DayZ
Alcohol Production
34 Comments
McBrutal 25 Jul @ 1:54pm 
any luck on fixing Class: 'AP_BlueBerries? I had to remove them from the loot tables so they wouldn't bug out the server.
Mathrim 24 Jul @ 1:34pm 
If someone use an extra folder for CustomTypes, the Types.xml file of this mod has no types header! So it wont work as a stand alone file. You have to add:

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<types>


on the top
and:

</types>


at the bottom
BiGGuNAaroN 15 Jul @ 1:16pm 
Can not add sugar to blueberry mashpot. can this be fixed
CatastropheK397 15 Jul @ 11:09am 
Just a suggestion, but would love to see the alcohol have a drunken effect when consumed.
LohAn 25 Jun @ 8:58am 
@---Phantom---
I tested it on my server and it's perfect. The only recipe that isn't working, is the step of mixing the mesh with the sugar, is the blueberry one.
Can you check, please?
McBrutal 16 Jun @ 7:35pm 
First half

NULL pointer to instance
Class: 'AP_BlueBerries'
Entity id:3631619

Function: 'ChangeFoodStage'
Stack trace:
scripts/4_World/entities\itembase\edible_base.c:600 Function ChangeFoodStage
tofu_vstorage_rag_addon/Scripts/4_World/modded_rag_baseitems_container_base.c:823 Function vrestore
tofu_vstorage_rag_addon/Scripts/4_World/modded_rag_baseitems_container_base.c:842 Function vrestore
tofu_vstorage_rag_addon/Scripts/4_World/modded_rag_baseitems_container_base.c:90 Function Open
McBrutal 16 Jun @ 7:35pm 
2nd half

rag_baseitems/rag_baseitems_scripts/4_World/rag_baseitems_scripts\rag_baseitems\actions\codelock\actions\actioninteractlockonragbaseitem.c:108 Function OnStartServer
scripts/4_World/classes\useractionscomponent\actionbase.c:774 Function Start
scripts/4_World/classes\useractionscomponent\animatedactionbase.c:350 Function Start
ZenSleep/scripts/4_world/classes\useractionscomponent\actionbase.c:13 Function Start
scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:270 Function Update
scripts/4_World/entities\manbase\playerbase.c:2972 Function CommandHandler
JM/COT/Scripts/4_World/communityonlinetools\entities\player\playerbase.c:169 Function CommandHandler
McBrutal 16 Jun @ 7:34pm 
You need a discord so we can post proper crash logs
Anu Farak 6 Jun @ 8:36am 
Can this be crafted in a workbench or similar way?
Jamez 17 May @ 11:14am 
nice addition to my server pack, many thanks
---Phantom---  [author] 7 May @ 4:50pm 
FUBAR no it doesnt this mod already has a bunch of recipes spawn in a recipe book and have a look
₣Ʉ฿₳Ɽ 7 May @ 1:57pm 
Hi does this mod work with NamantHs Moonshining Expansion?
Weyland 6 May @ 7:15am 
@Skorio6 Are you still having issues?
Skorio6 2 May @ 6:10am 
can't compile
expansion virtual storage unknow types TTC_MoonshineStill
Skorio6 2 May @ 6:06am 
Hello, error with virtual storage expansion mod :(
Adrix 27 Apr @ 2:33pm 
I thought it was standard, or maybe an expansion mod? When you lick the battery you get a shock. I have the same with propane.
---Phantom---  [author] 22 Apr @ 4:20pm 
i know about the car battery works i gotta fix it next time i do an update, but it does NOT say lick propane for me lol that must be some mod you have i guess
Adrix 21 Apr @ 1:40am 
There is a small mistake, a regular car battery works like a propane tank. You plug it in and it's ready. You can also lick a propane tank ;)
---Phantom---  [author] 17 Apr @ 12:38pm 
Lieutenant DAN , Fixed you can now use both mods with no conflict
Lieutenant DAN 16 Apr @ 6:49am 
This mod is very nice but its cause conflict with CookZ. CookZ already use the book systeme and now only Alcohol production book work.
---Phantom---  [author] 4 Apr @ 8:32pm 
isnt there a item list in the mod folder ?
Adrix 4 Apr @ 2:07pm 
Hi! Any chance you could share the config.cpp file? I'd really like to translate your items ;)
---Phantom---  [author] 4 Apr @ 12:05am 
MoonShineLiquid , GinLiquid , RumLiquid and the vodka is just vanilla
Nachos 3 Apr @ 8:50pm 
Hey i'm trying to get this to work with a mod that allows getting drunk what are the liquid class names for the alcohols
bola8ttv 3 Apr @ 3:46am 
Hi, good work.
I like your mod, but I've noticed that if you restart the server, production stops. Is there a way to change this so it doesn't stop?
Thanks for your work.
CruelIsland 2 Apr @ 7:53am 
Перевод на другие языки планируется или самому делать начинать?
---Phantom---  [author] 29 Mar @ 7:49pm 
rpverse2, the alcohols have different custom liquids and if you install my other mod version with RaG_Liquid_Framework installed it would conflict so i made this one for people who use rag liquid, both mods have custom liquids but if you have RaG_Liquid_Framework use this mod if not use my other version in the link
rpverse2 29 Mar @ 2:35am 
whats the diffrence between using rag or not?
Thiago Clauter 28 Mar @ 7:51pm 
Hi Phantom, I actually do have and tried as per you said. I'm sadly still unable to use your mod. As I said just never finish to load but I don't see any error on logs
---Phantom---  [author] 28 Mar @ 5:29pm 
thiago Clauter, do you have RaG_Liquid_Framework mod ? if not use my other version of the mod listed on the description both mods work fine but this one requires RaG_Liquid_Framework
Thiago Clauter 28 Mar @ 2:10pm 
Hi, I'm unsure what I did wrong on my side but whenever I install the server never finish to loads but no log with error or anything :( unsure what could make the conflict
---Phantom---  [author] 27 Mar @ 7:50am 
yes alot of awesome changes with this mod compared to my moonshine one figured be better just to post whole new mod
NamantH 27 Mar @ 4:48am 
oh its a lot of changes... fair. gotta test this one out now hah
NamantH 27 Mar @ 4:35am 
how come you didnt wrap this up in your moonshining mod?