes in game name to Thrower, but it functions 100% identically, anything in here that says Rogue will work for the whole Thrower/Rogue lineup.
With stars above added however, due to the way that checks items for what class damage they should be doing, for that to work 100% (things like damage numbers, stealth and such will work but specific accessory checks may not) Community Souls Expansion is required there.
With all these mods doing separate checks it's a bit confusing but it does work so hope this helps!
The known issue at the moment for that tPackBuilder has issues with enemies spawning in multiplayer worlds, however that is being worked on so should be fixed in one of it’s upcoming updates (tPackBuilder is version 1.2.0 at the time of writing).
Alongside that the best course of action if the world isn’t opening at all is to trail and error groups of mods at a time and you should be able to eventually find the most mods you can pack in with multiplayer working. Worst case too many mods on a multiplayer world has been known to cause issues with performance so be mindful of that too. Hope this helps!
player ping ui
pets overhaul calamity addon
fargo's music mod
calamity fables
thorium chest loot tweaks
unofficial calamity bard & healer
Ragnarok
Thorium Bosses Reworked
Calamity Crossmod Vulnerabilities
fargos souls more cross mod
Player Location Saving
Presents and Goodie Bags [No Event]
Quality of Terraria
Shards of Life
Simple NPC Customizer
Spirit classic
Squintly's Furniture Mod
Starvation Mod
Subworld Library
Summoner's Association
Super Dummy
Terrarchitect
Terraria Overhaul
Terraria3D
The Stars Above
Thorium Mod
True Tooltips
Vacuum Ore Bag
Vanilla+ QOL
Visual Accessories
Weapon Augments
Weapon Enchantments
Wombat's General Improvement
World Link
Yoshi Eggs!
absoluteAquarian Utilities
androLib
chitter chatter
better communication
player interaction
spooky mod
structure helper
spirit reforged
spirit music mod
terratcg
pokemon pets
rare drop notification
weaponout lite
subworld library
better inventory
spikys lib
vacuum bags
recipe browser
Better Boss Health Bar
Better Chat
Better Chests
Better Tooltips
Block's Info Accessories
Block's Leveling Mod
Boss Checklist
Calamity - Fargo's Souls DLC
Calamity Mod
Calamity Mod Music
Camera Enhancements
Candy's Server List
CeleryMan's More Pets
Census - Town NPC Checklist
Compatibility Checker
Confection REBAKED (Hallow Alternative)
Cooking Expanded
Day Counter
Dialogue Panel Rework
Echoes of the Ancients
Enhanced Buff Display
Expanded Inventory
Expanded Terraria
Extended Equipment Loadouts
Fancy Lighting
Fargo's Mutant Mod
Fargo's Souls Mod
HERO's Mod
Hairstyles Unlock
Homeward Journey
Hotbar QOL (Swap Rows)
Improved Teleporters
Item Display Base
Koko Net Lib
Luminance
Max spawn rate boost
Mech Bosses Rework
Mount and Journey
Orchid Mineshaft
Orchid Mod
Penny Pincher - Savings Tooltip
Persistent Summons
Separated into seperate mods, should now be safe to disable Catalyst and Hunt of the Old God!